a few more changes on tortured prims number of sides/faces
parent
25d6d99c6e
commit
846f35d365
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@ -3892,10 +3892,6 @@ namespace OpenSim.Region.Framework.Scenes
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public int GetNumberOfSides()
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{
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int ret = 0;
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bool hasCut;
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bool hasHollow;
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bool hasDimple;
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bool hasProfileCut;
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if(Shape.SculptEntry)
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{
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@ -3909,51 +3905,97 @@ namespace OpenSim.Region.Framework.Scenes
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}
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PrimType primType = GetPrimType(true);
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HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
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switch (primType)
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{
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case PrimType.BOX:
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ret = 6;
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if (hasCut) ret += 2;
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if (hasHollow) ret += 1;
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break;
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case PrimType.CYLINDER:
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ret = 3;
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if (hasCut) ret += 2;
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if (hasHollow) ret += 1;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
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{
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// removed sides
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if(cut > 50000)
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cut = 50000;
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cut /= 12500;
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ret -= cut;
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ret += 2; // both cut faces
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}
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break;
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case PrimType.PRISM:
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ret = 5;
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if (hasCut) ret += 2;
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if (hasHollow) ret += 1;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
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{
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// removed faces
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if(cut >= 16667 )
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ret--;
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if(cut >= 33333 )
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ret--;
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ret += 2; // both cut faces
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}
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break;
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case PrimType.CYLINDER:
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ret = 3;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut
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ret += 2;
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break;
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case PrimType.SPHERE:
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ret = 1;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasDimple) ret += 2;
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if (hasHollow) ret += 1;
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// cut faces exist if cut or skew or unequal twist limits
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if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple also if hollow
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ret += 2;
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break;
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case PrimType.TORUS:
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ret = 1;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasProfileCut) ret += 2;
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if (hasHollow) ret += 1;
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if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0
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|| Shape.PathTaperX != 0 || Shape.PathTaperY != 0 || Shape.PathRevolutions > 0
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|| Shape.PathRadiusOffset != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
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ret += 2;
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break;
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case PrimType.TUBE:
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ret = 4;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasProfileCut) ret += 2;
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if (hasHollow) ret += 1;
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if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0
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|| Shape.PathTaperX != 0 || Shape.PathTaperY != 0 || Shape.PathRevolutions > 0
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|| Shape.PathRadiusOffset != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
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{
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// removed sides
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if(cut > 50000)
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cut = 50000;
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cut /= 12500;
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ret -= cut;
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ret += 2; // both cut faces
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}
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break;
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case PrimType.RING:
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ret = 3;
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if (hasCut || Shape.PathSkew != 0) ret += 2;
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if (hasProfileCut) ret += 2;
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if (hasHollow) ret += 1;
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if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0
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|| Shape.PathTaperX != 0 || Shape.PathTaperY != 0 || Shape.PathRevolutions > 0
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|| Shape.PathRadiusOffset != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
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{
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// removed faces
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if(cut >= 16667 )
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ret--;
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if(cut >= 33333 )
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ret--;
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ret += 2; // both cut faces
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}
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break;
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}
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// hollow face commum to all
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if (Shape.ProfileHollow > 0)
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ret += 1;
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return ret;
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}
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@ -3998,33 +4040,6 @@ namespace OpenSim.Region.Framework.Scenes
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return PrimType.BOX;
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}
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/// <summary>
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/// Tell us if this object has cut, hollow, dimple, and other factors affecting the number of faces
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/// </summary>
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/// <param name="primType"></param>
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/// <param name="shape"></param>
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/// <param name="hasCut"></param>
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/// <param name="hasHollow"></param>
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/// <param name="hasDimple"></param>
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/// <param name="hasProfileCut"></param>
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protected static void HasCutHollowDimpleProfileCut(PrimType primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
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out bool hasDimple, out bool hasProfileCut)
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{
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if (primType == PrimType.BOX
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primType == PrimType.CYLINDER
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primType == PrimType.PRISM)
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hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
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else
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hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
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hasHollow = shape.ProfileHollow > 0;
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hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
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hasProfileCut = hasDimple; // is it the same thing?
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}
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public void SetGroup(UUID groupID, IClientAPI client)
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{
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// Scene.AddNewPrims() calls with client == null so can't use this.
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