Try to prevent threading issues in SP.SetAppearance by locking it
parent
5b2aa02fd9
commit
841c84831f
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@ -229,6 +229,8 @@ namespace OpenSim.Region.Framework.Scenes
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private const int NumMovementsBetweenRayCast = 5;
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private List<uint> m_lastColliders = new List<uint>();
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private object m_syncRoot = new Object();
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private bool CameraConstraintActive;
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//private int m_moveToPositionStateStatus;
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//*****************************************************
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@ -2861,66 +2863,69 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="visualParam"></param>
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public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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if (m_physicsActor != null)
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lock (m_syncRoot)
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{
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if (!IsChildAgent)
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if (m_physicsActor != null)
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{
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// This may seem like it's redundant, remove the avatar from the physics scene
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// just to add it back again, but it saves us from having to update
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// 3 variables 10 times a second.
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bool flyingTemp = m_physicsActor.Flying;
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RemoveFromPhysicalScene();
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//m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
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//PhysicsActor = null;
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AddToPhysicalScene(flyingTemp);
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}
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}
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#region Bake Cache Check
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if (textureEntry != null)
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{
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for (int i = 0; i < BAKE_INDICES.Length; i++)
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{
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int j = BAKE_INDICES[i];
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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if (!IsChildAgent)
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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{
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m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
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this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
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}
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// This may seem like it's redundant, remove the avatar from the physics scene
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// just to add it back again, but it saves us from having to update
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// 3 variables 10 times a second.
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bool flyingTemp = m_physicsActor.Flying;
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RemoveFromPhysicalScene();
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//m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
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//PhysicsActor = null;
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AddToPhysicalScene(flyingTemp);
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}
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}
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#region Bake Cache Check
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if (textureEntry != null)
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{
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for (int i = 0; i < BAKE_INDICES.Length; i++)
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{
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int j = BAKE_INDICES[i];
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
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if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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{
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if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
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{
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m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
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this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
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}
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}
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}
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}
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#endregion Bake Cache Check
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m_appearance.SetAppearance(textureEntry, visualParams);
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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// This is not needed, because only the transient data changed
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//AvatarData adata = new AvatarData(m_appearance);
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//m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
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SendAppearanceToAllOtherAgents();
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if (!m_startAnimationSet)
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{
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Animator.UpdateMovementAnimations();
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m_startAnimationSet = true;
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}
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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m_controllingClient.SendAvatarDataImmediate(this);
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}
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#endregion Bake Cache Check
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m_appearance.SetAppearance(textureEntry, visualParams);
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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// This is not needed, because only the transient data changed
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//AvatarData adata = new AvatarData(m_appearance);
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//m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
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SendAppearanceToAllOtherAgents();
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if (!m_startAnimationSet)
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{
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Animator.UpdateMovementAnimations();
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m_startAnimationSet = true;
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}
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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m_controllingClient.SendAvatarDataImmediate(this);
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}
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public void SetWearable(int wearableId, AvatarWearable wearable)
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