trying to clean up the namespaces.
parent
9ef4bffe0c
commit
841ae288e4
|
@ -1,4 +1,4 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
|
@ -6,8 +6,7 @@
|
|||
<ProjectGuid>{196916AF-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Region</AssemblyName>
|
||||
|
@ -16,11 +15,9 @@
|
|||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>
|
||||
</AppDesignerFolder>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Region</RootNamespace>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
|
@ -31,8 +28,7 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
|
@ -41,8 +37,7 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
|
@ -51,8 +46,7 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
|
@ -61,27 +55,26 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Axiom.MathLib.dll">
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o.dll">
|
||||
<Reference Include="Db4objects.Db4o.dll" >
|
||||
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll">
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
|
@ -91,49 +84,49 @@
|
|||
<Name>OpenGrid.Framework.Communications</Name>
|
||||
<Project>{683344D5-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
|
||||
<Name>OpenSim.GenericConfig.Xml</Name>
|
||||
<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
|
||||
<Name>OpenSim.Servers</Name>
|
||||
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
|
||||
<Name>OpenSim.Terrain.BasicTerrain</Name>
|
||||
<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
|
||||
<Name>XMLRPC</Name>
|
||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -199,4 +192,4 @@
|
|||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -13,22 +13,22 @@
|
|||
<sources failonempty="true">
|
||||
<include name="EstateManager.cs" />
|
||||
<include name="ParcelManager.cs" />
|
||||
<include name="Scene/Scene.cs" />
|
||||
<include name="Scene/Scene.PacketHandlers.cs" />
|
||||
<include name="Scene/Scene.Scripting.cs" />
|
||||
<include name="Scene/SceneBase.cs" />
|
||||
<include name="Scene/Entities/Avatar.Animations.cs" />
|
||||
<include name="Scene/Entities/Avatar.cs" />
|
||||
<include name="Scene/Entities/Avatar.Update.cs" />
|
||||
<include name="Scene/Entities/Entity.cs" />
|
||||
<include name="Scene/Entities/Primitive.cs" />
|
||||
<include name="Scene/Entities/SceneObject.cs" />
|
||||
<include name="Scene/scripting/IScriptContext.cs" />
|
||||
<include name="Scene/scripting/IScriptEntity.cs" />
|
||||
<include name="Scene/scripting/IScriptHandler.cs" />
|
||||
<include name="Scene/scripting/Script.cs" />
|
||||
<include name="Scene/scripting/ScriptFactory.cs" />
|
||||
<include name="Scene/scripting/Scripts/FollowRandomAvatar.cs" />
|
||||
<include name="Scenes/Scene.cs" />
|
||||
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||
<include name="Scenes/Scene.Scripting.cs" />
|
||||
<include name="Scenes/SceneBase.cs" />
|
||||
<include name="Scenes/Entities/Avatar.Animations.cs" />
|
||||
<include name="Scenes/Entities/Avatar.cs" />
|
||||
<include name="Scenes/Entities/Avatar.Update.cs" />
|
||||
<include name="Scenes/Entities/Entity.cs" />
|
||||
<include name="Scenes/Entities/Primitive.cs" />
|
||||
<include name="Scenes/Entities/SceneObject.cs" />
|
||||
<include name="Scenes/scripting/IScriptContext.cs" />
|
||||
<include name="Scenes/scripting/IScriptEntity.cs" />
|
||||
<include name="Scenes/scripting/IScriptHandler.cs" />
|
||||
<include name="Scenes/scripting/Script.cs" />
|
||||
<include name="Scenes/scripting/ScriptFactory.cs" />
|
||||
<include name="Scenes/scripting/Scripts/FollowRandomAvatar.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
partial class Avatar
|
||||
{
|
||||
public class AvatarAnimations
|
||||
{
|
||||
|
||||
public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
|
||||
public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
|
||||
|
||||
public AvatarAnimations()
|
||||
{
|
||||
}
|
||||
|
||||
public void LoadAnims()
|
||||
{
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
|
||||
XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
|
||||
// OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
|
||||
|
||||
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID)
|
||||
{
|
||||
AnimsNames.Add(kp.Value, kp.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
partial class Avatar
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteAvatar"></param>
|
||||
public void SendUpdateToOtherClient(Avatar remoteAvatar)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ObjectUpdatePacket CreateUpdatePacket()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendInitialPosition()
|
||||
{
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendOurAppearance()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="OurClient"></param>
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
this.ControllingClient.SendWearables(this.Wearables);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="avatarInfo"></param>
|
||||
public void SendAppearanceToOtherAgent(Avatar avatarInfo)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void StopMovement()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Very likely to be deleted soon!
