Over a dozen thread safety fixes in FriendsModule
parent
972ef92590
commit
8415b98806
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@ -54,7 +54,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public UUID PrincipalID;
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public UUID PrincipalID;
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public FriendInfo[] Friends;
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public FriendInfo[] Friends;
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public int Refcount;
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public int Refcount;
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public UUID RegionID;
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public bool IsFriend(string friend)
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public bool IsFriend(string friend)
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{
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{
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@ -67,7 +66,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return false;
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return false;
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}
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}
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}
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}
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private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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protected List<Scene> m_Scenes = new List<Scene>();
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@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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protected Dictionary<UUID, UserFriendData> m_Friends =
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protected Dictionary<UUID, UserFriendData> m_Friends =
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new Dictionary<UUID, UserFriendData>();
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new Dictionary<UUID, UserFriendData>();
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protected List<UUID> m_NeedsListOfFriends = new List<UUID>();
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protected HashSet<UUID> m_NeedsListOfFriends = new HashSet<UUID>();
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protected IPresenceService PresenceService
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protected IPresenceService PresenceService
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{
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{
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@ -146,7 +146,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Instantiate the request handler
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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server.AddStreamHandler(new FriendsRequestHandler(this));
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server.AddStreamHandler(new FriendsRequestHandler(this));
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}
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}
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if (m_FriendsService == null)
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if (m_FriendsService == null)
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@ -173,7 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += OnClientClosed;
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scene.EventManager.OnClientClosed += OnClientClosed;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnClientLogin += OnClientLogin;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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}
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@ -198,16 +196,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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{
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{
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if (!m_Friends.ContainsKey(principalID))
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FriendInfo[] friends = GetFriends(principalID);
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return 0;
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foreach (FriendInfo fi in friends)
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UserFriendData data = m_Friends[principalID];
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foreach (FriendInfo fi in data.Friends)
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{
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{
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if (fi.Friend == friendID.ToString())
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if (fi.Friend == friendID.ToString())
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return (uint)fi.TheirFlags;
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return (uint)fi.TheirFlags;
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}
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}
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return 0;
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return 0;
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}
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}
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@ -217,73 +212,59 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnApproveFriendRequest += OnApproveFriendRequest;
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client.OnApproveFriendRequest += OnApproveFriendRequest;
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client.OnDenyFriendRequest += OnDenyFriendRequest;
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client.OnDenyFriendRequest += OnDenyFriendRequest;
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnGrantUserRights += OnGrantUserRights;
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client.OnGrantUserRights += OnGrantUserRights;
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lock (m_Friends)
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// Asynchronously fetch the friends list or increment the refcount for the existing
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{
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// friends list
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if (m_Friends.ContainsKey(client.AgentId))
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Util.FireAndForget(
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delegate(object o)
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{
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{
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m_Friends[client.AgentId].Refcount++;
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lock (m_Friends)
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return;
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(client.AgentId, out friendsData))
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{
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friendsData.Refcount++;
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}
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else
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = client.AgentId;
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friendsData.Friends = FriendsService.GetFriends(client.AgentId);
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friendsData.Refcount = 1;
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m_Friends[client.AgentId] = friendsData;
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}
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}
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}
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}
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);
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UserFriendData newFriends = new UserFriendData();
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newFriends.PrincipalID = client.AgentId;
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newFriends.Friends = m_FriendsService.GetFriends(client.AgentId);
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newFriends.Refcount = 1;
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newFriends.RegionID = UUID.Zero;
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m_Friends.Add(client.AgentId, newFriends);
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}
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}
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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private void OnClientClosed(UUID agentID, Scene scene)
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{
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{
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ScenePresence sp = scene.GetScenePresence(agentID);
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ScenePresence sp = scene.GetScenePresence(agentID);
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if (sp != null && !sp.IsChildAgent)
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if (sp != null && !sp.IsChildAgent)
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{
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// do this for root agents closing out
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// do this for root agents closing out
