Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount

TeleportWork
Justin Clark-Casey (justincc) 2013-07-22 23:58:45 +01:00
parent bf517899a7
commit 8396f1bd42
2 changed files with 20 additions and 1 deletions

View File

@ -67,6 +67,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_udpServer.AddScene(scene);
StatsManager.RegisterStat(
new Stat(
"IncomingUDPReceivesCount",
"Number of inbound LL protocol packets processed",
"Number of inbound LL protocol packets processed",
"",
"clientstack",
scene.Name,
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => stat.Value = m_udpServer.UdpReceives,
StatVerbosity.Debug));
StatsManager.RegisterStat(
new Stat(
"IncomingPacketsProcessedCount",

View File

@ -77,6 +77,11 @@ namespace OpenMetaverse
/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
public bool IsRunningOutbound { get; private set; }
/// <summary>
/// Number of UDP receives.
/// </summary>
public int UdpReceives { get; private set; }
/// <summary>
/// Number of receives over which to establish a receive time average.
/// </summary>
@ -295,6 +300,8 @@ namespace OpenMetaverse
// to AsyncBeginReceive
if (IsRunningInbound)
{
UdpReceives++;
// Asynchronous mode will start another receive before the
// callback for this packet is even fired. Very parallel :-)
if (m_asyncPacketHandling)
@ -345,7 +352,6 @@ namespace OpenMetaverse
if (!m_asyncPacketHandling)
AsyncBeginReceive();
}
}
}