Improve locking when access queue in EventQueueGetModule

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-09-24 01:10:23 +01:00
parent 5364607005
commit 839c1cdcc4
1 changed files with 17 additions and 14 deletions

View File

@ -179,9 +179,10 @@ namespace OpenSim.Region.ClientStack.Linden
{
Queue<OSD> queue = GetQueue(avatarID);
if (queue != null)
queue.Enqueue(ev);
lock (queue)
queue.Enqueue(ev);
}
catch(NullReferenceException e)
catch (NullReferenceException e)
{
m_log.Error("[EVENTQUEUE] Caught exception: " + e);
return false;
@ -338,12 +339,8 @@ namespace OpenSim.Region.ClientStack.Linden
Queue<OSD> queue = GetQueue(agentID);
if (queue != null)
lock (queue)
{
if (queue.Count > 0)
return true;
else
return false;
}
return queue.Count > 0;
return false;
}
@ -358,8 +355,6 @@ namespace OpenSim.Region.ClientStack.Linden
element = queue.Dequeue(); // 15s timeout
}
int thisID = 0;
lock (m_ids)
thisID = m_ids[pAgentId];
@ -431,7 +426,10 @@ namespace OpenSim.Region.ClientStack.Linden
// }
Queue<OSD> queue = TryGetQueue(agentID);
OSD element = queue.Dequeue(); // 15s timeout
OSD element;
lock (queue)
element = queue.Dequeue(); // 15s timeout
Hashtable responsedata = new Hashtable();
@ -470,10 +468,14 @@ namespace OpenSim.Region.ClientStack.Linden
else
{
array.Add(element);
while (queue.Count > 0)
lock (queue)
{
array.Add(queue.Dequeue());
thisID++;
while (queue.Count > 0)
{
array.Add(queue.Dequeue());
thisID++;
}
}
}
@ -520,6 +522,7 @@ namespace OpenSim.Region.ClientStack.Linden
AvatarID = m_QueueUUIDAvatarMapping[capUUID];
}
}
if (AvatarID != UUID.Zero)
{
return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));