do not use lossless compression on dyntextures
parent
ef8097f998
commit
84235900b2
|
@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
try
|
||||
{
|
||||
result = OpenJPEG.EncodeFromImage(joint, true);
|
||||
result = OpenJPEG.EncodeFromImage(joint, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -215,30 +215,30 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
|||
{
|
||||
try
|
||||
{
|
||||
Bitmap image = new Bitmap(stream);
|
||||
|
||||
using(Bitmap image = new Bitmap(stream))
|
||||
{
|
||||
// TODO: make this a bit less hard coded
|
||||
if ((image.Height < 64) && (image.Width < 64))
|
||||
if((image.Height < 64) && (image.Width < 64))
|
||||
{
|
||||
newSize.Width = 32;
|
||||
newSize.Height = 32;
|
||||
}
|
||||
else if ((image.Height < 128) && (image.Width < 128))
|
||||
else if((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newSize.Width = 64;
|
||||
newSize.Height = 64;
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
else if((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newSize.Width = 128;
|
||||
newSize.Height = 128;
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
else if((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newSize.Width = 256;
|
||||
newSize.Height = 256;
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
else if((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newSize.Width = 512;
|
||||
newSize.Height = 512;
|
||||
|
@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
|||
newSize.Height = 1024;
|
||||
}
|
||||
|
||||
using (Bitmap resize = new Bitmap(image, newSize))
|
||||
using(Bitmap resize = new Bitmap(image, newSize))
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
|
Loading…
Reference in New Issue