Experimental locking of taint processing
parent
1c1f308052
commit
83b16612ce
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@ -143,6 +143,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// unique UUID of this character object
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// unique UUID of this character object
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public UUID m_uuid;
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public UUID m_uuid;
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public bool bad = false;
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public bool bad = false;
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private Object m_syncRoot = new Object();
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public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
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public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
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{
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{
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@ -1322,6 +1323,8 @@ Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} ra
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}
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}
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public void ProcessTaints(float timestep)
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public void ProcessTaints(float timestep)
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{
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lock (m_syncRoot)
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{
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{
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if (m_tainted_isPhysical != m_isPhysical)
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if (m_tainted_isPhysical != m_isPhysical)
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@ -1421,6 +1424,7 @@ Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} ra
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}
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}
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}
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}
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}
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internal void AddCollisionFrameTime(int p)
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internal void AddCollisionFrameTime(int p)
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{
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{
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