refactor: push sog.SendPartFullUpdate() down into sop where it better belongs

no functional changes
slimupdates
Justin Clark-Casey (justincc) 2010-03-03 23:29:09 +00:00
parent 5dd7593179
commit 8305e6af07
2 changed files with 47 additions and 49 deletions

View File

@ -1490,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Client Updating
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
RootPart.SendFullUpdate(
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
if (part != RootPart)
SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
part.SendFullUpdate(
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
}
}
}
/// <summary>
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="part"></param>
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
{
// m_log.DebugFormat(
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (m_rootPart.UUID == part.UUID)
{
if (IsAttachment)
{
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
part.SendFullUpdateToClient(remoteClient, clientFlags);
}
}
#endregion
#region Copying
/// <summary>

View File

@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// /// <summary>
// ///
// /// </summary>
// /// <param name="remoteClient"></param>
// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
// {
// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
// }
/// <summary>
///
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
/// <param name="clientFlags"></param>
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
{
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
// m_log.DebugFormat(
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (IsRoot)
{
if (IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
}
else
{
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
SendFullUpdateToClient(remoteClient, clientFlags);
}
}
/// <summary>
///
/// Send a full update for this part to all clients.
/// </summary>
public void SendFullUpdateToAllClients()
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
{
// Ugly reference :(
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
avatars[i].GenerateClientFlags(UUID));
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}
/// <summary>
/// Send a full update to all clients except the one nominated.
/// </summary>
/// <param name="agentID"></param>
public void SendFullUpdateToAllClientsExcept(UUID agentID)
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Ugly reference :(
if (avatars[i].UUID != agentID)
{
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
avatars[i].GenerateClientFlags(UUID));
}
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}