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="animID"></param>
|
||||
/// <param name="seq"></param>
|
||||
public void SendAnimPack(LLUUID animID, int seq)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendAnimPack()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,225 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using Axiom.MathLib;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public partial class Avatar : Entity
|
||||
{
|
||||
public static bool PhysicsEngineFlying = false;
|
||||
public static AvatarAnimations Animations;
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public IClientAPI ControllingClient;
|
||||
public LLUUID current_anim;
|
||||
public int anim_seq;
|
||||
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
|
||||
private bool updateflag = false;
|
||||
private byte movementflag = 0;
|
||||
private List<NewForce> forcesList = new List<NewForce>();
|
||||
private short _updateCount = 0;
|
||||
private Axiom.MathLib.Quaternion bodyRot;
|
||||
private LLObject.TextureEntry avatarAppearanceTexture = null;
|
||||
private byte[] visualParams;
|
||||
private AvatarWearable[] Wearables;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private ulong m_regionHandle;
|
||||
private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
private bool childAvatar = false;
|
||||
|
||||
protected RegionInfo m_regionInfo;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="theClient"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionDat"></param>
|
||||
public Avatar(IClientAPI theClient, Scene world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_world = world;
|
||||
m_clientThreads = clientThreads;
|
||||
this.uuid = theClient.AgentId;
|
||||
|
||||
m_regionInfo = reginfo;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
|
||||
ControllingClient = theClient;
|
||||
this.firstname = ControllingClient.FirstName;
|
||||
this.lastname = ControllingClient.LastName;
|
||||
localid = this.m_world.NextLocalId;
|
||||
Pos = ControllingClient.StartPos;
|
||||
visualParams = new byte[218];
|
||||
for (int i = 0; i < 218; i++)
|
||||
{
|
||||
visualParams[i] = 100;
|
||||
}
|
||||
|
||||
Wearables = AvatarWearable.DefaultWearables;
|
||||
|
||||
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
|
||||
//register for events
|
||||
ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
|
||||
//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
|
||||
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
|
||||
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
|
||||
/* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
|
||||
ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
|
||||
ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
|
||||
ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
|
||||
*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return _physActor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="status"></param>
|
||||
public void ChildStatusChange(bool status)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void addForces()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// likely to removed very soon
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public static void SetupTemplate(string name)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// likely to removed very soon
|
||||
/// </summary>
|
||||
/// <param name="objdata"></param>
|
||||
protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void CompleteMovement()
|
||||
{
|
||||
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pack"></param>
|
||||
public void HandleAgentUpdate(Packet pack)
|
||||
{
|
||||
this.HandleUpdate((AgentUpdatePacket)pack);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pack"></param>
|
||||
public void HandleUpdate(AgentUpdatePacket pack)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendRegionHandshake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public static void LoadAnims()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class NewForce
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
|
||||
public NewForce()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Axiom.MathLib;
|
||||
using OpenSim.Physics.Manager;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Scripting;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public abstract class Entity : IScriptReadonlyEntity
|
||||
{
|
||||
public libsecondlife.LLUUID uuid;
|
||||
public uint localid;
|
||||
public LLVector3 velocity;
|
||||
public Quaternion rotation;
|
||||
protected List<Entity> children;
|
||||
protected LLVector3 m_pos;
|
||||
protected PhysicsActor _physActor;
|
||||
protected Scene m_world;
|
||||
protected string m_name;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this._physActor != null)
|
||||
{
|
||||
m_pos.X = _physActor.Position.X;
|
||||
m_pos.Y = _physActor.Position.Y;
|
||||
m_pos.Z = _physActor.Position.Z;
|
||||
}
|
||||
|
||||
return m_pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (this._physActor != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (this.m_world.SyncRoot)
|
||||
{
|
||||
|
||||
this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
m_pos = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Entity (should not occur on it's own)