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StatusChange(agentID, false);
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StatusChange(agentID, false);
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}
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lock (m_Friends)
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lock (m_Friends)
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if (m_Friends.ContainsKey(agentID))
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(agentID, out friendsData))
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{
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{
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if (m_Friends[agentID].Refcount == 1)
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friendsData.Refcount--;
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if (friendsData.Refcount <= 0)
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m_Friends.Remove(agentID);
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m_Friends.Remove(agentID);
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else
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m_Friends[agentID].Refcount--;
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}
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}
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}
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}
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}
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private void OnMakeRootAgent(ScenePresence sp)
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private void OnMakeRootAgent(ScenePresence sp)
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{
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{
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UUID agentID = sp.ControllingClient.AgentId;
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UUID agentID = sp.ControllingClient.AgentId;
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UpdateFriendsCache(agentID);
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if (m_Friends.ContainsKey(agentID))
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{
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// This is probably an overkill, but just
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// to make sure we have the latest and greatest
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// friends list -- always pull OnMakeRoot
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m_Friends[agentID].Friends =
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m_FriendsService.GetFriends(agentID);
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m_Friends[agentID].RegionID =
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sp.ControllingClient.Scene.RegionInfo.RegionID;
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}
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}
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private void OnMakeChildAgent(ScenePresence sp)
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{
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UUID agentID = sp.ControllingClient.AgentId;
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if (m_Friends.ContainsKey(agentID))
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{
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if (m_Friends[agentID].RegionID == sp.ControllingClient.Scene.RegionInfo.RegionID)
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m_Friends[agentID].RegionID = UUID.Zero;
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}
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}
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}
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private void OnClientLogin(IClientAPI client)
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private void OnClientLogin(IClientAPI client)
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@ -295,72 +276,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Register that we need to send the list of online friends to this user
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// Register that we need to send the list of online friends to this user
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lock (m_NeedsListOfFriends)
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lock (m_NeedsListOfFriends)
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if (!m_NeedsListOfFriends.Contains(agentID))
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m_NeedsListOfFriends.Add(agentID);
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{
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m_NeedsListOfFriends.Add(agentID);
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}
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}
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}
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public void SendFriendsOnlineIfNeeded(IClientAPI client)
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public void SendFriendsOnlineIfNeeded(IClientAPI client)
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{
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{
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UUID agentID = client.AgentId;
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UUID agentID = client.AgentId;
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if (m_NeedsListOfFriends.Contains(agentID))
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// Check if the online friends list is needed
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lock (m_NeedsListOfFriends)
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{
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{
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if (!m_Friends.ContainsKey(agentID))
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if (!m_NeedsListOfFriends.Remove(agentID))
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{
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m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID);
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return;
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return;
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}
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}
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//
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// Send the friends online
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// Send the friends online
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List<UUID> online = GetOnlineFriends(agentID);
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//
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if (online.Count > 0)
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List<UUID> online = GetOnlineFriends(agentID);
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{
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if (online.Count > 0)
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m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
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{
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client.SendAgentOnline(online.ToArray());
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m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
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}
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client.SendAgentOnline(online.ToArray());
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}
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//
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// Send outstanding friendship offers
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// Send outstanding friendship offers
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List<string> outstanding = new List<string>();
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//
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FriendInfo[] friends = GetFriends(agentID);
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if (m_Friends.ContainsKey(agentID))
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foreach (FriendInfo fi in friends)
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{
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{
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List<string> outstanding = new List<string>();
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if (fi.TheirFlags == -1)
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outstanding.Add(fi.Friend);
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}
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foreach (FriendInfo fi in m_Friends[agentID].Friends)
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GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, String.Empty, agentID, (byte)InstantMessageDialog.FriendshipOffered,
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if (fi.TheirFlags == -1)
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"Will you be my friend?", true, Vector3.Zero);
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outstanding.Add(fi.Friend);
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GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, "", agentID, (byte)InstantMessageDialog.FriendshipOffered, "Will you be my friend?", true, Vector3.Zero);
