Bring Core Groups up to current version
parent
66715a69a7
commit
844ae7720e
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@ -504,6 +504,30 @@ namespace OpenSim.Groups
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return notice;
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}
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public static Dictionary<string, object> DirGroupsReplyData(DirGroupsReplyData g)
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{
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Dictionary<string, object> dict = new Dictionary<string, object>();
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dict["GroupID"] = g.groupID;
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dict["Name"] = g.groupName;
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dict["NMembers"] = g.members;
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dict["SearchOrder"] = g.searchOrder;
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return dict;
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}
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public static DirGroupsReplyData DirGroupsReplyData(Dictionary<string, object> dict)
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{
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DirGroupsReplyData g;
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g.groupID = new UUID(dict["GroupID"].ToString());
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g.groupName = dict["Name"].ToString();
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Int32.TryParse(dict["NMembers"].ToString(), out g.members);
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float.TryParse(dict["SearchOrder"].ToString(), out g.searchOrder);
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return g;
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}
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}
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}
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@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Groups
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{
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@ -51,7 +52,7 @@ namespace OpenSim.Groups
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private IPresenceService m_presenceService;
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private IMessageTransferModule m_msgTransferModule = null;
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private IUserManagement m_UserManagement = null;
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private IGroupsServicesConnector m_groupData = null;
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// Config Options
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@ -79,6 +80,10 @@ namespace OpenSim.Groups
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private int m_usersOnlineCacheExpirySeconds = 20;
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private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
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private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
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#region Region Module interfaceBase Members
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public void Initialise(IConfigSource config)
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@ -124,6 +129,8 @@ namespace OpenSim.Groups
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m_sceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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@ -155,6 +162,17 @@ namespace OpenSim.Groups
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return;
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}
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m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
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// No groups module, no groups messaging
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if (m_UserManagement == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
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RemoveRegion(scene);
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return;
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}
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if (m_presenceService == null)
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m_presenceService = scene.PresenceService;
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@ -227,17 +245,18 @@ namespace OpenSim.Groups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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if (m_messageOnlineAgentsOnly)
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{
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// In V2 we always only send to online members.
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// Sending to offline members is not an option.
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// (assuming this is the same across all grid simulators).
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PresenceInfo[] onlineAgents;
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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{
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onlineAgents = m_presenceService.GetAgents(t1);
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@ -249,65 +268,84 @@ namespace OpenSim.Groups
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groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
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// if (m_debugEnabled)
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// if (m_debugEnabled)
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// m_log.DebugFormat(
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// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
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// groupID, groupMembersCount, groupMembers.Count());
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
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groupID, groupMembers.Count);
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}
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int requestStartTick = Environment.TickCount;
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im.imSessionID = groupID.Guid;
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im.fromGroup = true;
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IClientAPI thisClient = GetActiveClient(fromAgentID);
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if (thisClient != null)
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{
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im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
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}
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// Send to self first of all
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im.toAgentID = im.fromAgentID;
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im.fromGroup = true;
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ProcessMessageFromGroupSession(im);
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List<UUID> regions = new List<UUID>();
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List<UUID> clientsAlreadySent = new List<UUID>();
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// Then send to everybody else
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foreach (GroupMembersData member in groupMembers)
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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if (member.AgentID.Guid == im.fromAgentID)
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continue;
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if (clientsAlreadySent.Contains(member.AgentID))
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continue;
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clientsAlreadySent.Add(member.AgentID);
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if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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// Copy Message
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GridInstantMessage msg = new GridInstantMessage();
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msg.imSessionID = groupID.Guid;
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msg.fromAgentName = im.fromAgentName;
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msg.message = im.message;
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msg.dialog = im.dialog;
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msg.offline = im.offline;
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msg.ParentEstateID = im.ParentEstateID;
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msg.Position = im.Position;
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msg.RegionID = im.RegionID;
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msg.binaryBucket = im.binaryBucket;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.fromAgentID = im.fromAgentID;
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msg.fromGroup = true;
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msg.toAgentID = member.AgentID.Guid;
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im.toAgentID = member.AgentID.Guid;
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IClientAPI client = GetActiveClient(member.AgentID);
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if (client == null)
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{
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// If they're not local, forward across the grid
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// BUT do it only once per region, please! Sim would be even better!