|
||||
/// </summary>
|
||||
public Entity()
|
||||
{
|
||||
uuid = new libsecondlife.LLUUID();
|
||||
localid = 0;
|
||||
m_pos = new LLVector3();
|
||||
velocity = new LLVector3();
|
||||
rotation = new Quaternion();
|
||||
m_name = "(basic entity)";
|
||||
children = new List<Entity>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual void addForces()
|
||||
{
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.addForces();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
|
||||
/// </summary>
|
||||
public virtual void update() {
|
||||
// Do any per-frame updates needed that are applicable to every type of entity
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.update();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called at a set interval to inform entities that they should back themsleves up to the DB
|
||||
/// </summary>
|
||||
public virtual void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Infoms the entity that the land (heightmap) has changed
|
||||
/// </summary>
|
||||
public virtual void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,541 @@
|
|||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public class Primitive : Entity
|
||||
{
|
||||
internal PrimData primData;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
// private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
private bool physicsEnabled = false;
|
||||
private byte updateFlag = 0;
|
||||
|
||||
private Dictionary<LLUUID, InventoryItem> inventoryItems;
|
||||
|
||||
#region Properties
|
||||
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
this.primData.Scale = value;
|
||||
//this.dirtyFlag = true;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.primData.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Pos = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
public Primitive( ulong regionHandle, Scene world)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.CreateFromPacket(addPacket, ownerID, localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="owner"></param>
|
||||
/// <param name="fullID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = new PrimData();
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.primData.OwnerID = owner;
|
||||
this.primData.FullID = this.uuid = fullID;
|
||||
this.primData.LocalID = this.localid = localID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor to create a default cube
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="owner"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="position"></param>
|
||||
public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
|
||||
{
|
||||
//m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = PrimData.DefaultCube();
|
||||
this.primData.OwnerID = owner;
|
||||
this.primData.LocalID = this.localid = localID;
|
||||
this.Pos = this.primData.Position = position;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public byte[] GetByteArray()
|
||||
{
|
||||
byte[] result = null;
|
||||
List<byte[]> dataArrays = new List<byte[]>();
|
||||
dataArrays.Add(primData.ToBytes());
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
if (child is OpenSim.Region.Scenes.Primitive)
|
||||
{
|
||||
dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray());
|
||||
}
|
||||
}
|
||||
byte[] primstart = Helpers.StringToField("<Prim>");
|
||||
byte[] primend = Helpers.StringToField("</Prim>");
|
||||
int totalLength = primstart.Length + primend.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
totalLength += dataArrays[i].Length;
|
||||
}
|
||||
|
||||
result = new byte[totalLength];
|
||||
int arraypos = 0;
|
||||
Array.Copy(primstart, 0, result, 0, primstart.Length);
|
||||
arraypos += primstart.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
|
||||
arraypos += dataArrays[i].Length;
|
||||
}
|
||||
Array.Copy(primend, 0, result, arraypos, primend.Length);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#region Overridden Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
if (this.updateFlag == 1) // is a new prim just been created/reloaded
|
||||
{
|
||||
this.SendFullUpdateToAllClients();
|
||||
this.updateFlag = 0;
|
||||
}
|
||||
if (this.updateFlag == 2) //some change has been made so update the clients
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
this.updateFlag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet handlers
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.updateFlag = 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
|
||||
{
|
||||
this.primData.PathBegin = updatePacket.PathBegin;
|
||||
this.primData.PathEnd = updatePacket.PathEnd;
|
||||
this.primData.PathScaleX = updatePacket.PathScaleX;
|
||||
this.primData.PathScaleY = updatePacket.PathScaleY;
|
||||
this.primData.PathShearX = updatePacket.PathShearX;
|
||||
this.primData.PathShearY = updatePacket.PathShearY;
|
||||
this.primData.PathSkew = updatePacket.PathSkew;
|
||||
this.primData.ProfileBegin = updatePacket.ProfileBegin;
|
||||
this.primData.ProfileEnd = updatePacket.ProfileEnd;
|
||||
this.primData.PathCurve = updatePacket.PathCurve;
|
||||
this.primData.ProfileCurve = updatePacket.ProfileCurve;
|
||||
this.primData.ProfileHollow = updatePacket.ProfileHollow;
|
||||
this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
|
||||