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foreach (string fid in outstanding)
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foreach (string fid in outstanding)
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{
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{
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UUID fromAgentID;
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try
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if (!UUID.TryParse(fid, out fromAgentID))
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{
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continue;
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im.fromAgentID = new Guid(fid);
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}
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catch
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{
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continue;
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}
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, new UUID(im.fromAgentID));
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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im.fromAgentName = account.FirstName + " " + account.LastName;
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PresenceInfo presence = PresenceService.GetAgent(fromAgentID);
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PresenceInfo presence = PresenceService.GetAgent(new UUID(im.fromAgentID));
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im.fromAgentID = fromAgentID.Guid;
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if (presence != null)
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im.fromAgentName = account.FirstName + " " + account.LastName;
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im.offline = 0;
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im.offline = (byte)((presence == null) ? 1 : 0);
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im.imSessionID = im.fromAgentID;
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im.imSessionID = im.fromAgentID;
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// Finally
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LocalFriendshipOffered(agentID, im);
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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}
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lock (m_NeedsListOfFriends)
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m_NeedsListOfFriends.Remove(agentID);
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}
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}
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}
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}
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@ -369,44 +334,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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List<string> friendList = new List<string>();
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List<string> friendList = new List<string>();
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List<UUID> online = new List<UUID>();
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List<UUID> online = new List<UUID>();
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foreach (FriendInfo fi in m_Friends[userID].Friends)
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FriendInfo[] friends = GetFriends(userID);
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foreach (FriendInfo fi in friends)
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{
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{
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if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
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if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
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friendList.Add(fi.Friend);
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friendList.Add(fi.Friend);
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}
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}
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if (friendList.Count == 0)
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if (friendList.Count > 0)
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// no friends whatsoever
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{
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return online;
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PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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foreach (PresenceInfo pi in presence)
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PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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{
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UUID presenceID;
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foreach (PresenceInfo pi in presence)
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if (UUID.TryParse(pi.UserID, out presenceID))
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online.Add(new UUID(pi.UserID));
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online.Add(presenceID);
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//m_log.DebugFormat("[XXX] {0} friend online {1}", userID, pi.UserID);
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}
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}
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return online;
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return online;
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}
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}
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//
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/// <summary>
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// Find the client for a ID
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/// Find the client for a ID
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//
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/// </summary>
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public IClientAPI LocateClientObject(UUID agentID)
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public IClientAPI LocateClientObject(UUID agentID)
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{
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{
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Scene scene = GetClientScene(agentID);
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Scene scene = GetClientScene(agentID);
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if (scene == null)
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if (scene != null)
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return null;
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{
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ScenePresence presence = scene.GetScenePresence(agentID);
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if (presence != null)
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return presence.ControllingClient;
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}
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ScenePresence presence = scene.GetScenePresence(agentID);
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return null;
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if (presence == null)
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return null;
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return presence.ControllingClient;
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}
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}
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//
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/// <summary>
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// Find the scene for an agent
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/// Find the scene for an agent
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//
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/// </summary>
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private Scene GetClientScene(UUID agentId)
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private Scene GetClientScene(UUID agentId)
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{
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{
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lock (m_Scenes)
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lock (m_Scenes)
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@ -414,13 +381,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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{
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{
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ScenePresence presence = scene.GetScenePresence(agentId);
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ScenePresence presence = scene.GetScenePresence(agentId);
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if (presence != null)
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if (presence != null && !presence.IsChildAgent)
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{
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return scene;
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if (!presence.IsChildAgent)
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return scene;