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
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bool reallySend = true;
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if (onlineAgents != null)
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{
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PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
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if (regions.Contains(presence.RegionID))
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reallySend = false;
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else
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regions.Add(presence.RegionID);
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}
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if (reallySend)
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{
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// We have to create a new IM structure because the transfer module
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// uses async send
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GridInstantMessage msg = new GridInstantMessage(im, true);
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m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
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}
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}
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else
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
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ProcessMessageFromGroupSession(msg);
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}
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ProcessMessageFromGroupSession(im);
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}
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// Temporary for assessing how long it still takes to send messages to large online groups.
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if (m_messageOnlineAgentsOnly)
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}
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
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groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
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@ -324,9 +362,20 @@ namespace OpenSim.Groups
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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client.OnInstantMessage += OnInstantMessage;
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ResetAgentGroupChatSessions(client.AgentId.ToString());
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}
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void OnMakeRootAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage += OnInstantMessage;
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}
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void OnMakeChildAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// The instant message module will only deliver messages of dialog types:
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@ -335,23 +384,93 @@ namespace OpenSim.Groups
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// Any other message type will not be delivered to a client by the
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// Instant Message Module
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UUID regionID = new UUID(msg.RegionID);
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if (m_debugEnabled)
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{
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m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
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System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
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DebugGridInstantMessage(msg);
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}
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// Incoming message from a group
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if ((msg.fromGroup == true) &&
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((msg.dialog == (byte)InstantMessageDialog.SessionSend)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
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if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
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{
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// We have to redistribute the message across all members of the group who are here
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// on this sim
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UUID GroupID = new UUID(msg.imSessionID);
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Scene aScene = m_sceneList[0];
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
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//if (m_debugEnabled)
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// foreach (GroupMembersData m in groupMembers)
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// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
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foreach (Scene s in m_sceneList)
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{
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s.ForEachScenePresence(sp =>
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{
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// If we got this via grid messaging, it's because the caller thinks
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// that the root agent is here. We should only send the IM to root agents.
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if (sp.IsChildAgent)
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return;
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GroupMembersData m = groupMembers.Find(gmd =>
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{
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return gmd.AgentID == sp.UUID;
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});
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if (m.AgentID == UUID.Zero)
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
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return;
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}
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// Check if the user has an agent in the region where
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// the IM came from, and if so, skip it, because the IM
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// was already sent via that agent
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if (regionOfOrigin != null)
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{
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AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
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if (aCircuit != null)
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{
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if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
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return;
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
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}
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}
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}
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UUID AgentID = sp.UUID;
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msg.toAgentID = AgentID.Guid;
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if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
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{
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if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
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AddAgentToSession(AgentID, GroupID, msg);
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else
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
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ProcessMessageFromGroupSession(msg);
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}
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}
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});
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}
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}
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}
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private void ProcessMessageFromGroupSession(GridInstantMessage msg)
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{
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@ -359,28 +478,56 @@ namespace OpenSim.Groups
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UUID AgentID = new UUID(msg.fromAgentID);
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UUID GroupID = new UUID(msg.imSessionID);
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UUID toAgentID = new UUID(msg.toAgentID);
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switch (msg.dialog)
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{
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case (byte)InstantMessageDialog.SessionAdd:
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionDrop:
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m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
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AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionSend:
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if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
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&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
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)
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// User hasn't dropped, so they're in the session,
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// maybe we should deliver it.