this.primData.PathRevolutions = updatePacket.PathRevolutions;
|
||||
this.primData.PathTaperX = updatePacket.PathTaperX;
|
||||
this.primData.PathTaperY = updatePacket.PathTaperY;
|
||||
this.primData.PathTwist = updatePacket.PathTwist;
|
||||
this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="tex"></param>
|
||||
public void UpdateTexture(byte[] tex)
|
||||
{
|
||||
this.primData.Texture = tex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pack"></param>
|
||||
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="prim"></param>
|
||||
public void AssignToParent(Primitive prim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
# region Inventory Methods
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public bool AddToInventory(InventoryItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="itemID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItem RemoveFromInventory(LLUUID itemID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="packet"></param>
|
||||
public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
public void RequestXferInventory(IClientAPI simClient, ulong xferID)
|
||||
{
|
||||
//will only currently work if the total size of the inventory data array is under about 1000 bytes
|
||||
SendXferPacketPacket send = new SendXferPacketPacket();
|
||||
|
||||
send.XferID.ID = xferID;
|
||||
send.XferID.Packet = 1 + 2147483648;
|
||||
send.DataPacket.Data = this.ConvertInventoryToBytes();
|
||||
|
||||
simClient.OutPacket(send);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public byte[] ConvertInventoryToBytes()
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
byte[] result = new byte[0];
|
||||
List<byte[]> inventoryData = new List<byte[]>();
|
||||
int totallength = 0;
|
||||
foreach (InventoryItem invItem in inventoryItems.Values)
|
||||
{
|
||||
byte[] data = enc.GetBytes(invItem.ExportString());
|
||||
inventoryData.Add(data);
|
||||
totallength += data.Length;
|
||||
}
|
||||
//TODO: copy arrays into the single result array
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateInventoryFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update viewers Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
this.SendFullUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < this.children.Count; i++)
|
||||
{
|
||||
if (this.children[i] is Primitive)
|
||||
{
|
||||
((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
}
|
||||
|
||||
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
List<Avatar> avatars = this.m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendFullUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
List<Avatar> avatars = this.m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
PData.OwnerID = ownerID;
|
||||
PData.PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = 0;
|
||||
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
this.primData.FullID = this.uuid = LLUUID.Random();
|
||||
this.primData.LocalID = this.localid = (uint)(localID);
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
public void CreateFromPrimData(PrimData primData)
|
||||
{
|
||||
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
/// <param name="posi"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="newprim"></param>
|
||||
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,128 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public class SceneObject : Entity
|
||||
{
|
||||
private LLUUID rootUUID;
|
||||
//private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
|
||||
protected Primitive rootPrimitive;
|
||||
private Scene m_world;
|
||||
protected ulong regionHandle;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SceneObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
|
||||
{
|
||||
this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
//needs changing
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,253 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public partial class Scene
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="north"></param>
|
||||
/// <param name="west"></param>
|
||||
public void ModifyTerrain(byte action, float north, float west)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case 1:
|
||||
// raise terrain
|
||||
Terrain.raise(north, west, 10.0, 0.001);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
Terrain.lower(north, west, 10.0, 0.001);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="fromPos"></param>
|
||||
/// <param name="fromName"></param>
|
||||
/// <param name="fromAgentID"></param>
|
||||
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||
{
|
||||
Console.WriteLine("Chat message");
|
||||
Avatar avatar = null;
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
int dis = -1000;
|
||||
if (this.Avatars.ContainsKey(client.AgentId))
|
||||
{
|
||||
|
||||
avatar = this.Avatars[client.AgentId];
|
||||
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
|
||||
dis= (int)avatar.Pos.GetDistanceTo(fromPos);
|
||||
Console.WriteLine("found avatar at " +dis);
|
||||
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0: // Whisper
|
||||
if ((dis < 10) && (dis > -10))
|
||||
{
|
||||
//should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 1: // Say
|
||||
if ((dis < 30) && (dis > -30))
|
||||
{
|
||||
