- adding a Persistent flag to RegionInfo
- adding EstateSettings.Save() to RemoteAdmin ACL code (invoked only when region is persistent)trunk
parent
8344df886b
commit
840f5f9485
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@ -615,6 +615,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
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region.RegionID, regionXmlPath);
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region.SaveRegionToFile("dynamic region", regionXmlPath);
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}
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else
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{
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region.Persistent = false;
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}
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// Create the region and perform any initial initialization
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@ -785,7 +789,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// Modify access
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scene.RegionInfo.EstateSettings.PublicAccess =
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getBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
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scene.RegionInfo.EstateSettings.Save();
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if (scene.RegionInfo.Persistent)
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scene.RegionInfo.EstateSettings.Save();
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if (requestData.ContainsKey("enable_voice"))
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{
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@ -2197,6 +2202,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Scene s = m_app.SceneManager.CurrentScene;
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s.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
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if (s.RegionInfo.Persistent)
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s.RegionInfo.EstateSettings.Save();
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}
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catch (Exception e)
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@ -2278,6 +2285,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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}
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s.RegionInfo.EstateSettings.EstateAccess = acl.ToArray();
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if (s.RegionInfo.Persistent)
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s.RegionInfo.EstateSettings.Save();
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}
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responseData["added"] = addk;
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@ -2361,6 +2370,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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}
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s.RegionInfo.EstateSettings.EstateAccess = acl.ToArray();
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if (s.RegionInfo.Persistent)
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s.RegionInfo.EstateSettings.Save();
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}
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responseData["removed"] = remk;
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@ -209,6 +209,8 @@ namespace OpenSim.Framework
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public string DataStore = String.Empty;
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public string RegionFile = String.Empty;
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public bool isSandbox = false;
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public bool Persistent = true;
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private EstateSettings m_estateSettings;
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private RegionSettings m_regionSettings;
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// private IConfigSource m_configSource = null;
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@ -233,6 +235,7 @@ namespace OpenSim.Framework
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private bool m_clampPrimSize = false;
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private int m_objectCapacity = 0;
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// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
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// MT: Yes. Estates can't span trust boundaries. Therefore, it can be
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