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IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
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if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
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{
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if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
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// This actually sends the message too, so no need to resend it
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// with client.SendInstantMessage
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AddAgentToSession(toAgentID, GroupID, msg);
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else
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client.SendInstantMessage(msg);
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}
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}
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else
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{
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m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
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}
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break;
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default:
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m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
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break;
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}
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}
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private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
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{
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// Agent not in session and hasn't dropped from session
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// Add them to the session for now, and Invite them
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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UUID toAgentID = new UUID(msg.toAgentID);
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IClientAPI activeClient = GetActiveClient(toAgentID);
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IClientAPI activeClient = GetActiveClient(AgentID);
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if (activeClient != null)
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{
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GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
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@ -396,7 +543,7 @@ namespace OpenSim.Groups
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, groupInfo.GroupName
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, new UUID(msg.fromAgentID)
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, msg.message
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, new UUID(msg.toAgentID)
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, AgentID
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, msg.fromAgentName
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, msg.dialog
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, msg.timestamp
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@ -411,7 +558,7 @@ namespace OpenSim.Groups
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eq.ChatterBoxSessionAgentListUpdates(
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new UUID(GroupID)
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, new UUID(msg.fromAgentID)
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, AgentID
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, new UUID(msg.toAgentID)
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, false //canVoiceChat
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, false //isModerator
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@ -420,29 +567,6 @@ namespace OpenSim.Groups
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}
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}
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}
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else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
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{
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// User hasn't dropped, so they're in the session,
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// maybe we should deliver it.
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IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
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client.SendInstantMessage(msg);
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}
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else
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{
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m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
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}
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}
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break;
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default:
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m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
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break;
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}
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}
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#endregion
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@ -469,7 +593,7 @@ namespace OpenSim.Groups
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if (groupInfo != null)
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{
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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|
||||
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
|
||||
|
||||
|
@ -495,7 +619,7 @@ namespace OpenSim.Groups
|
|||
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
|
||||
|
||||
//If this agent is sending a message, then they want to be in the session
|
||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
|
||||
SendMessageToGroup(im, GroupID);
|
||||
}
|
||||
|
@ -566,12 +690,12 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||
return sp.ControllingClient;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||
child = sp.ControllingClient;
|
||||
}
|
||||
}
|
||||
|
@ -590,5 +714,71 @@ namespace OpenSim.Groups
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GroupSessionTracking
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
|
||||
agentList.Remove(agentID);
|
||||
|
||||
foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
|
||||
agentList.Remove(agentID);
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking this group, and we can find them in the tracking, then they've been invited
|
||||
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking drops for this group,
|
||||
// and we find them, well... then they've dropped
|
||||
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||
{
|
||||
// If not in dropped list, add
|
||||
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// Add Session Status if it doesn't exist for this session
|
||||
CreateGroupChatSessionTracking(groupID);
|
||||
|
||||
// If nessesary, remove from dropped list
|
||||
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
|
||||
}
|
||||
|
||||
// Add to invited
|
||||
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
|
||||
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
|
||||
}
|
||||
|
||||
private void CreateGroupChatSessionTracking(UUID groupID)
|
||||
{
|
||||
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
|
||||
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -141,6 +141,8 @@ namespace OpenSim.Groups
|
|||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
|
||||
scene.EventManager.OnMakeChildAgent += OnMakeChild;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
// The InstantMessageModule itself doesn't do this,
|
||||
// so lets see if things explode if we don't do it
|
||||
|
@ -194,6 +196,8 @@ namespace OpenSim.Groups
|
|||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
|
||||
scene.EventManager.OnMakeChildAgent -= OnMakeChild;
|
||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||
|
||||
lock (m_sceneList)
|
||||
|
@ -232,16 +236,29 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnDirFindQuery += OnDirFindQuery;
|
||||
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
||||
}
|
||||
|
||||
private void OnMakeRoot(ScenePresence sp)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
// Used for Notices and Group Invites/Accept/Reject
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
|
||||
|
||||
// Send client their groups information.
