- implementing server 1.38 functions

Signed-off-by: Melanie <melanie@t-data.com>
0.6.9
unknown 2010-03-06 00:56:55 -06:00 committed by Melanie
parent 84b0a23e19
commit 83929c69e3
5 changed files with 119 additions and 10 deletions

View File

@ -4680,5 +4680,10 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Error("[Physics] " + ex); m_log.Error("[Physics] " + ex);
} }
} }
public Color4 GetTextColor()
{
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
}
} }
} }

View File

@ -5406,12 +5406,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
}
public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
}
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
pTexAnim.Flags = (Primitive.TextureAnimMode)mode; pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
//ALL_SIDES //ALL_SIDES
if (face == ScriptBaseClass.ALL_SIDES) if (face == ScriptBaseClass.ALL_SIDES)
face = 255; face = 255;
pTexAnim.Face = (uint)face; pTexAnim.Face = (uint)face;
pTexAnim.Length = (float)length; pTexAnim.Length = (float)length;
@ -5420,9 +5439,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
pTexAnim.SizeY = (uint)sizey; pTexAnim.SizeY = (uint)sizey;
pTexAnim.Start = (float)start; pTexAnim.Start = (float)start;
m_host.AddTextureAnimation(pTexAnim); part.AddTextureAnimation(pTexAnim);
m_host.SendFullUpdateToAllClients(); part.SendFullUpdateToAllClients();
m_host.ParentGroup.HasGroupChanged = true; part.ParentGroup.HasGroupChanged = true;
} }
public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
@ -5819,13 +5838,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ps; return ps;
} }
public void llLinkParticleSystem(int linknumber, LSL_List rules)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
{
SetParticleSystem(part, rules);
}
}
public void llParticleSystem(LSL_List rules) public void llParticleSystem(LSL_List rules)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
SetParticleSystem(m_host, rules);
}
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
if (rules.Length == 0) if (rules.Length == 0)
{ {
m_host.RemoveParticleSystem(); part.RemoveParticleSystem();
m_host.ParentGroup.HasGroupChanged = true; part.ParentGroup.HasGroupChanged = true;
} }
else else
{ {
@ -5936,7 +5973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
else else
{ {
prules.Target = m_host.UUID; prules.Target = part.UUID;
} }
break; break;
@ -5962,10 +5999,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
prules.CRC = 1; prules.CRC = 1;
m_host.AddNewParticleSystem(prules); part.AddNewParticleSystem(prules);
m_host.ParentGroup.HasGroupChanged = true; part.ParentGroup.HasGroupChanged = true;
} }
m_host.SendFullUpdateToAllClients(); part.SendFullUpdateToAllClients();
} }
public void llGroundRepel(double height, int water, double tau) public void llGroundRepel(double height, int water, double tau)
@ -6759,6 +6796,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetPrimParams(part, rules); SetPrimParams(part, rules);
} }
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
{
llSetLinkPrimitiveParams(linknumber, rules);
}
protected void SetPrimParams(SceneObjectPart part, LSL_List rules) protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
{ {
int idx = 0; int idx = 0;
@ -7114,6 +7156,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
face = rules.GetLSLIntegerItem(idx++); face = rules.GetLSLIntegerItem(idx++);
int style = rules.GetLSLIntegerItem(idx++); int style = rules.GetLSLIntegerItem(idx++);
SetTexGen(part, face, style); SetTexGen(part, face, style);
break;
case (int)ScriptBaseClass.PRIM_TEXT:
if (remain < 3)
return;
string primText = rules.GetLSLStringItem(idx++);
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
break; break;
} }
} }
@ -7358,6 +7412,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return GetLinkPrimitiveParams(m_host, rules); return GetLinkPrimitiveParams(m_host, rules);
} }
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
LSL_List res = new LSL_List();
foreach (var part in parts)
{
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
res += partRes;
}
return res;
}
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
{ {
LSL_List res = new LSL_List(); LSL_List res = new LSL_List();
@ -7635,6 +7706,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(0)); res.Add(new LSL_Float(0));
break; break;
case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor();
res.Add(part.Text);
res.Add(new LSL_Vector(textColor.R,
textColor.G,
textColor.B));
res.Add(new LSL_Float(textColor.A));
break;
} }
} }
return res; return res;