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}
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}
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}
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}
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}
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return null;
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return null;
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}
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}
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@ -431,35 +396,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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/// <param name="online"></param>
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/// <param name="online"></param>
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private void StatusChange(UUID agentID, bool online)
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private void StatusChange(UUID agentID, bool online)
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{
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{
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//m_log.DebugFormat("[FRIENDS]: StatusChange {0}", online);
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FriendInfo[] friends = GetFriends(agentID);
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if (m_Friends.ContainsKey(agentID))
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if (friends.Length > 0)
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{
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{
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//m_log.DebugFormat("[FRIENDS]: # of friends: {0}", m_Friends[agentID].Friends.Length);
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List<FriendInfo> friendList = new List<FriendInfo>();
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List<FriendInfo> friendList = new List<FriendInfo>();
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foreach (FriendInfo fi in m_Friends[agentID].Friends)
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foreach (FriendInfo fi in friends)
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{
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{
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if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
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if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
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friendList.Add(fi);
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friendList.Add(fi);
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}
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}
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Util.FireAndForget(delegate
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Util.FireAndForget(
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{
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delegate
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foreach (FriendInfo fi in friendList)
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{
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{
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//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
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foreach (FriendInfo fi in friendList)
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// Notify about this user status
|
{
|
||||||
StatusNotify(fi, agentID, online);
|
//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
|
||||||
|
// Notify about this user status
|
||||||
|
StatusNotify(fi, agentID, online);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
});
|
);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
m_log.WarnFormat("[FRIENDS]: {0} not found in cache", agentID);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StatusNotify(FriendInfo friend, UUID userID, bool online)
|
private void StatusNotify(FriendInfo friend, UUID userID, bool online)
|
||||||
{
|
{
|
||||||
UUID friendID = UUID.Zero;
|
UUID friendID;
|
||||||
|
|
||||||
if (UUID.TryParse(friend.Friend, out friendID))
|
if (UUID.TryParse(friend.Friend, out friendID))
|
||||||
{
|
{
|
||||||
// Try local
|
// Try local
|
||||||
|
@ -476,12 +439,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||||
{
|
{
|
||||||
if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered)
|
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
||||||
{
|
{
|
||||||
// we got a friendship offer
|
// we got a friendship offer
|
||||||
UUID principalID = new UUID(im.fromAgentID);
|
UUID principalID = new UUID(im.fromAgentID);
|
||||||
|
@ -527,9 +492,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
|
FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
|
||||||
FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
|
FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
|
||||||
// update the local cache
|
|
||||||
m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
|
|
||||||
|
|
||||||
|
// Update the local cache
|
||||||
|
UpdateFriendsCache(agentID);
|
||||||
|
|
||||||
//
|
//
|
||||||
// Notify the friend
|
// Notify the friend
|
||||||
|
@ -584,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
FriendsService.Delete(exfriendID, agentID.ToString());
|
FriendsService.Delete(exfriendID, agentID.ToString());
|
||||||
|
|
||||||
// Update local cache
|
// Update local cache
|
||||||
m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
|
UpdateFriendsCache(agentID);
|
||||||
|
|
||||||
client.SendTerminateFriend(exfriendID);
|
client.SendTerminateFriend(exfriendID);
|
||||||
|
|
||||||
|
@ -606,16 +571,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||||
{
|
{
|
||||||
if (!m_Friends.ContainsKey(remoteClient.AgentId))
|
FriendInfo[] friends = GetFriends(remoteClient.AgentId);
|
||||||
|
if (friends.Length == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||||
// Let's find the friend in this user's friend list
|
// Let's find the friend in this user's friend list
|
||||||
UserFriendData fd = m_Friends[remoteClient.AgentId];
|
|
||||||
FriendInfo friend = null;
|
FriendInfo friend = null;
|
||||||
foreach (FriendInfo fi in fd.Friends)
|
foreach (FriendInfo fi in friends)
|
||||||
|
{
|
||||||
if (fi.Friend == target.ToString())
|
if (fi.Friend == target.ToString())
|
||||||
friend = fi;
|
friend = fi;
|
||||||
|
}
|
||||||
|
|
||||||
if (friend != null) // Found it
|
if (friend != null) // Found it
|
||||||
{
|
{
|
||||||
|
@ -672,8 +639,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
||||||
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
|
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
|
||||||
friendClient.SendInstantMessage(im);
|
friendClient.SendInstantMessage(im);
|
||||||
// update the local cache
|
|
||||||
m_Friends[friendID].Friends = FriendsService.GetFriends(friendID);
|
// Update the local cache
|
||||||
|
UpdateFriendsCache(friendID);
|
||||||
|
|
||||||
// we're done
|
// we're done
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -687,7 +656,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
if (friendClient != null)
|
if (friendClient != null)
|
||||||
{
|
{
|
||||||
// the prospective friend in this sim as root agent
|
// the prospective friend in this sim as root agent
|
||||||
|
|
||||||
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
||||||
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
|
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
|
||||||
friendClient.SendInstantMessage(im);
|
friendClient.SendInstantMessage(im);
|
||||||
|
@ -706,7 +674,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
// the friend in this sim as root agent
|
// the friend in this sim as root agent
|
||||||
friendClient.SendTerminateFriend(exfriendID);
|
friendClient.SendTerminateFriend(exfriendID);
|
||||||
// update local cache
|
// update local cache
|
||||||
m_Friends[exfriendID].Friends = FriendsService.GetFriends(exfriendID);
|
UpdateFriendsCache(exfriendID);
|
||||||
// we're done
|
// we're done
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -735,11 +703,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// update local cache
|
// Update local cache
|
||||||
//m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID);
|
lock (m_Friends)
|
||||||
foreach (FriendInfo finfo in m_Friends[friendID].Friends)
|
{
|
||||||
if (finfo.Friend == userID.ToString())
|
FriendInfo[] friends = GetFriends(friendID);
|
||||||
finfo.TheirFlags = rights;
|
foreach (FriendInfo finfo in friends)
|
||||||
|
{
|
||||||
|
if (finfo.Friend == userID.ToString())
|
||||||
|
finfo.TheirFlags = rights;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -765,7 +738,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
private FriendInfo[] GetFriends(UUID agentID)
|
||||||
|
{
|
||||||
|
UserFriendData friendsData;
|
||||||
|
|
||||||
|
lock (m_Friends)
|
||||||
|
{
|
||||||
|
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||||
|
return friendsData.Friends;
|
||||||
|
}
|
||||||
|
|
||||||
|
return EMPTY_FRIENDS;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateFriendsCache(UUID agentID)
|
||||||
|
{
|
||||||
|
lock (m_Friends)
|
||||||
|
{
|
||||||
|
UserFriendData friendsData;
|
||||||
|
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||||
|
friendsData.Friends = FriendsService.GetFriends(agentID);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue