When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.
This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact. Whereas streaming has been seen to reduce the impact in normal serialization. Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML.ghosts
parent
dede17b0d2
commit
830735a42f
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@ -189,50 +189,203 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return Utils.StringToBytes(RewriteSOP(xml));
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}
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protected string RewriteSOP(string xml)
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protected void TransformXml(XmlReader reader, XmlWriter writer)
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{
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(xml);
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XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
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// m_log.DebugFormat("[HG ASSET MAPPER]: Transforming XML");
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foreach (XmlNode sop in sops)
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int sopDepth = -1;
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UserAccount creator = null;
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bool hasCreatorData = false;
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while (reader.Read())
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{
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UserAccount creator = null;
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bool hasCreatorData = false;
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XmlNodeList nodes = sop.ChildNodes;
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foreach (XmlNode node in nodes)
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//Console.WriteLine("Depth: {0}", reader.Depth);
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switch (reader.NodeType)
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{
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if (node.Name == "CreatorID")
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case XmlNodeType.Attribute:
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writer.WriteAttributeString(reader.Prefix, reader.Name, reader.NamespaceURI, reader.Value);
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break;
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case XmlNodeType.CDATA:
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writer.WriteCData(reader.Value);
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break;
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case XmlNodeType.Comment:
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writer.WriteComment(reader.Value);
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break;
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case XmlNodeType.DocumentType:
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writer.WriteDocType(reader.Name, reader.Value, null, null);
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break;
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case XmlNodeType.Element:
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// m_log.DebugFormat("Depth {0} at element {1}", reader.Depth, reader.Name);
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writer.WriteStartElement(reader.Prefix, reader.LocalName, reader.NamespaceURI);
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if (reader.LocalName == "SceneObjectPart")
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{
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UUID uuid = UUID.Zero;
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UUID.TryParse(node.InnerText, out uuid);
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creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
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if (sopDepth < 0)
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{
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sopDepth = reader.Depth;
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// m_log.DebugFormat("[HG ASSET MAPPER]: Set sopDepth to {0}", sopDepth);
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}
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}
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if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
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hasCreatorData = true;
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else
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{
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if (sopDepth >= 0 && reader.Depth == sopDepth + 1)
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{
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if (reader.Name == "CreatorID")
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{
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reader.Read();
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if (reader.NodeType == XmlNodeType.Element && reader.Name == "Guid" || reader.Name == "UUID")
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{
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reader.Read();
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//if (node.Name == "OwnerID")
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//{
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// UserAccount owner = GetUser(node.InnerText);
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// if (owner != null)
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// node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName;
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//}
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}
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if (reader.NodeType == XmlNodeType.Text)
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{
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UUID uuid = UUID.Zero;
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UUID.TryParse(reader.Value, out uuid);
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creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
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writer.WriteElementString("UUID", reader.Value);
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reader.Read();
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}
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else
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{
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// If we unexpected run across mixed content in this node, still carry on
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// transforming the subtree (this replicates earlier behaviour).
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TransformXml(reader, writer);
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}
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}
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else
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{
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// If we unexpected run across mixed content in this node, still carry on
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// transforming the subtree (this replicates earlier behaviour).
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TransformXml(reader, writer);
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}
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}
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else if (reader.Name == "CreatorData")
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{
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reader.Read();
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if (reader.NodeType == XmlNodeType.Text)
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{
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hasCreatorData = true;
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writer.WriteString(reader.Value);
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}
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else
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{
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// If we unexpected run across mixed content in this node, still carry on
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// transforming the subtree (this replicates earlier behaviour).
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TransformXml(reader, writer);
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}
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}
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}
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}
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if (reader.IsEmptyElement)
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{
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// m_log.DebugFormat("[HG ASSET MAPPER]: Writing end for empty element {0}", reader.Name);
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writer.WriteEndElement();
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}
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if (!hasCreatorData && creator != null)
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{
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XmlElement creatorData = doc.CreateElement("CreatorData");
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creatorData.InnerText = m_HomeURI + ";" + creator.FirstName + " " + creator.LastName;
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sop.AppendChild(creatorData);
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break;
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case XmlNodeType.EndElement:
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// m_log.DebugFormat("Depth {0} at EndElement", reader.Depth);
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if (sopDepth == reader.Depth)
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{
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if (!hasCreatorData && creator != null)
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writer.WriteElementString(reader.Prefix, "CreatorData", reader.NamespaceURI, string.Format("{0};{1} {2}", m_HomeURI, creator.FirstName, creator.LastName));
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// m_log.DebugFormat("[HG ASSET MAPPER]: Reset sopDepth");
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sopDepth = -1;
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creator = null;
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hasCreatorData = false;
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}
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writer.WriteEndElement();
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break;
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case XmlNodeType.EntityReference:
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writer.WriteEntityRef(reader.Name);
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break;
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case XmlNodeType.ProcessingInstruction:
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writer.WriteProcessingInstruction(reader.Name, reader.Value);
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break;
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case XmlNodeType.Text:
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writer.WriteString(reader.Value);
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break;
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default:
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m_log.WarnFormat("[HG ASSET MAPPER]: Unrecognized node in asset XML transform in {0}", m_scene.Name);
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break;
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}
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}
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}
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using (StringWriter wr = new StringWriter())
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protected string RewriteSOP(string xmlData)
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{
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// Console.WriteLine("Input XML [{0}]", xmlData);
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using (StringWriter sw = new StringWriter())
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
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using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
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{
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doc.Save(wr);
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return wr.ToString();
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TransformXml(reader, writer);
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writer.WriteEndDocument();
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// Console.WriteLine("Output: [{0}]", sw.ToString());
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return sw.ToString();
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}
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// We are now taking the more complex streaming approach above because some assets can be very large
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// and can trigger higher CPU use or possibly memory problems.
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// XmlDocument doc = new XmlDocument();
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// doc.LoadXml(xml);
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// XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
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//
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// foreach (XmlNode sop in sops)
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// {
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// UserAccount creator = null;
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// bool hasCreatorData = false;
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// XmlNodeList nodes = sop.ChildNodes;
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// foreach (XmlNode node in nodes)
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// {
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// if (node.Name == "CreatorID")
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// {
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// UUID uuid = UUID.Zero;
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// UUID.TryParse(node.InnerText, out uuid);
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// creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
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// }
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// if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
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// hasCreatorData = true;
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//
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// //if (node.Name == "OwnerID")
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// //{
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// // UserAccount owner = GetUser(node.InnerText);
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// // if (owner != null)
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// // node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName;
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// //}
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// }
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//
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// if (!hasCreatorData && creator != null)
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// {
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// XmlElement creatorData = doc.CreateElement("CreatorData");
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// creatorData.InnerText = m_HomeURI + ";" + creator.FirstName + " " + creator.LastName;
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// sop.AppendChild(creatorData);
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// }
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// }
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//
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// using (StringWriter wr = new StringWriter())
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// {
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// doc.Save(wr);
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// return wr.ToString();
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// }
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}
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// TODO: unused
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@ -44,6 +44,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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public void TestPostAssetRewrite()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
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string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
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