View File

@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Key llGetLinkKey(int linknum); LSL_Key llGetLinkKey(int linknum);
LSL_String llGetLinkName(int linknum); LSL_String llGetLinkName(int linknum);
LSL_Integer llGetLinkNumber(); LSL_Integer llGetLinkNumber();
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
LSL_Integer llGetListEntryType(LSL_List src, int index); LSL_Integer llGetListEntryType(LSL_List src, int index);
LSL_Integer llGetListLength(LSL_List src); LSL_Integer llGetListLength(LSL_List src);
LSL_Vector llGetLocalPos(); LSL_Vector llGetLocalPos();
@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llInstantMessage(string user, string message); void llInstantMessage(string user, string message);
LSL_String llIntegerToBase64(int number); LSL_String llIntegerToBase64(int number);
LSL_String llKey2Name(string id); LSL_String llKey2Name(string id);
void llLinkParticleSystem(int linknum, LSL_List rules);
LSL_String llList2CSV(LSL_List src); LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index); LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index); LSL_Integer llList2Integer(LSL_List src, int index);
@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetLinkColor(int linknumber, LSL_Vector color, int face); void llSetLinkColor(int linknumber, LSL_Vector color, int face);
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules); void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
void llSetLinkTexture(int linknumber, string texture, int face); void llSetLinkTexture(int linknumber, string texture, int face);
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
void llSetLocalRot(LSL_Rotation rot); void llSetLocalRot(LSL_Rotation rot);
void llSetObjectDesc(string desc); void llSetObjectDesc(string desc);
void llSetObjectName(string name); void llSetObjectName(string name);
@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetPayPrice(int price, LSL_List quick_pay_buttons); void llSetPayPrice(int price, LSL_List quick_pay_buttons);
void llSetPos(LSL_Vector pos); void llSetPos(LSL_Vector pos);
void llSetPrimitiveParams(LSL_List rules); void llSetPrimitiveParams(LSL_List rules);
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
void llSetPrimURL(string url); void llSetPrimURL(string url);
void llSetRemoteScriptAccessPin(int pin); void llSetRemoteScriptAccessPin(int pin);
void llSetRot(LSL_Rotation rot); void llSetRot(LSL_Rotation rot);

View File

@ -313,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_POINT_LIGHT = 23; // Huh? public const int PRIM_POINT_LIGHT = 23; // Huh?
public const int PRIM_GLOW = 25; public const int PRIM_GLOW = 25;
public const int PRIM_TEXT = 26;
public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1; public const int PRIM_TEXGEN_PLANAR = 1;

View File

@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetPrimitiveParams(rules); return m_LSL_Functions.llGetPrimitiveParams(rules);
} }
public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
{
return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
}
public LSL_Integer llGetRegionAgentCount() public LSL_Integer llGetRegionAgentCount()
{ {
return m_LSL_Functions.llGetRegionAgentCount(); return m_LSL_Functions.llGetRegionAgentCount();
@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llKey2Name(id); return m_LSL_Functions.llKey2Name(id);
} }
public void llLinkParticleSystem(int linknum, LSL_List rules)
{
m_LSL_Functions.llLinkParticleSystem(linknum, rules);
}
public LSL_String llList2CSV(LSL_List src) public LSL_String llList2CSV(LSL_List src)
{ {
return m_LSL_Functions.llList2CSV(src); return m_LSL_Functions.llList2CSV(src);
@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetLinkTexture(linknumber, texture, face); m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
} }
public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
}
public void llSetLocalRot(LSL_Rotation rot) public void llSetLocalRot(LSL_Rotation rot)
{ {
m_LSL_Functions.llSetLocalRot(rot); m_LSL_Functions.llSetLocalRot(rot);
@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetPrimitiveParams(rules); m_LSL_Functions.llSetPrimitiveParams(rules);
} }
public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
{
m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
}
public void llSetPrimURL(string url) public void llSetPrimURL(string url)
{ {
m_LSL_Functions.llSetPrimURL(url); m_LSL_Functions.llSetPrimURL(url);