Merge branch 'master' into careminster-presence-refactor
commit
836728e5de
|
@ -219,40 +219,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes);
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return destFolder;
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/*
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string[] rawFolders = filePath.Split(new char[] { '/' });
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// Find the folders that do exist along the path given
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int i = 0;
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bool noFolder = false;
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InventoryFolderImpl foundFolder = rootDestinationFolder;
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while (!noFolder && i < rawFolders.Length)
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{
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InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
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if (null != folder)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
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foundFolder = folder;
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i++;
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}
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else
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{
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noFolder = true;
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}
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}
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// Create any folders that did not previously exist
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while (i < rawFolders.Length)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
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UUID newFolderId = UUID.Random();
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m_userInfo.CreateFolder(
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rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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}
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*/
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}
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/// <summary>
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@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public void TestIarV0_1WithEscapedChars()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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string itemName = "You & you are a mean/man/";
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string humanEscapedItemName = @"You & you are a mean\/man\/";
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@ -505,7 +505,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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/// Test replication of an archive path to the user's inventory.
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/// </summary>
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[Test]
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public void TestReplicateArchivePathToUserInventory()
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public void TestNewIarPath()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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@ -540,5 +540,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
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Assert.That(folder2, Is.Not.Null, "Could not find folder b");
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}
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/// <summary>
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/// Test replication of a partly existing archive path to the user's inventory.
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/// </summary>
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[Test]
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public void TestPartExistingIarPath()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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string folder2Name = "b";
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string itemName = "c.lsl";
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InventoryFolderBase folder1
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= UserInventoryTestUtils.CreateInventoryFolder(
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
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string itemArchivePath
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= string.Format(
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"{0}{1}{2}{3}",
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ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
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new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
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.ReplicateArchivePathToUserInventory(
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itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
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new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
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InventoryFolderBase folder1Post
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
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/*
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InventoryFolderBase folder2
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
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Assert.That(folder2, Is.Not.Null);
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InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName);
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Assert.That(item, Is.Not.Null);
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*/
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}
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}
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}
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@ -70,10 +70,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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#region IMapImageGenerator Members
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public byte[] WriteJpeg2000Image(string gradientmap)
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public Bitmap CreateMapTile(string gradientmap)
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{
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byte[] imageData = null;
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bool drawPrimVolume = true;
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bool textureTerrain = false;
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@ -98,8 +96,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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terrainRenderer.Initialise(m_scene, m_config);
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using (Bitmap mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize))
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{
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Bitmap mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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//long t = System.Environment.TickCount;
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//for (int i = 0; i < 10; ++i) {
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terrainRenderer.TerrainToBitmap(mapbmp);
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@ -113,17 +110,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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DrawObjectVolume(m_scene, mapbmp);
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}
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return mapbmp;
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}
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public byte[] WriteJpeg2000Image(string gradientmap)
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{
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try
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{
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imageData = OpenJPEG.EncodeFromImage(mapbmp, true);
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using (Bitmap mapbmp = CreateMapTile(gradientmap))
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return OpenJPEG.EncodeFromImage(mapbmp, true);
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}
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catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
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{
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m_log.Error("Failed generating terrain map: " + e);
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}
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}
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return imageData;
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return null;
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}
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#endregion
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@ -37,6 +37,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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public class ShadedMapTileRenderer : IMapTileTerrainRenderer
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{
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private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -221,8 +223,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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try
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{
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Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255);
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mapbmp.SetPixel(x, yr, water);
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mapbmp.SetPixel(x, yr, WATER_COLOR);
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}
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catch (ArgumentException)
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{
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@ -136,6 +136,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private static readonly UUID defaultTerrainTexture4 = new UUID("53a2f406-4895-1d13-d541-d2e3b86bc19c");
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private static readonly Color defaultColor4 = Color.FromArgb(200, 200, 200);
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private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
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#endregion
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@ -406,8 +408,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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heightvalue = 100f - (heightvalue * 100f) / 19f; // 0 - 19 => 100 - 0
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Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255);
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mapbmp.SetPixel(x, yr, water);
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mapbmp.SetPixel(x, yr, WATER_COLOR);
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}
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}
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}
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@ -1002,41 +1002,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public void RegenerateMaptile(byte[] data)
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{
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// Overwrites the local Asset cache with new maptile data
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// Assets are single write, this causes the asset server to ignore this update,
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// but the local asset cache does not
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// this is on purpose! The net result of this is the region always has the most up to date
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// map tile while protecting the (grid) asset database from bloat caused by a new asset each
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// time a mapimage is generated!