|
||||
SendAgentGroupDataUpdate(client, client.AgentId);
|
||||
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
|
||||
}
|
||||
|
||||
private void OnMakeChild(ScenePresence sp)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
|
||||
// Used for Notices and Group Invites/Accept/Reject
|
||||
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
|
||||
}
|
||||
|
||||
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
|
||||
|
@ -287,21 +304,6 @@ namespace OpenSim.Groups
|
|||
}
|
||||
*/
|
||||
|
||||
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
|
||||
{
|
||||
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
m_log.DebugFormat(
|
||||
"[Groups]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
|
||||
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
|
||||
|
||||
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
||||
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), queryText).ToArray());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
@ -347,7 +349,7 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
|
||||
//m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
|
||||
// Group invitations
|
||||
if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline))
|
||||
{
|
||||
|
@ -465,12 +467,12 @@ namespace OpenSim.Groups
|
|||
}
|
||||
|
||||
// Send notice out to everyone that wants notices
|
||||
// Build notice IIM
|
||||
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
|
||||
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID))
|
||||
{
|
||||
if (member.AcceptNotices)
|
||||
{
|
||||
// Build notice IIM, one of reach, because the sending may be async
|
||||
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
|
||||
msg.toAgentID = member.AgentID.Guid;
|
||||
OutgoingInstantMessage(msg, member.AgentID);
|
||||
}
|
||||
|
@ -485,7 +487,7 @@ namespace OpenSim.Groups
|
|||
return;
|
||||
|
||||
//// 16 bytes are the UUID. Maybe.
|
||||
UUID folderID = new UUID(im.binaryBucket, 0);
|
||||
// UUID folderID = new UUID(im.binaryBucket, 0);
|
||||
UUID noticeID = new UUID(im.imSessionID);
|
||||
|
||||
GroupNoticeInfo notice = m_groupData.GetGroupNotice(remoteClient.AgentId.ToString(), noticeID);
|
||||
|
@ -766,14 +768,17 @@ namespace OpenSim.Groups
|
|||
remoteClient.SendCreateGroupReply(UUID.Zero, false, "Insufficient funds to create a group.");
|
||||
return UUID.Zero;
|
||||
}
|
||||
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
|
||||
}
|
||||
|
||||
string reason = string.Empty;
|
||||
UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment,
|
||||
allowPublish, maturePublish, remoteClient.AgentId, out reason);
|
||||
|
||||
if (groupID != UUID.Zero)
|
||||
{
|
||||
if (money != null)
|
||||
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
|
||||
|
||||
remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
|
||||
|
||||
// Update the founder with new group information.
|
||||
|
@ -904,23 +909,7 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID);
|
||||
|
||||
//GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
|
||||
|
||||
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
|
||||
//GridInstantMessage msg = new GridInstantMessage();
|
||||
//msg.imSessionID = UUID.Zero.Guid;
|
||||
//msg.fromAgentID = data.GroupID.Guid;
|
||||
//msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
|
||||
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
|
||||
//msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
|
||||
//msg.message = data.noticeData.Subject + "|" + data.Message;
|
||||
//msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
|
||||
//msg.fromGroup = true;
|
||||
//msg.offline = (byte)0;
|
||||
//msg.ParentEstateID = 0;
|
||||
//msg.Position = Vector3.Zero;
|
||||
//msg.RegionID = UUID.Zero.Guid;
|
||||
//msg.binaryBucket = data.BinaryBucket;
|
||||
|
||||
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
|
||||
}
|
||||
|
@ -1002,6 +991,10 @@ namespace OpenSim.Groups
|
|||
|
||||
// Should this send updates to everyone in the group?
