When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.
This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact. Whereas streaming has been seen to reduce the impact in normal serialization. Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML.ghosts
parent
dede17b0d2
commit
830735a42f
|
@ -189,50 +189,203 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
return Utils.StringToBytes(RewriteSOP(xml));
|
return Utils.StringToBytes(RewriteSOP(xml));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected string RewriteSOP(string xml)
|
protected void TransformXml(XmlReader reader, XmlWriter writer)
|
||||||
{
|
{
|
||||||
XmlDocument doc = new XmlDocument();
|
// m_log.DebugFormat("[HG ASSET MAPPER]: Transforming XML");
|
||||||
doc.LoadXml(xml);
|
|
||||||
XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
|
|
||||||
|
|
||||||
foreach (XmlNode sop in sops)
|
int sopDepth = -1;
|
||||||
|
UserAccount creator = null;
|
||||||
|
bool hasCreatorData = false;
|
||||||
|
|
||||||
|
while (reader.Read())
|
||||||
{
|
{
|
||||||
UserAccount creator = null;
|
//Console.WriteLine("Depth: {0}", reader.Depth);
|
||||||
bool hasCreatorData = false;
|
|
||||||
XmlNodeList nodes = sop.ChildNodes;
|
switch (reader.NodeType)
|
||||||
foreach (XmlNode node in nodes)
|
|
||||||
{
|
{
|
||||||
if (node.Name == "CreatorID")
|
case XmlNodeType.Attribute:
|
||||||
|
writer.WriteAttributeString(reader.Prefix, reader.Name, reader.NamespaceURI, reader.Value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.CDATA:
|
||||||
|
writer.WriteCData(reader.Value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.Comment:
|
||||||
|
writer.WriteComment(reader.Value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.DocumentType:
|
||||||
|
writer.WriteDocType(reader.Name, reader.Value, null, null);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.Element:
|
||||||
|
// m_log.DebugFormat("Depth {0} at element {1}", reader.Depth, reader.Name);
|
||||||
|
|
||||||
|
writer.WriteStartElement(reader.Prefix, reader.LocalName, reader.NamespaceURI);
|
||||||
|
|
||||||
|
if (reader.LocalName == "SceneObjectPart")
|
||||||
{
|
{
|
||||||
UUID uuid = UUID.Zero;
|
if (sopDepth < 0)
|
||||||
UUID.TryParse(node.InnerText, out uuid);
|
{
|
||||||
creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
|
sopDepth = reader.Depth;
|
||||||
|
// m_log.DebugFormat("[HG ASSET MAPPER]: Set sopDepth to {0}", sopDepth);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
|
else
|
||||||
hasCreatorData = true;
|
{
|
||||||
|
if (sopDepth >= 0 && reader.Depth == sopDepth + 1)
|
||||||
|
{
|
||||||
|
if (reader.Name == "CreatorID")
|
||||||
|
{
|
||||||
|
reader.Read();
|
||||||
|
if (reader.NodeType == XmlNodeType.Element && reader.Name == "Guid" || reader.Name == "UUID")
|
||||||
|
{
|
||||||
|
reader.Read();
|
||||||
|
|
||||||
//if (node.Name == "OwnerID")
|
if (reader.NodeType == XmlNodeType.Text)
|
||||||
//{
|
{
|
||||||
// UserAccount owner = GetUser(node.InnerText);
|
UUID uuid = UUID.Zero;
|
||||||
// if (owner != null)
|
UUID.TryParse(reader.Value, out uuid);
|
||||||
// node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName;
|
creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
|
||||||
//}
|
writer.WriteElementString("UUID", reader.Value);
|
||||||
}
|
reader.Read();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If we unexpected run across mixed content in this node, still carry on
|
||||||
|
// transforming the subtree (this replicates earlier behaviour).
|
||||||
|
TransformXml(reader, writer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If we unexpected run across mixed content in this node, still carry on
|
||||||
|
// transforming the subtree (this replicates earlier behaviour).
|
||||||
|
TransformXml(reader, writer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (reader.Name == "CreatorData")
|
||||||
|
{
|
||||||
|
reader.Read();
|
||||||
|
if (reader.NodeType == XmlNodeType.Text)
|
||||||
|
{
|
||||||
|
hasCreatorData = true;
|
||||||
|
writer.WriteString(reader.Value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If we unexpected run across mixed content in this node, still carry on
|
||||||
|
// transforming the subtree (this replicates earlier behaviour).