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UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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int lastMapRefresh = 0;
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int twoDays = 172800;
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// int RefreshSeconds = twoDays;
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try
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{
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lastMapRefresh = Convert.ToInt32(m_scene.RegionInfo.lastMapRefresh);
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
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m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
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AssetBase asset = new AssetBase(
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m_scene.RegionInfo.RegionSettings.TerrainImageID,
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"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
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"terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
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(sbyte)AssetType.Texture,
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m_scene.RegionInfo.RegionID.ToString());
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asset.Data = data;
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@ -73,6 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IMapImageGenerator
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{
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System.Drawing.Bitmap CreateMapTile(string gradientmap);
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byte[] WriteJpeg2000Image(string gradientmap);
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}
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}
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@ -28,17 +28,18 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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@ -62,7 +63,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
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#region ISharedRegionModule
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public Type ReplaceableInterface { get { return null; } }
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public void RegionLoaded(Scene scene) { }
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public void RegionLoaded(Scene scene) { UploadMapTile(scene); }
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public void PostInitialise() { }
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public void Close() { }
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@ -358,6 +359,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
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#endregion IGridService
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private void UploadMapTile(IScene scene)
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{
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string errorMessage = null;
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// Create a PNG map tile and upload it to the AddMapTile API
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byte[] pngData = Utils.EmptyBytes;
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IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
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if (tileGenerator == null)
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{
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m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
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return;
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}
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using (Image mapTile = tileGenerator.CreateMapTile("defaultstripe.png"))
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{
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using (MemoryStream stream = new MemoryStream())
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{
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mapTile.Save(stream, ImageFormat.Png);
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pngData = stream.ToArray();
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}
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}
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List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
|
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{
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new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
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new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
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new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
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};
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// Make the remote storage request
|
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try
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{
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HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
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|
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HttpWebResponse response = MultipartForm.Post(request, postParameters);
|
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using (Stream responseStream = response.GetResponseStream())
|
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{
|
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string responseStr = null;
|
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|
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try
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{
|
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responseStr = responseStream.GetStreamString();
|
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OSD responseOSD = OSDParser.Deserialize(responseStr);
|
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if (responseOSD.Type == OSDType.Map)
|
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{
|
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OSDMap responseMap = (OSDMap)responseOSD;
|
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if (responseMap["Success"].AsBoolean())
|
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m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
|
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else
|
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errorMessage = "Upload failed: " + responseMap["Message"].AsString();
|
||||
}
|
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else
|
||||
{
|
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errorMessage = "Response format was invalid:\n" + responseStr;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(responseStr))
|
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errorMessage = "Failed to parse the response:\n" + responseStr;
|
||||
else
|
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errorMessage = "Failed to retrieve the response: " + ex.Message;
|
||||
}
|
||||
}
|
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}
|
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catch (WebException ex)
|
||||
{
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
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if (!String.IsNullOrEmpty(errorMessage))
|
||||
{
|
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m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
|
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pngData.Length, scene.RegionInfo.RegionName, errorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
|
|
|
@ -36,25 +36,29 @@ namespace OpenSim.Tests.Common
|
|||
public class AssetHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Create an asset from the given data
|
||||
/// Create a notecard asset with a random uuid and dummy text.
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
|
||||
/// <param name="creatorId">/param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(UUID creatorId)
|
||||
{
|
||||
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
|
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asset.Data = data;
|
||||
return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create and store a notecard asset with a random uuid and dummy text.
|
||||
/// </summary>
|
||||
/// <param name="creatorId">/param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(Scene scene, UUID creatorId)
|
||||
{
|
||||
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
||||
scene.AssetService.Store(asset);
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
|
||||
{
|
||||
return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuid"></param>
|
||||
/// <param name="sog"></param>
|
||||
|
@ -67,5 +71,23 @@ namespace OpenSim.Tests.Common
|
|||
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
|
||||
sog.OwnerID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data.
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
|
||||
{
|
||||
return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data.
|
||||
/// </summary>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
|
||||
{
|
||||
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
|
||||
asset.Data = data;
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
|
@ -39,6 +40,23 @@ namespace OpenSim.Tests.Common
|
|||
{
|
||||
public static readonly string PATH_DELIMITER = "/";
|
||||
|
||||
public static InventoryItemBase CreateInventoryItem(
|
||||
Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Name = itemName;
|
||||
item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
|
||||
item.ID = itemId;
|
||||
|
||||
// Really quite bad since the objs folder could be moved in the future and confuse the tests
|
||||
InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
|
||||
|
||||
item.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(userId, item);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create inventory folders starting from the user's root folder.
|
||||
/// </summary>
|
||||
|
|
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