do not use lossless compression on dyntextures
parent
ef8097f998
commit
84235900b2
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@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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try
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{
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result = OpenJPEG.EncodeFromImage(joint, true);
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result = OpenJPEG.EncodeFromImage(joint, false);
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}
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catch (Exception e)
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{
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@ -215,43 +215,44 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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{
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try
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{
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Bitmap image = new Bitmap(stream);
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using(Bitmap image = new Bitmap(stream))
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{
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// TODO: make this a bit less hard coded
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if((image.Height < 64) && (image.Width < 64))
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{
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newSize.Width = 32;
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newSize.Height = 32;
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}
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else if((image.Height < 128) && (image.Width < 128))
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{
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newSize.Width = 64;
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newSize.Height = 64;
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}
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else if((image.Height < 256) && (image.Width < 256))
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{
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newSize.Width = 128;
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newSize.Height = 128;
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}
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else if((image.Height < 512 && image.Width < 512))
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{
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newSize.Width = 256;
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newSize.Height = 256;
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}
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else if((image.Height < 1024 && image.Width < 1024))
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{
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newSize.Width = 512;
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newSize.Height = 512;
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}
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else
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{
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newSize.Width = 1024;
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newSize.Height = 1024;
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}
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// TODO: make this a bit less hard coded
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if ((image.Height < 64) && (image.Width < 64))
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{
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newSize.Width = 32;
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newSize.Height = 32;
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}
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else if ((image.Height < 128) && (image.Width < 128))
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{
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newSize.Width = 64;
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newSize.Height = 64;
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}
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else if ((image.Height < 256) && (image.Width < 256))
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{
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newSize.Width = 128;
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newSize.Height = 128;
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}
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else if ((image.Height < 512 && image.Width < 512))
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{
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newSize.Width = 256;
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newSize.Height = 256;
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}
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else if ((image.Height < 1024 && image.Width < 1024))
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{
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newSize.Width = 512;
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newSize.Height = 512;
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}
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else
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{
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newSize.Width = 1024;
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newSize.Height = 1024;
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}
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using (Bitmap resize = new Bitmap(image, newSize))
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
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using(Bitmap resize = new Bitmap(image, newSize))
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(resize, false);
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}
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}
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}
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catch (Exception)
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