diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index f678d07805..834464b2c8 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs @@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) { - m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); +// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved // in a culture where decimal points are commas and then reloaded in a culture which just treats them as @@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes { x = m_inventoryDeletes.Dequeue(); - m_log.DebugFormat( - "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", - left, x.action, x.objectGroups.Count); +// m_log.DebugFormat( +// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", +// left, x.action, x.objectGroups.Count); try { @@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes e.StackTrace); } - m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); +// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); return false; }