|
||||
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
|
||||
|
||||
if (reason != string.Empty)
|
||||
// A warning
|
||||
remoteClient.SendAlertMessage("Warning: " + reason);
|
||||
}
|
||||
else
|
||||
remoteClient.SendJoinGroupReply(groupID, false);
|
||||
|
@ -1186,6 +1179,11 @@ namespace OpenSim.Groups
|
|||
}
|
||||
}
|
||||
|
||||
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
|
||||
{
|
||||
return m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), query);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client/Update Tools
|
||||
|
@ -1225,12 +1223,16 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
// NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
|
||||
// to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
|
||||
if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
|
||||
return;
|
||||
|
||||
OSDArray AgentData = new OSDArray(1);
|
||||
OSDMap AgentDataMap = new OSDMap(1);
|
||||
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
|
||||
AgentData.Add(AgentDataMap);
|
||||
|
||||
|
||||
OSDArray GroupData = new OSDArray(data.Length);
|
||||
OSDArray NewGroupData = new OSDArray(data.Length);
|
||||
|
||||
|
@ -1277,7 +1279,6 @@ namespace OpenSim.Groups
|
|||
{
|
||||
queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SendScenePresenceUpdate(UUID AgentID, string Title)
|
||||
|
@ -1339,6 +1340,7 @@ namespace OpenSim.Groups
|
|||
|
||||
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
|
||||
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
|
||||
|
||||
//remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
|
||||
if (remoteClient.AgentId == dataForAgentID)
|
||||
remoteClient.RefreshGroupMembership();
|
||||
|
@ -1399,17 +1401,16 @@ namespace OpenSim.Groups
|
|||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
|
||||
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID);
|
||||
string firstname, lastname;
|
||||
if (account != null)
|
||||
string firstname = "Unknown", lastname = "Unknown";
|
||||
string name = m_UserManagement.GetUserName(dataForAgentID);
|
||||
if (!string.IsNullOrEmpty(name))
|
||||
{
|
||||
firstname = account.FirstName;
|
||||
lastname = account.LastName;
|
||||
string[] parts = name.Split(new char[] { ' ' });
|
||||
if (parts.Length >= 2)
|
||||
{
|
||||
firstname = parts[0];
|
||||
lastname = parts[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
firstname = "Unknown";
|
||||
lastname = "Unknown";
|
||||
}
|
||||
|
||||
remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
|
||||
|
|
|
@ -186,7 +186,6 @@ namespace OpenSim.Groups
|
|||
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
|
||||
bool allowPublish, bool maturePublish, UUID founderID, out string reason)
|
||||
{
|
||||
m_log.DebugFormat("[Groups]: Creating group {0}", name);
|
||||
reason = string.Empty;
|
||||
if (m_UserManagement.IsLocalGridUser(RequestingAgentID))
|
||||
return m_LocalGroupsConnector.CreateGroup(RequestingAgentID, name, charter, showInList, insigniaID,
|
||||
|
@ -255,7 +254,10 @@ namespace OpenSim.Groups
|
|||
{
|
||||
string url = string.Empty, gname = string.Empty;
|
||||
if (IsLocal(GroupID, out url, out gname))
|
||||
return m_LocalGroupsConnector.GetGroupMembers(AgentUUI(RequestingAgentID), GroupID);
|
||||
{
|
||||
string agentID = AgentUUI(RequestingAgentID);
|
||||
return m_LocalGroupsConnector.GetGroupMembers(agentID, GroupID);
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(url))
|
||||
{
|
||||
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID);
|
||||
|
@ -397,17 +399,21 @@ namespace OpenSim.Groups
|
|||
|
||||
if (success)
|
||||
{
|
||||
// Here we always return true. The user has been added to the local group,
|
||||
// independent of whether the remote operation succeeds or not
|
||||
url = m_UserManagement.GetUserServerURL(uid, "GroupsServerURI");
|
||||
if (url == string.Empty)
|
||||
{
|
||||
reason = "User doesn't have a groups server";
|
||||
return false;
|
||||
reason = "You don't have an accessible groups server in your home world. You membership to this group in only within this grid.";
|
||||
return true;
|
