Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
8346954798
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@ -45,7 +45,8 @@ namespace OpenSim.Framework
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/// <summary>
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/// <summary>
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/// Total number of queues (priorities) available
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/// Total number of queues (priorities) available
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/// </summary>
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/// </summary>
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public const uint NumberOfQueues = 12;
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public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
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/// <summary>
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/// <summary>
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/// Number of queuest (priorities) that are processed immediately
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/// Number of queuest (priorities) that are processed immediately
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@ -60,7 +61,8 @@ namespace OpenSim.Framework
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// each pass. weighted towards the higher priority queues
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// each pass. weighted towards the higher priority queues
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private uint m_nextQueue = 0;
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private uint m_nextQueue = 0;
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private uint m_countFromQueue = 0;
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private uint m_countFromQueue = 0;
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private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 };
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// first queues are imediate, so no counts
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private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
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// next request is a counter of the number of updates queued, it provides
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// next request is a counter of the number of updates queued, it provides
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// a total ordering on the updates coming through the queue and is more
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// a total ordering on the updates coming through the queue and is more
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@ -137,7 +139,7 @@ namespace OpenSim.Framework
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/// </summary>
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/// </summary>
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public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
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public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
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{
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{
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// If there is anything in priority queue 0, return it first no
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// If there is anything in imediate queues, return it first no
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// matter what else. Breaks fairness. But very useful.
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// matter what else. Breaks fairness. But very useful.
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for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
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for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
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{
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{
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@ -172,14 +174,13 @@ namespace OpenSim.Framework
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}
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}
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// Find the next non-immediate queue with updates in it
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// Find the next non-immediate queue with updates in it
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for (int i = 0; i < NumberOfQueues; ++i)
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for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
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{
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{
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m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues);
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m_nextQueue++;
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m_countFromQueue = m_queueCounts[m_nextQueue];
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if(m_nextQueue >= NumberOfQueues)
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m_nextQueue = NumberOfImmediateQueues;
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// if this is one of the immediate queues, just skip it
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m_countFromQueue = m_queueCounts[m_nextQueue];
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if (m_nextQueue < NumberOfImmediateQueues)
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continue;
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if (m_heaps[m_nextQueue].Count > 0)
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if (m_heaps[m_nextQueue].Count > 0)
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{
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{
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@ -189,7 +190,6 @@ namespace OpenSim.Framework
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m_lookupTable.Remove(item.Value.Entity.LocalId);
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m_lookupTable.Remove(item.Value.Entity.LocalId);
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timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
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timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
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value = item.Value;
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value = item.Value;
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return true;
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return true;
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}
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}
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}
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}
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@ -47,6 +47,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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public UUID Id;
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public UUID Id;
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public int TimeOutms;
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public int TimeOutms;
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public EventType Type;
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public EventType Type;
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public bool GetEventsNeedsRequest = true;
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public enum EventType : int
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public enum EventType : int
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{
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{
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@ -205,7 +205,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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String.Format("PollServiceWorkerThread{0}", i),
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String.Format("PollServiceWorkerThread{0}", i),
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ThreadPriority.Normal,
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ThreadPriority.Normal,
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false,
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false,
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true,
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false,
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null,
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null,
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int.MaxValue);
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int.MaxValue);
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}
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}
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@ -344,35 +344,36 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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{
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if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
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if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
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{
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{
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try
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string strreq = "";
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if (req.PollServiceArgs.GetEventsNeedsRequest)
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{
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{
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str = new StreamReader(req.Request.Body);
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try
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}
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{
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catch (System.ArgumentException)
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str = new StreamReader(req.Request.Body);
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{
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strreq = str.ReadToEnd();
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// Stream was not readable means a child agent
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str.Close();
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// was closed due to logout, leaving the
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}
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// Event Queue request orphaned.
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catch
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continue;
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{
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continue;
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}
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}
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}
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// "Normal" means the viewer evebt queue. We need to push these out fast.
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Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, strreq);
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// Process them inline. The rest go to the thread pool.
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if (responsedata == null)
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continue;
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
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{
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{
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try
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try
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{
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{
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Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
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DoHTTPGruntWork(m_server, req, responsedata);
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DoHTTPGruntWork(m_server, req, responsedata);
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}
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}
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catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
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catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
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{
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{
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// Ignore it, no need to reply
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// Ignore it, no need to reply
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}
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}
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finally
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{
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str.Close();
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}
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}
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}
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else
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else
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{
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{
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@ -380,27 +381,19 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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{
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try
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try
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{
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{
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Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
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DoHTTPGruntWork(m_server, req, responsedata);
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DoHTTPGruntWork(m_server, req, responsedata);
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}
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}
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catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
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catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
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{
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{
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// Ignore it, no need to reply
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// Ignore it, no need to reply
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}
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}
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finally
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{
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str.Close();
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}
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return null;
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return null;
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}, null);
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}, null);
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}
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}
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}
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}
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else
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else
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{
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{
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// if ((Environment.TickCount - req.RequestTime) > m_timeout)
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if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
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if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
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{
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{
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DoHTTPGruntWork(m_server, req,
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DoHTTPGruntWork(m_server, req,
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@ -160,7 +160,11 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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{
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m_scene = scene;
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m_scene = scene;
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HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
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HasEvents = (x, y) =>
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{
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lock (responses)
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return responses.ContainsKey(x);
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};
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GetEvents = (x, y, s) =>
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GetEvents = (x, y, s) =>
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{
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{
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lock (responses)
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lock (responses)
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@ -247,6 +251,7 @@ namespace OpenSim.Region.ClientStack.Linden
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PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
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PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
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args.Type = PollServiceEventArgs.EventType.Texture;
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args.Type = PollServiceEventArgs.EventType.Texture;
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args.GetEventsNeedsRequest = false;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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string hostName = m_scene.RegionInfo.ExternalHostName;
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@ -223,6 +223,7 @@ namespace OpenSim.Region.ClientStack.Linden
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PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
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PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
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args.Type = PollServiceEventArgs.EventType.Inventory;
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args.Type = PollServiceEventArgs.EventType.Inventory;
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args.GetEventsNeedsRequest = false;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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string hostName = m_scene.RegionInfo.ExternalHostName;
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