do not use lossless compression on dyntextures

0.9.1.0-post-fixes
UbitUmarov 2018-07-14 15:13:21 +01:00
parent ef8097f998
commit 84235900b2
2 changed files with 38 additions and 37 deletions

View File

@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
try try
{ {
result = OpenJPEG.EncodeFromImage(joint, true); result = OpenJPEG.EncodeFromImage(joint, false);
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -215,8 +215,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
{ {
try try
{ {
Bitmap image = new Bitmap(stream); using(Bitmap image = new Bitmap(stream))
{
// TODO: make this a bit less hard coded // TODO: make this a bit less hard coded
if((image.Height < 64) && (image.Width < 64)) if((image.Height < 64) && (image.Width < 64))
{ {
@ -251,7 +251,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
using(Bitmap resize = new Bitmap(image, newSize)) using(Bitmap resize = new Bitmap(image, newSize))
{ {
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); imageJ2000 = OpenJPEG.EncodeFromImage(resize, false);
}
} }
} }
catch (Exception) catch (Exception)