||||
}
|
||||
|
||||
GroupsServiceHGConnector c = GetConnector(url);
|
||||
if (c != null)
|
||||
return c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason);
|
||||
c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (m_UserManagement.IsLocalGridUser(uid)) // local user
|
||||
|
@ -544,7 +550,6 @@ namespace OpenSim.Groups
|
|||
List<string> urls = new List<string>();
|
||||
foreach (GroupMembersData m in members)
|
||||
{
|
||||
UUID userID = UUID.Zero;
|
||||
if (!m_UserManagement.IsLocalGridUser(m.AgentID))
|
||||
{
|
||||
string gURL = m_UserManagement.GetUserServerURL(m.AgentID, "GroupsServerURI");
|
||||
|
@ -592,28 +597,6 @@ namespace OpenSim.Groups
|
|||
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
|
||||
}
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region hypergrid groups
|
||||
|
@ -685,6 +668,9 @@ namespace OpenSim.Groups
|
|||
{
|
||||
serviceLocation = string.Empty;
|
||||
name = string.Empty;
|
||||
if (groupID.Equals(UUID.Zero))
|
||||
return true;
|
||||
|
||||
ExtendedGroupRecord group = m_LocalGroupsConnector.GetGroupRecord(UUID.Zero.ToString(), groupID, string.Empty);
|
||||
if (group == null)
|
||||
{
|
||||
|
|
|
@ -47,7 +47,6 @@ namespace OpenSim.Groups
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private HGGroupsService m_GroupsService;
|
||||
private string m_HomeURI = string.Empty;
|
||||
private string m_ConfigName = "Groups";
|
||||
|
||||
// Called by Robust shell
|
||||
|
@ -209,7 +208,6 @@ namespace OpenSim.Groups
|
|||
UUID groupID = new UUID(request["GroupID"].ToString());
|
||||
string agentID = request["AgentID"].ToString();
|
||||
string token = request["AccessToken"].ToString();
|
||||
string reason = string.Empty;
|
||||
|
||||
m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token);
|
||||
}
|
||||
|
|
|
@ -92,12 +92,6 @@ namespace OpenSim.Groups
|
|||
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
|
||||
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
|
||||
|
||||
void ResetAgentGroupChatSessions(string agentID);
|
||||
bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID);
|
||||
bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID);
|
||||
void AgentDroppedFromGroupChatSession(string agentID, UUID groupID);
|
||||
void AgentInvitedToGroupChatSession(string agentID, UUID groupID);
|
||||
|
||||
}
|
||||
|
||||
public class GroupInviteInfo
|
||||
|
|
|
@ -320,28 +320,6 @@ namespace OpenSim.Groups
|
|||
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
|
||||
}
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,6 +133,36 @@ namespace OpenSim.Groups
|
|||
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
|
||||
}
|
||||
|
||||
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string query)
|
||||
{
|
||||
List<DirGroupsReplyData> hits = new List<DirGroupsReplyData>();
|
||||
if (string.IsNullOrEmpty(query))
|
||||
return hits;
|
||||
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["Query"] = query;
|
||||
sendData["RequestingAgentID"] = RequestingAgentID;
|
||||
|
||||
Dictionary<string, object> ret = MakeRequest("FINDGROUPS", sendData);
|
||||
|
||||
if (ret == null)
|
||||
return hits;
|
||||
|
||||
if (!ret.ContainsKey("RESULT"))
|
||||
return hits;
|
||||
|
||||
if (ret["RESULT"].ToString() == "NULL")
|
||||
return hits;
|
||||
|
||||
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
|
||||
{
|
||||
DirGroupsReplyData m = GroupsDataUtils.DirGroupsReplyData((Dictionary<string, object>)v);
|
||||
hits.Add(m);
|
||||
}
|
||||
|
||||
return hits;
|
||||
}
|
||||
|
||||
public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
||||
{
|
||||
reason = string.Empty;
|
||||
|
@ -226,6 +256,7 @@ namespace OpenSim.Groups
|
|||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["GroupID"] = GroupID.ToString();
|
||||
sendData["RequestingAgentID"] = RequestingAgentID;
|
||||
|
||||
Dictionary<string, object> ret = MakeRequest("GETGROUPMEMBERS", sendData);
|
||||
|
||||
if (ret == null)
|
||||
|
|
|
@ -199,7 +199,7 @@ namespace OpenSim.Groups
|
|||
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
|
||||
{
|
||||
// TODO!