Console.WriteLine("sending chat");
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 2: // Shout
|
||||
if ((dis < 100) && (dis > -100))
|
||||
{
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xff: // Broadcast
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primAsset"></param>
|
||||
/// <param name="pos"></param>
|
||||
public void RezObject(AssetBase primAsset, LLVector3 pos)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI simClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendAvatarsToClient(IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="parentPrim"></param>
|
||||
/// <param name="childPrims"></param>
|
||||
public void LinkObjects(uint parentPrim, List<uint> childPrims)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primLocalID"></param>
|
||||
/// <param name="shapeBlock"></param>
|
||||
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primLocalID"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == localID)
|
||||
{
|
||||
((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="scale"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends prims to a client
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient">Client to send to</param>
|
||||
public void GetInitialPrims(IClientAPI RemoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public partial class Scene
|
||||
{
|
||||
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void LoadScriptEngines()
|
||||
{
|
||||
this.LoadScriptPlugins();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void LoadScriptPlugins()
|
||||
{
|
||||
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
|
||||
|
||||
|
||||
for (int i = 0; i < pluginFiles.Length; i++)
|
||||
{
|
||||
this.AddPlugin(pluginFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="FileName"></param>
|
||||
private void AddPlugin(string FileName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init(this);
|
||||
this.scriptEngines.Add(plug.GetName(), plug);
|
||||
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="scriptType"></param>
|
||||
/// <param name="scriptName"></param>
|
||||
/// <param name="script"></param>
|
||||
/// <param name="ent"></param>
|
||||
public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
|
||||
{
|
||||
if(this.scriptEngines.ContainsKey(scriptType))
|
||||
{
|
||||
this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
|
||||
}
|
||||
}
|
||||
|
||||
#region IScriptAPI Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
public LLVector3 GetEntityPosition(uint localID)
|
||||
{
|
||||
LLVector3 res = new LLVector3();
|
||||
// Console.WriteLine("script- getting entity " + localID + " position");
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity.localid == localID)
|
||||
{
|
||||
res.X = entity.Pos.X;
|
||||
res.Y = entity.Pos.Y;
|
||||
res.Z = entity.Pos.Z;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="z"></param>
|
||||
public void SetEntityPosition(uint localID, float x , float y, float z)
|
||||
{
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity.localid == localID && entity is Primitive)
|
||||
{
|
||||
LLVector3 pos = entity.Pos;
|
||||
pos.X = x;
|
||||
pos.Y = y;
|
||||
Primitive prim = entity as Primitive;
|
||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
||||
//prim.UpdatePosition(pos);
|
||||
// Console.WriteLine("script- setting entity " + localID + " positon");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public uint GetRandomAvatarID()
|
||||
{
|
||||
//Console.WriteLine("script- getting random avatar id");
|
||||
uint res = 0;
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity is Avatar)
|
||||
{
|
||||
res = entity.localid;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,718 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Scripting;
|
||||
using OpenSim.Terrain;
|
||||
using OpenGrid.Framework.Communications;
|
||||
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public delegate bool FilterAvatarList(Avatar avatar);
|
||||
|
||||
public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
|
||||
{
|
||||
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
|
||||
protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
|
||||
protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
|
||||
private PhysicsScene phyScene;
|
||||
private float timeStep = 0.1f;
|
||||
public ILocalStorage localStorage;
|
||||
private Random Rand = new Random();
|
||||
private uint _primCount = 702000;
|
||||
private int storageCount;
|
||||
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
|
||||
private Dictionary<string, ScriptFactory> m_scripts;
|
||||
private Mutex updateLock;
|
||||
public string m_datastore;
|
||||
protected AuthenticateSessionsBase authenticateHandler;
|
||||
protected RegionCommsHostBase regionCommsHost;
|
||||
protected RegionServerCommsManager commsManager;
|
||||
|
||||
public ParcelManager parcelManager;
|
||||
public EstateManager estateManager;
|
||||
|
||||
#region Properties
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsScene PhysScene
|
||||
{
|
||||
set
|
||||
{
|
||||
this.phyScene = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return (this.phyScene);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
/// Creates a new World class, and a region to go with it.
