* Implemented some tweaks to monitoring module.

* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
0.6.8-post-fixes
Adam Frisby 2009-11-02 00:05:49 +11:00
parent 711dde34e4
commit 838bc80ab9
4 changed files with 98 additions and 1 deletions

View File

@ -0,0 +1,37 @@
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Alerts
{
class DeadlockAlert : IAlert
{
private LastFrameTimeMonitor m_monitor;
public DeadlockAlert(LastFrameTimeMonitor m_monitor)
{
this.m_monitor = m_monitor;
}
#region Implementation of IAlert
public string GetName()
{
return "Potential Deadlock Alert";
}
public void Test()
{
if (m_monitor.GetValue() > 60 * 1000)
{
if(OnTriggerAlert != null)
{
OnTriggerAlert(typeof (DeadlockAlert),
(int) (m_monitor.GetValue()/1000) + " second(s) since last frame processed.", true);
}
}
}
public event Alert OnTriggerAlert;
#endregion
}
}

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@ -2,6 +2,7 @@
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors; using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
@ -12,13 +13,22 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
{ {
private Scene m_scene; private Scene m_scene;
private readonly List<IMonitor> m_monitors = new List<IMonitor>(); private readonly List<IMonitor> m_monitors = new List<IMonitor>();
private readonly List<IAlert> m_alerts = new List<IAlert>();
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public void DebugMonitors(string module, string[] args) public void DebugMonitors(string module, string[] args)
{ {
foreach (IMonitor monitor in m_monitors) foreach (IMonitor monitor in m_monitors)
{ {
m_log.Info("[MonitorModule] " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetValue()); m_log.Info("[MonitorModule] " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetFriendlyValue());
}
}
public void TestAlerts()
{
foreach (IAlert alert in m_alerts)
{
alert.Test();
} }
} }
@ -48,6 +58,19 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_monitors.Add(new TotalFrameMonitor(m_scene)); m_monitors.Add(new TotalFrameMonitor(m_scene));
m_monitors.Add(new EventFrameMonitor(m_scene)); m_monitors.Add(new EventFrameMonitor(m_scene));
m_monitors.Add(new LandFrameMonitor(m_scene)); m_monitors.Add(new LandFrameMonitor(m_scene));
m_monitors.Add(new LastFrameTimeMonitor(m_scene));
m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
foreach (IAlert alert in m_alerts)
{
alert.OnTriggerAlert += OnTriggerAlert;
}
}
void OnTriggerAlert(System.Type reporter, string reason, bool fatal)
{
m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
} }
public void Close() public void Close()

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@ -0,0 +1,34 @@
using System;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class LastFrameTimeMonitor : IMonitor
{
private readonly Scene m_scene;
public LastFrameTimeMonitor(Scene scene)
{
m_scene = scene;
}
#region Implementation of IMonitor
public double GetValue()
{
return Environment.TickCount - m_scene.MonitorLastFrameTick;
}
public string GetName()
{
return "Last Completed Frame At";
}
public string GetFriendlyValue()
{
return (int)GetValue() + "ms ago";
}
#endregion
}
}

View File

@ -279,6 +279,7 @@ namespace OpenSim.Region.Framework.Scenes
private int backupMS; private int backupMS;
private int terrainMS; private int terrainMS;
private int landMS; private int landMS;
private int lastCompletedFrame;
public int MonitorFrameTime { get { return frameMS; } } public int MonitorFrameTime { get { return frameMS; } }
public int MonitorPhysicsUpdateTime { get { return physicsMS; } } public int MonitorPhysicsUpdateTime { get { return physicsMS; } }
@ -289,6 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
public int MonitorBackupTime { get { return backupMS; } } public int MonitorBackupTime { get { return backupMS; } }
public int MonitorTerrainTime { get { return terrainMS; } } public int MonitorTerrainTime { get { return terrainMS; } }
public int MonitorLandTime { get { return landMS; } } public int MonitorLandTime { get { return landMS; } }
public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
private bool m_physics_enabled = true; private bool m_physics_enabled = true;
private bool m_scripts_enabled = true; private bool m_scripts_enabled = true;
@ -1129,6 +1131,7 @@ namespace OpenSim.Region.Framework.Scenes
otherMS = tickCount - otherMS; otherMS = tickCount - otherMS;
tmpFrameMS -= tickCount; tmpFrameMS -= tickCount;
frameMS = tmpFrameMS; frameMS = tmpFrameMS;
lastCompletedFrame = tickCount;
// if (m_frame%m_update_avatars == 0) // if (m_frame%m_update_avatars == 0)
// UpdateInWorldTime(); // UpdateInWorldTime();