|
||||
return new List<DirGroupsReplyData>();
|
||||
return m_GroupsService.FindGroups(RequestingAgentID, search);
|
||||
}
|
||||
|
||||
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
||||
|
@ -406,28 +406,6 @@ namespace OpenSim.Groups
|
|||
});
|
||||
}
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
|
|
@ -133,6 +133,8 @@ namespace OpenSim.Groups
|
|||
return HandleAddNotice(request);
|
||||
case "GETNOTICES":
|
||||
return HandleGetNotices(request);
|
||||
case "FINDGROUPS":
|
||||
return HandleFindGroups(request);
|
||||
}
|
||||
m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method);
|
||||
}
|
||||
|
@ -170,12 +172,17 @@ namespace OpenSim.Groups
|
|||
|
||||
}
|
||||
|
||||
if (grec.GroupID != UUID.Zero)
|
||||
{
|
||||
grec = m_GroupsService.GetGroupRecord(RequestingAgentID, grec.GroupID);
|
||||
if (grec == null)
|
||||
NullResult(result, "Internal Error");
|
||||
else
|
||||
result["RESULT"] = GroupsDataUtils.GroupRecord(grec);
|
||||
}
|
||||
else
|
||||
NullResult(result, reason);
|
||||
}
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
|
||||
|
@ -264,7 +271,6 @@ namespace OpenSim.Groups
|
|||
UUID groupID = new UUID(request["GroupID"].ToString());
|
||||
string agentID = request["AgentID"].ToString();
|
||||
string requestingAgentID = request["RequestingAgentID"].ToString();
|
||||
string reason = string.Empty;
|
||||
|
||||
m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID);
|
||||
}
|
||||
|
@ -495,7 +501,6 @@ namespace OpenSim.Groups
|
|||
else
|
||||
{
|
||||
string op = request["OP"].ToString();
|
||||
string reason = string.Empty;
|
||||
|
||||
bool success = false;
|
||||
if (op == "ADD")
|
||||
|
@ -563,7 +568,6 @@ namespace OpenSim.Groups
|
|||
else
|
||||
{
|
||||
string op = request["OP"].ToString();
|
||||
string reason = string.Empty;
|
||||
|
||||
if (op == "GROUP")
|
||||
{
|
||||
|
@ -626,7 +630,6 @@ namespace OpenSim.Groups
|
|||
else
|
||||
{
|
||||
string op = request["OP"].ToString();
|
||||
string reason = string.Empty;
|
||||
|
||||
if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID"))
|
||||
{
|
||||
|
@ -739,6 +742,32 @@ namespace OpenSim.Groups
|
|||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleFindGroups(Dictionary<string, object> request)
|
||||
{
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
|
||||
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("Query"))
|
||||
NullResult(result, "Bad network data");
|
||||
|
||||
List<DirGroupsReplyData> hits = m_GroupsService.FindGroups(request["RequestingAgentID"].ToString(), request["Query"].ToString());
|
||||
|
||||
if (hits == null || (hits != null && hits.Count == 0))
|
||||
NullResult(result, "No hits");
|
||||
else
|
||||
{
|
||||
Dictionary<string, object> dict = new Dictionary<string, object>();
|
||||
int i = 0;
|
||||
foreach (DirGroupsReplyData n in hits)
|
||||
dict["n-" + i++] = GroupsDataUtils.DirGroupsReplyData(n);
|
||||
|
||||
result["RESULT"] = dict;
|
||||
}
|
||||
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
|
||||
#region Helpers
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Groups
|
|||
private ForeignImporter m_ForeignImporter;
|
||||
|
||||
private Dictionary<string, bool> m_ActiveRequests = new Dictionary<string, bool>();
|
||||
private const int GROUPS_CACHE_TIMEOUT = 5 * 60; // 5 minutes
|
||||
private const int GROUPS_CACHE_TIMEOUT = 1 * 60; // 1 minutes
|
||||
|
||||
// This all important cache cahces objects of different types:
|
||||
// group-<GroupID> or group-<Name> => ExtendedGroupRecord
|
||||
|
@ -209,14 +209,11 @@ namespace OpenSim.Groups
|
|||
public void SetAgentActiveGroup(string AgentID, GroupMembershipDelegate d)
|
||||
{
|
||||
GroupMembershipData activeGroup = d();
|
||||
if (activeGroup != null)
