Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmerge
commit
833420e167
|
@ -1323,7 +1323,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_callbackURI = null;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
|
||||
|
||||
m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
SendInitialData();
|
||||
|
@ -2871,7 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
private void SendInitialData()
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
|
||||
// Moved this into CompleteMovement to ensure that m_appearance is initialized before
|
||||
// the inventory arrives
|
||||
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
|
||||
|
@ -2916,7 +2916,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendAvatarDataToAllAgents()
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
if (IsChildAgent)
|
||||
{
|
||||
|
@ -2970,7 +2970,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="avatar"></param>
|
||||
public void SendAvatarDataToAgent(ScenePresence avatar)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
if (Animator != null)
|
||||
|
@ -3013,7 +3013,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendOtherAgentsAppearanceToMe()
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
||||
|
|
Loading…
Reference in New Issue