|
||||
/// </summary>
|
||||
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
||||
/// <param name="regionHandle">Region Handle for this region</param>
|
||||
/// <param name="regionName">Region Name for this region</param>
|
||||
public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
|
||||
{
|
||||
try
|
||||
{
|
||||
updateLock = new Mutex(false);
|
||||
this.authenticateHandler = authen;
|
||||
this.commsManager = commsMan;
|
||||
m_clientThreads = clientThreads;
|
||||
m_regInfo = regInfo;
|
||||
m_regionHandle = m_regInfo.RegionHandle;
|
||||
m_regionName = m_regInfo.RegionName;
|
||||
this.m_datastore = m_regInfo.DataStore;
|
||||
this.RegisterRegionWithComms();
|
||||
|
||||
parcelManager = new ParcelManager(this, this.m_regInfo);
|
||||
estateManager = new EstateManager(this, this.m_regInfo);
|
||||
|
||||
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
|
||||
m_scripts = new Dictionary<string, ScriptFactory>();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
|
||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||
Avatars = new Dictionary<LLUUID, Avatar>();
|
||||
Prims = new Dictionary<LLUUID, Primitive>();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
|
||||
TerrainManager = new TerrainManager(new SecondLife());
|
||||
Terrain = new TerrainEngine();
|
||||
Avatar.SetupTemplate("avatar-texture.dat");
|
||||
|
||||
Avatar.LoadAnims();
|
||||
|
||||
//this.SetDefaultScripts();
|
||||
//this.LoadScriptEngines();
|
||||
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void StartTimer()
|
||||
{
|
||||
m_heartbeatTimer.Enabled = true;
|
||||
m_heartbeatTimer.Interval = 100;
|
||||
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||
}
|
||||
|
||||
|
||||
#region Update Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs per-frame updates regularly
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
void Heartbeat(object sender, System.EventArgs e)
|
||||
{
|
||||
this.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs per-frame updates on the world, this should be the central world loop
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
updateLock.WaitOne();
|
||||
try
|
||||
{
|
||||
if (this.phyScene.IsThreaded)
|
||||
{
|
||||
this.phyScene.GetResults();
|
||||
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].addForces();
|
||||
}
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
this.phyScene.Simulate(timeStep);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].update();
|
||||
}
|
||||
|
||||
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
|
||||
{
|
||||
scriptHandler.OnFrame();
|
||||
}
|
||||
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
|
||||
{
|
||||
scripteng.OnFrame();
|
||||
}
|
||||
//backup world data
|
||||
this.storageCount++;
|
||||
if (storageCount > 1200) //set to how often you want to backup
|
||||
{
|
||||
this.Backup();
|
||||
storageCount = 0;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
|
||||
}
|
||||
updateLock.ReleaseMutex();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool Backup()
|
||||
{
|
||||
/*
|
||||
try
|
||||
{
|
||||
// Terrain backup routines
|
||||
if (Terrain.tainted > 0)
|
||||
{
|
||||
Terrain.tainted = 0;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
|
||||
localStorage.SaveMap(Terrain.getHeights1D());
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
}
|
||||
|
||||
// Primitive backup routines
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].BackUp();
|
||||
}
|
||||
|
||||
//Parcel backup routines
|
||||
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
||||
int i = 0;
|
||||
foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
|
||||
{
|
||||
parcels[i] = parcel.parcelData;
|
||||
i++;
|
||||
}
|
||||
localStorage.SaveParcels(parcels);
|
||||
|
||||
// Backup successful
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Backup failed
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup Methods
|
||||
/// <summary>
|
||||
/// Loads a new storage subsystem from a named library
|
||||
/// </summary>
|
||||
/// <param name="dllName">Storage Library</param>
|
||||
/// <returns>Successful or not</returns>
|
||||
public bool LoadStorageDLL(string dllName)
|
||||
{
|
||||
try
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
ILocalStorage store = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
store = plug;
|
||||
|
||||
store.Initialise(this.m_datastore);
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
this.localStorage = store;
|
||||
return (store == null);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Regenerate Terrain
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain using a procedural algorithm
|
||||
/// </summary>
|
||||
public void RegenerateTerrain()
|
||||
{
|
||||
try
|
||||
{
|
||||
Terrain.hills();
|
||||
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
this.phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(client);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain using a 2D float array
|
||||
/// </summary>
|
||||
/// <param name="newMap">256,256 float array containing heights</param>
|
||||
public void RegenerateTerrain(float[,] newMap)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Terrain.setHeights2D(newMap);
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(client);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain assuming changes occured at a specified point[?]