|
||||
{
|
||||
string cacheKey = "active-" + AgentID.ToString();
|
||||
lock (m_Cache)
|
||||
if (m_Cache.Contains(cacheKey))
|
||||
m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT);
|
||||
}
|
||||
}
|
||||
|
||||
public ExtendedGroupMembershipData GetAgentActiveMembership(string AgentID, GroupMembershipDelegate d)
|
||||
{
|
||||
|
|
|
@ -130,6 +130,13 @@ namespace OpenSim.Groups
|
|||
{
|
||||
reason = string.Empty;
|
||||
|
||||
// Check if the group already exists
|
||||
if (m_Database.RetrieveGroup(name) != null)
|
||||
{
|
||||
reason = "A group with that name already exists";
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
// Create the group
|
||||
GroupData data = new GroupData();
|
||||
data.GroupID = UUID.Random();
|
||||
|
@ -248,6 +255,12 @@ namespace OpenSim.Groups
|
|||
return members;
|
||||
List<RoleData> rolesList = new List<RoleData>(roles);
|
||||
|
||||
// Check visibility?
|
||||
// When we don't want to check visibility, we pass it "all" as the requestingAgentID
|
||||
bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString());
|
||||
|
||||
if (checkVisibility)
|
||||
{
|
||||
// Is the requester a member of the group?
|
||||
bool isInGroup = false;
|
||||
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
|
||||
|
@ -255,6 +268,7 @@ namespace OpenSim.Groups
|
|||
|
||||
if (!isInGroup) // reduce the roles to the visible ones
|
||||
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
|
||||
}
|
||||
|
||||
MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
|
||||
if (datas == null || (datas != null && datas.Length == 0))
|
||||
|
@ -723,12 +737,12 @@ namespace OpenSim.Groups
|
|||
|
||||
#region Actions without permission checks
|
||||
|
||||
private void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
|
||||
protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
|
||||
{
|
||||
_AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, string.Empty);
|
||||
}
|
||||
|
||||
public void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
|
||||
protected void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
|
||||
{
|
||||
// 1. Delete membership
|
||||
m_Database.DeleteMember(GroupID, AgentID);
|
||||
|
@ -780,7 +794,7 @@ namespace OpenSim.Groups
|
|||
|
||||
}
|
||||
|
||||
private bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
|
||||
protected bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
|
||||
{
|
||||
RoleData data = m_Database.RetrieveRole(groupID, roleID);
|
||||
|
||||
|
@ -810,12 +824,12 @@ namespace OpenSim.Groups
|
|||
return m_Database.StoreRole(data);
|
||||
}
|
||||
|
||||
private void _RemoveGroupRole(UUID groupID, UUID roleID)
|
||||
protected void _RemoveGroupRole(UUID groupID, UUID roleID)
|
||||
{
|
||||
m_Database.DeleteRole(groupID, roleID);
|
||||
}
|
||||
|
||||
private void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
|
||||
protected void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
|
||||
{
|
||||
RoleMembershipData data = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID);
|
||||
if (data != null)
|
||||
|
@ -840,7 +854,7 @@ namespace OpenSim.Groups
|
|||
|
||||
}
|
||||
|
||||
private List<GroupRolesData> _GetGroupRoles(UUID groupID)
|
||||
protected List<GroupRolesData> _GetGroupRoles(UUID groupID)
|
||||
{
|
||||
List<GroupRolesData> roles = new List<GroupRolesData>();
|
||||
|
||||
|
@ -865,7 +879,7 @@ namespace OpenSim.Groups
|
|||
return roles;
|
||||
}
|
||||
|
||||
private List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
|
||||
protected List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
|
||||
{
|
||||
List<ExtendedGroupRoleMembersData> rmembers = new List<ExtendedGroupRoleMembersData>();
|
||||
|
||||
|
|
Loading…
Reference in New Issue