Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation.
parent
525139a161
commit
83ca8bd178
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@ -2095,9 +2095,8 @@ namespace OpenSim.Region.ClientStack
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{
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NeedAck.Add(Pack.Header.Sequence, Pack);
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}
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catch (Exception e) // HACKY
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catch (Exception) // HACKY
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{
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e.ToString();
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// Ignore
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// Seems to throw a exception here occasionally
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// of 'duplicate key' despite being locked.
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@ -2159,17 +2158,17 @@ namespace OpenSim.Region.ClientStack
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// Actually make the byte array and send it
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try
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{
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byte[] sendbuffer = Pack.ToBytes();
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if (Pack.Header.Zerocoded)
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{
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byte[] ZeroOutBuffer = new byte[4096];
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int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
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m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
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}
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else
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{
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
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}
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byte[] sendbuffer = Pack.ToBytes();
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if (Pack.Header.Zerocoded)
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{
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byte[] ZeroOutBuffer = new byte[4096];
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int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
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m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
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}
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else
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{
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
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}
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}
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catch (Exception e)
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{
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@ -119,31 +119,15 @@ namespace OpenSim.Region.Environment.Modules
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LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
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int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
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switch (type)
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if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
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type == ChatTypeEnum.Say && dis > m_saydistance ||
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type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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{
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case ChatTypeEnum.Whisper:
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if (dis < m_whisperdistance)
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{
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
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}
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break;
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case ChatTypeEnum.Say:
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if (dis < m_saydistance)
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{
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
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}
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break;
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case ChatTypeEnum.Shout:
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if (dis < m_shoutdistance)
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{
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
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}
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break;
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case ChatTypeEnum.Broadcast:
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
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break;
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return;
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}
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
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}
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}
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@ -185,32 +169,17 @@ namespace OpenSim.Region.Environment.Modules
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{
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m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
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}
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if (e.Channel == 0)
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{
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foreach (Scene s in m_scenes)
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{
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s.ForEachScenePresence(delegate(ScenePresence presence)
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{
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TrySendChatMessage(presence, fromPos, regionPos,
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fromAgentID, fromName, e.Type, message);
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});
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}
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}
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}
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else
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if (e.Channel == 0)
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{
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if (avatar != null)
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foreach (Scene s in m_scenes)
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{
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switch (e.Type)
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{
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case ChatTypeEnum.StartTyping:
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avatar.setTyping(true);
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break;
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case ChatTypeEnum.StopTyping:
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avatar.setTyping(false);
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break;
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}
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s.ForEachScenePresence(delegate(ScenePresence presence)
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{
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TrySendChatMessage(presence, fromPos, regionPos,
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fromAgentID, fromName, e.Type, message);
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});
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}
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}
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}
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@ -964,23 +964,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_forcesList.Add(newVelocity);
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}
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/// <summary>
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/// Sets whether or not the agent is typing.
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/// </summary>
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public void setTyping(bool typing)
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{
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if (m_isChildAgent)
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{
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MainLog.Instance.Warn("setTyping called on child agent");
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return;
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}
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if (typing)
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AddAnimation(Animations.AnimsLLUUID["TYPE"], 1);
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else
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RemoveAnimation(Animations.AnimsLLUUID["TYPE"]);
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}
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#endregion
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#region Overridden Methods
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