diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cb6adb2469..d573b1ae07 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3151,6 +3151,7 @@ namespace OpenSim.Region.Framework.Scenes // as wrong walk speed if the camera is rotated. rot.X = 0; rot.Y = 0; + rot.Normalize(); } Vector3 direc = vec * rot;