|
||||
/// </summary>
|
||||
/// <param name="changes">???</param>
|
||||
/// <param name="pointx">???</param>
|
||||
/// <param name="pointy">???</param>
|
||||
public void RegenerateTerrain(bool changes, int pointx, int pointy)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (changes)
|
||||
{
|
||||
/* Dont save here, rely on tainting system instead */
|
||||
|
||||
foreach (IClientAPI client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(pointx, pointy, client);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Load Terrain
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
public override void LoadWorldMap()
|
||||
{
|
||||
try
|
||||
{
|
||||
float[] map = this.localStorage.LoadWorld();
|
||||
if (map == null)
|
||||
{
|
||||
Console.WriteLine("creating new terrain");
|
||||
this.Terrain.hills();
|
||||
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Terrain.setHeights1D(map);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Primitives Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World's objects
|
||||
/// </summary>
|
||||
public void LoadPrimsFromStorage()
|
||||
{
|
||||
try
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||
this.localStorage.LoadPrimitives(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a specific object from storage
|
||||
/// </summary>
|
||||
/// <param name="prim">The object to load</param>
|
||||
public void PrimFromStorage(PrimData prim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="agentClient"></param>
|
||||
public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
|
||||
{
|
||||
AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
|
||||
{
|
||||
try
|
||||
{
|
||||
// MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
|
||||
Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
|
||||
|
||||
this.Entities.Add(prim.uuid, prim);
|
||||
this._primCount++;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="child"></param>
|
||||
public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
|
||||
{
|
||||
remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
|
||||
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
|
||||
remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
|
||||
remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
|
||||
remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim);
|
||||
remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition);
|
||||
|
||||
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
|
||||
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
|
||||
remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
|
||||
remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
|
||||
remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
|
||||
*/
|
||||
|
||||
Avatar newAvatar = null;
|
||||
try
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
|
||||
//newAvatar.SendRegionHandshake();
|
||||
this.estateManager.sendRegionHandshake(remoteClient);
|
||||
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
if (!Entities.ContainsKey(agentID))
|
||||
{
|
||||
this.Entities.Add(agentID, newAvatar);
|
||||
}
|
||||
else
|
||||
{
|
||||
Entities[agentID] = newAvatar;
|
||||
}
|
||||
}
|
||||
lock (Avatars)
|
||||
{
|
||||
if (Avatars.ContainsKey(agentID))
|
||||
{
|
||||
Avatars[agentID] = newAvatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Avatars.Add(agentID, newAvatar);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void InformClientOfNeighbours(IClientAPI remoteClient)
|
||||
{
|
||||
// Console.WriteLine("informing client of neighbouring regions");
|
||||
List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo);
|
||||
|
||||
//Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
{
|
||||
// Console.WriteLine("sending neighbours data");
|
||||
AgentCircuitData agent = remoteClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
agent.startpos = new LLVector3(128, 128, 70);
|
||||
this.commsManager.InterSims.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent);
|
||||
remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public override void RemoveAvatar(LLUUID agentID)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Request Avatars List Methods
|
||||
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
||||
// ie it could be all Avatars within a certain range of the calling prim/avatar.
|
||||
|
||||
/// <summary>
|
||||
/// Request a List of all Avatars in this World
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<Avatar> RequestAvatarList()
|
||||
{
|
||||
List<Avatar> result = new List<Avatar>();
|
||||
|
||||
foreach (Avatar avatar in Avatars.Values)
|
||||
{
|
||||
result.Add(avatar);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a filtered list of Avatars in this World
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<Avatar> RequestAvatarList(FilterAvatarList filter)
|
||||
{
|
||||
List<Avatar> result = new List<Avatar>();
|
||||
|
||||
foreach (Avatar avatar in Avatars.Values)
|
||||
{
|
||||
if (filter(avatar))
|
||||
{
|
||||
result.Add(avatar);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a Avatar by UUID
|
||||
/// </summary>
|
||||
/// <param name="avatarID"></param>
|
||||
/// <returns></returns>
|
||||
public Avatar RequestAvatar(LLUUID avatarID)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(avatarID))
|
||||
{
|
||||
return Avatars[avatarID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ShutDown
|
||||
/// <summary>
|
||||
/// Tidy before shutdown
|
||||
/// </summary>
|
||||
public override void Close()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.localStorage.ShutDown();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region RegionCommsHost
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void RegisterRegionWithComms()
|
||||
{
|
||||
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
|
||||
if (this.regionCommsHost != null)
|
||||
{
|
||||
this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="agent"></param>
|
||||
public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
|
||||
