- implementing server 1.38 functions
Signed-off-by: Melanie <melanie@t-data.com>0.6.9
parent
84b0a23e19
commit
83929c69e3
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@ -4680,5 +4680,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Error("[Physics] " + ex);
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}
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}
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public Color4 GetTextColor()
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{
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return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
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}
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}
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}
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@ -5406,6 +5406,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
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{
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m_host.AddScriptLPS(1);
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SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
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}
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public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
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{
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (var part in parts)
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{
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SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
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}
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}
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private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
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{
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Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
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pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
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@ -5420,9 +5439,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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pTexAnim.SizeY = (uint)sizey;
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pTexAnim.Start = (float)start;
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m_host.AddTextureAnimation(pTexAnim);
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m_host.SendFullUpdateToAllClients();
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m_host.ParentGroup.HasGroupChanged = true;
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part.AddTextureAnimation(pTexAnim);
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part.SendFullUpdateToAllClients();
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part.ParentGroup.HasGroupChanged = true;
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}
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public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
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@ -5819,13 +5838,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return ps;
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}
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public void llLinkParticleSystem(int linknumber, LSL_List rules)
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{
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (var part in parts)
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{
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SetParticleSystem(part, rules);
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}
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}
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public void llParticleSystem(LSL_List rules)
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{
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m_host.AddScriptLPS(1);
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SetParticleSystem(m_host, rules);
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}
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private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
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if (rules.Length == 0)
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{
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m_host.RemoveParticleSystem();
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m_host.ParentGroup.HasGroupChanged = true;
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part.RemoveParticleSystem();
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part.ParentGroup.HasGroupChanged = true;
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}
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else
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{
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@ -5936,7 +5973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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prules.Target = m_host.UUID;
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prules.Target = part.UUID;
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}
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break;
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@ -5962,10 +5999,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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prules.CRC = 1;
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m_host.AddNewParticleSystem(prules);
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m_host.ParentGroup.HasGroupChanged = true;
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part.AddNewParticleSystem(prules);
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part.ParentGroup.HasGroupChanged = true;
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}
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m_host.SendFullUpdateToAllClients();
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part.SendFullUpdateToAllClients();
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}
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public void llGroundRepel(double height, int water, double tau)
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@ -6759,6 +6796,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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SetPrimParams(part, rules);
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}
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public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
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{
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llSetLinkPrimitiveParams(linknumber, rules);
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}
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protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
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{
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int idx = 0;
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@ -7114,6 +7156,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = rules.GetLSLIntegerItem(idx++);
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int style = rules.GetLSLIntegerItem(idx++);
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SetTexGen(part, face, style);
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break;
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case (int)ScriptBaseClass.PRIM_TEXT:
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if (remain < 3)
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return;
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string primText = rules.GetLSLStringItem(idx++);
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LSL_Vector primTextColor = rules.GetVector3Item(idx++);
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LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
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Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
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Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
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Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
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part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
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break;
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}
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}
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@ -7358,6 +7412,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return GetLinkPrimitiveParams(m_host, rules);
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}
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public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
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{
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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LSL_List res = new LSL_List();
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foreach (var part in parts)
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{
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LSL_List partRes = GetLinkPrimitiveParams(part, rules);
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res += partRes;
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}
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return res;
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}
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public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
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{
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LSL_List res = new LSL_List();
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@ -7635,6 +7706,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_Float(0));
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break;
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case (int)ScriptBaseClass.PRIM_TEXT:
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Color4 textColor = part.GetTextColor();
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res.Add(part.Text);
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res.Add(new LSL_Vector(textColor.R,
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textColor.G,
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textColor.B));
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res.Add(new LSL_Float(textColor.A));
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break;
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}
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}
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return res;
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@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Key llGetLinkKey(int linknum);
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LSL_String llGetLinkName(int linknum);
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LSL_Integer llGetLinkNumber();
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LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
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LSL_Integer llGetListEntryType(LSL_List src, int index);
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LSL_Integer llGetListLength(LSL_List src);
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LSL_Vector llGetLocalPos();
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@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llInstantMessage(string user, string message);
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LSL_String llIntegerToBase64(int number);
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LSL_String llKey2Name(string id);
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void llLinkParticleSystem(int linknum, LSL_List rules);
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LSL_String llList2CSV(LSL_List src);
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LSL_Float llList2Float(LSL_List src, int index);
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LSL_Integer llList2Integer(LSL_List src, int index);
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@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetLinkColor(int linknumber, LSL_Vector color, int face);
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void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
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void llSetLinkTexture(int linknumber, string texture, int face);
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void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
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void llSetLocalRot(LSL_Rotation rot);
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void llSetObjectDesc(string desc);
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void llSetObjectName(string name);
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@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetPayPrice(int price, LSL_List quick_pay_buttons);
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void llSetPos(LSL_Vector pos);
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void llSetPrimitiveParams(LSL_List rules);
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void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
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void llSetPrimURL(string url);
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void llSetRemoteScriptAccessPin(int pin);
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void llSetRot(LSL_Rotation rot);
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@ -313,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_GLOW = 25;
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public const int PRIM_TEXT = 26;
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_PLANAR = 1;
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@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llGetPrimitiveParams(rules);
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}
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public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
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{
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return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
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}
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public LSL_Integer llGetRegionAgentCount()
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{
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return m_LSL_Functions.llGetRegionAgentCount();
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@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llKey2Name(id);
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}
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public void llLinkParticleSystem(int linknum, LSL_List rules)
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{
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m_LSL_Functions.llLinkParticleSystem(linknum, rules);
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}
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public LSL_String llList2CSV(LSL_List src)
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{
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return m_LSL_Functions.llList2CSV(src);
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@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
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}
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public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
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{
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m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
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}
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public void llSetLocalRot(LSL_Rotation rot)
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{
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m_LSL_Functions.llSetLocalRot(rot);
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@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSetPrimitiveParams(rules);
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}
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public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
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{
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m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
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}
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public void llSetPrimURL(string url)
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{
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m_LSL_Functions.llSetPrimURL(url);
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