do not use lossless compression on dyntextures

0.9.1.0-post-fixes
UbitUmarov 2018-07-14 15:13:21 +01:00
parent ef8097f998
commit 84235900b2
2 changed files with 38 additions and 37 deletions

View File

@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
try
{
result = OpenJPEG.EncodeFromImage(joint, true);
result = OpenJPEG.EncodeFromImage(joint, false);
}
catch (Exception e)
{

View File

@ -215,30 +215,30 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
{
try
{
Bitmap image = new Bitmap(stream);
using(Bitmap image = new Bitmap(stream))
{
// TODO: make this a bit less hard coded
if ((image.Height < 64) && (image.Width < 64))
if((image.Height < 64) && (image.Width < 64))
{
newSize.Width = 32;
newSize.Height = 32;
}
else if ((image.Height < 128) && (image.Width < 128))
else if((image.Height < 128) && (image.Width < 128))
{
newSize.Width = 64;
newSize.Height = 64;
}
else if ((image.Height < 256) && (image.Width < 256))
else if((image.Height < 256) && (image.Width < 256))
{
newSize.Width = 128;
newSize.Height = 128;
}
else if ((image.Height < 512 && image.Width < 512))
else if((image.Height < 512 && image.Width < 512))
{
newSize.Width = 256;
newSize.Height = 256;
}
else if ((image.Height < 1024 && image.Width < 1024))
else if((image.Height < 1024 && image.Width < 1024))
{
newSize.Width = 512;
newSize.Height = 512;
@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
newSize.Height = 1024;
}
using (Bitmap resize = new Bitmap(image, newSize))
using(Bitmap resize = new Bitmap(image, newSize))
{
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
imageJ2000 = OpenJPEG.EncodeFromImage(resize, false);
}
}
}
catch (Exception)