|
||||||
|
TransformXml(reader, writer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!hasCreatorData && creator != null)
|
if (reader.IsEmptyElement)
|
||||||
{
|
{
|
||||||
XmlElement creatorData = doc.CreateElement("CreatorData");
|
// m_log.DebugFormat("[HG ASSET MAPPER]: Writing end for empty element {0}", reader.Name);
|
||||||
creatorData.InnerText = m_HomeURI + ";" + creator.FirstName + " " + creator.LastName;
|
writer.WriteEndElement();
|
||||||
sop.AppendChild(creatorData);
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.EndElement:
|
||||||
|
// m_log.DebugFormat("Depth {0} at EndElement", reader.Depth);
|
||||||
|
if (sopDepth == reader.Depth)
|
||||||
|
{
|
||||||
|
if (!hasCreatorData && creator != null)
|
||||||
|
writer.WriteElementString(reader.Prefix, "CreatorData", reader.NamespaceURI, string.Format("{0};{1} {2}", m_HomeURI, creator.FirstName, creator.LastName));
|
||||||
|
|
||||||
|
// m_log.DebugFormat("[HG ASSET MAPPER]: Reset sopDepth");
|
||||||
|
sopDepth = -1;
|
||||||
|
creator = null;
|
||||||
|
hasCreatorData = false;
|
||||||
|
}
|
||||||
|
writer.WriteEndElement();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.EntityReference:
|
||||||
|
writer.WriteEntityRef(reader.Name);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.ProcessingInstruction:
|
||||||
|
writer.WriteProcessingInstruction(reader.Name, reader.Value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case XmlNodeType.Text:
|
||||||
|
writer.WriteString(reader.Value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
m_log.WarnFormat("[HG ASSET MAPPER]: Unrecognized node in asset XML transform in {0}", m_scene.Name);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
using (StringWriter wr = new StringWriter())
|
protected string RewriteSOP(string xmlData)
|
||||||
|
{
|
||||||
|
// Console.WriteLine("Input XML [{0}]", xmlData);
|
||||||
|
|
||||||
|
using (StringWriter sw = new StringWriter())
|
||||||
|
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||||
|
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||||
|
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||||
{
|
{
|
||||||
doc.Save(wr);
|
TransformXml(reader, writer);
|
||||||
return wr.ToString();
|
|
||||||
|
writer.WriteEndDocument();
|
||||||
|
|
||||||
|
// Console.WriteLine("Output: [{0}]", sw.ToString());
|
||||||
|
|
||||||
|
return sw.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We are now taking the more complex streaming approach above because some assets can be very large
|
||||||
|
// and can trigger higher CPU use or possibly memory problems.
|
||||||
|
// XmlDocument doc = new XmlDocument();
|
||||||
|
// doc.LoadXml(xml);
|
||||||
|
// XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
|
||||||
|
//
|
||||||
|
// foreach (XmlNode sop in sops)
|
||||||
|
// {
|
||||||
|
// UserAccount creator = null;
|
||||||
|
// bool hasCreatorData = false;
|
||||||
|
// XmlNodeList nodes = sop.ChildNodes;
|
||||||
|
// foreach (XmlNode node in nodes)
|
||||||
|
// {
|
||||||
|
// if (node.Name == "CreatorID")
|
||||||
|
// {
|
||||||
|
// UUID uuid = UUID.Zero;
|
||||||
|
// UUID.TryParse(node.InnerText, out uuid);
|
||||||
|
// creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
|
||||||
|
// }
|
||||||
|
// if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
|
||||||
|
// hasCreatorData = true;
|
||||||
|
//
|
||||||
|
// //if (node.Name == "OwnerID")
|
||||||
|
// //{
|
||||||
|
// // UserAccount owner = GetUser(node.InnerText);
|
||||||
|
// // if (owner != null)
|
||||||
|
// // node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName;
|
||||||
|
// //}
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if (!hasCreatorData && creator != null)
|
||||||
|
// {
|
||||||
|
// XmlElement creatorData = doc.CreateElement("CreatorData");
|
||||||
|
// creatorData.InnerText = m_HomeURI + ";" + creator.FirstName + " " + creator.LastName;
|
||||||
|
// sop.AppendChild(creatorData);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// using (StringWriter wr = new StringWriter())
|
||||||
|
// {
|
||||||
|
// doc.Save(wr);
|
||||||
|
// return wr.ToString();
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: unused
|
// TODO: unused
|
||||||
|
|
|
@ -44,6 +44,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
||||||
public void TestPostAssetRewrite()
|
public void TestPostAssetRewrite()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
|
string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
|
||||||
string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
|
string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
|
||||||
|
|
Loading…
Reference in New Issue