llLookAt(): use non-physical rotation if host prim is a physical attachment
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7b9ad11a98
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8333dcf388
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@ -3108,7 +3108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// set the rotation of the object, copy that behavior
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PhysicsActor pa = m_host.PhysActor;
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if (strength == 0 || pa == null || !pa.IsPhysical)
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if (m_host.ParentGroup.IsAttachment || strength == 0 || pa == null || !pa.IsPhysical)
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{
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llSetRot(rot);
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}
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