* Experimental softening of SOG waiting for update on link - changing from abort to forced update.
parent
41c883ea47
commit
8306ec9cae
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@ -1991,14 +1991,14 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="objectGroup">The group of prims which should be linked to this group</param>
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/// <param name="objectGroup">The group of prims which should be linked to this group</param>
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public void LinkToGroup(SceneObjectGroup objectGroup)
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public void LinkToGroup(SceneObjectGroup objectGroup)
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{
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{
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// Make sure we have sent any pending unlinks or stuff.
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if (objectGroup.RootPart.UpdateFlag > 0)
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if (objectGroup.RootPart.UpdateFlag > 0)
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{
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{
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// I've never actually seen this happen, though I think it's theoretically possible
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[SCENE OBJECT GROUP]: Aborted linking {0}, {1} to {2}, {3} as it has yet to finish delinking",
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"[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.",
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objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
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objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
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return;
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objectGroup.RootPart.SendScheduledUpdates();
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}
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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