{
|
||||
// Console.WriteLine("World.cs - add new user connection");
|
||||
//should just check that its meant for this region
|
||||
if (regionHandle == this.m_regInfo.RegionHandle)
|
||||
{
|
||||
this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="px"></param>
|
||||
/// <param name="py"></param>
|
||||
/// <param name="RemoteClient"></param>
|
||||
public override void SendLayerData(int px, int py, IClientAPI RemoteClient)
|
||||
{
|
||||
RemoteClient.SendLayerData( Terrain.getHeights1D() );
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,138 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Region.Scripting;
|
||||
using OpenSim.Terrain;
|
||||
|
||||
namespace OpenSim.Region.Scenes
|
||||
{
|
||||
public abstract class SceneBase : IWorld
|
||||
{
|
||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||
protected Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
|
||||
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
|
||||
protected object m_syncRoot = new object();
|
||||
private uint m_nextLocalId = 8880000;
|
||||
|
||||
#region Update Methods
|
||||
/// <summary>
|
||||
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Terrain Methods
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
public abstract void LoadWorldMap();
|
||||
|
||||
/// <summary>
|
||||
/// Send the region heightmap to the client
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient">Client to send to</param>
|
||||
public virtual void SendLayerData(IClientAPI RemoteClient)
|
||||
{
|
||||
RemoteClient.SendLayerData(Terrain.getHeights1D());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a specified patch to a client
|
||||
/// </summary>
|
||||
/// <param name="px">Patch coordinate (x) 0..16</param>
|
||||
/// <param name="py">Patch coordinate (y) 0..16</param>
|
||||
/// <param name="RemoteClient">The client to send to</param>
|
||||
public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Agent/Avatar
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="child"></param>
|
||||
public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public abstract void RemoveAvatar(LLUUID agentID);
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual RegionInfo RegionInfo
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public object SyncRoot
|
||||
{
|
||||
get { return m_syncRoot; }
|
||||
}
|
||||
|
||||
public uint NextLocalId
|
||||
{
|
||||
get { return m_nextLocalId++; }
|
||||
}
|
||||
|
||||
#region Shutdown
|
||||
/// <summary>
|
||||
/// Tidy before shutdown
|
||||
/// </summary>
|
||||
public abstract void Close();
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public interface IScriptContext
|
||||
{
|
||||
IScriptEntity Entity { get; }
|
||||
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public interface IScriptReadonlyEntity
|
||||
{
|
||||
LLVector3 Pos { get; }
|
||||
string Name { get; }
|
||||
}
|
||||
|
||||
public interface IScriptEntity
|
||||
{
|
||||
LLVector3 Pos { get; set; }
|
||||
string Name { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,126 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Region;
|
||||
using OpenSim.Region.Scenes;
|
||||
using Avatar=OpenSim.Region.Scenes.Avatar;
|
||||
using Primitive = OpenSim.Region.Scenes.Primitive;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public delegate void ScriptEventHandler(IScriptContext context);
|
||||
|
||||
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
|
||||
{
|
||||
private Scene m_world;
|
||||
private Script m_script;
|
||||
private Entity m_entity;
|
||||
|
||||
public LLUUID ScriptId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_script.ScriptId;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFrame()
|
||||
{
|
||||
m_script.OnFrame(this);
|
||||
}
|
||||
|
||||
public ScriptHandler(Script script, Entity entity, Scene world)
|
||||
{
|
||||
m_script = script;
|
||||
m_entity = entity;
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
#region IScriptContext Members
|
||||
|
||||
IScriptEntity IScriptContext.Entity
|
||||
{
|
||||
get
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
|
||||
{
|
||||
foreach (Entity entity in m_world.Entities.Values )
|
||||
{
|
||||
if( entity is Avatar )
|
||||
{
|
||||
avatar = entity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
avatar = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IScriptEntity and IScriptReadonlyEntity Members
|
||||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Name;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Pos;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (m_entity is Primitive)
|
||||
{
|
||||
Primitive prim = m_entity as Primitive;
|
||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
||||
// prim.UpdatePosition( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public class Script
|
||||
{
|
||||
private LLUUID m_scriptId;
|
||||
public virtual LLUUID ScriptId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_scriptId;
|
||||
}
|
||||
}
|
||||
|
||||
public Script( LLUUID scriptId )
|
||||
{
|
||||
m_scriptId = scriptId;
|
||||
}
|
||||
|
||||
public ScriptEventHandler OnFrame;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public delegate Script ScriptFactory();
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Scripting
|
||||
{
|
||||
public class FollowRandomAvatar : Script
|
||||
{
|
||||
public FollowRandomAvatar()
|
||||
: base(LLUUID.Random())
|
||||
{
|
||||
OnFrame += MyOnFrame;
|
||||
}
|
||||
|
||||
private void MyOnFrame(IScriptContext context)
|
||||
{
|
||||
LLVector3 pos = context.Entity.Pos;
|
||||
|
||||
IScriptReadonlyEntity avatar;
|
||||
|
||||
if (context.TryGetRandomAvatar(out avatar))
|
||||
{
|
||||
LLVector3 avatarPos = avatar.Pos;
|
||||
|
||||
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
|
||||
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
|
||||
|
||||
LLVector3 newPos = new LLVector3(x, y, pos.Z);
|
||||
|
||||
context.Entity.Pos = newPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
Loading…
Reference in New Issue