* refactor: factor out test packet send method in client stack unit tests
parent
46492f3c11
commit
8477aab8e0
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@ -112,6 +112,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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testLLUDPServer.ReceiveData(null);
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}
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/// <summary>
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/// Build an object name packet for test purposes
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/// </summary>
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/// <param name="objectLocalId"></param>
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/// <param name="objectName"></param>
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protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
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{
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ObjectNamePacket onp = new ObjectNamePacket();
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
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odb.LocalID = objectLocalId;
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odb.Name = Utils.StringToBytes(objectName);
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onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
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onp.Header.Zerocoded = false;
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return onp;
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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@ -210,18 +227,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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// Check that sending a valid packet to same circuit still succeeds
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Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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ObjectNamePacket onp = new ObjectNamePacket();
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
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odb.LocalID = 1;
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odb.Name = Utils.StringToBytes("helloooo");
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onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
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onp.Header.Zerocoded = false;
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testLLUDPServer.LoadReceive(onp, testEp);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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testLLUDPServer.ReceiveData(null);
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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}
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/// <summary>
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/// Test that the stack continues to work even if some client has caused a
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/// SocketException on Socket.BeginReceive()
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/// </summary>
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[Test]
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public void TestExceptionOnBeginReceive()
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{
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/*
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MockScene scene = new MockScene();
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uint circuitCodeA = 130000;
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EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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uint circuitCodeB = 130001;
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EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(circuitCodeA, epA, testLLUDPServer, acm);
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AddClient(circuitCodeB, epB, testLLUDPServer, acm);
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*/
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}
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}
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}
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@ -48,7 +48,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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protected override void BeginReceive()
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{
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// Do nothing
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if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
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{
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ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
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reusedEpSender = tuple.Sender;
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throw new SocketException();
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}
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}
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protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
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@ -71,6 +76,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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// Don't do anything just yet
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}
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/// <summary>
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/// Signal that this chunk should throw an exception on Socket.BeginReceive()
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/// </summary>
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/// <param name="epSender"></param>
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public void LoadReceiveWithBeginException(EndPoint epSender)
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{
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ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
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tuple.BeginReceiveException = true;
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m_chunksToLoad.Enqueue(tuple);
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}
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/// <summary>
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/// Load some data to be received by the LLUDPServer on the next receive call
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/// </summary>
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@ -121,11 +137,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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{
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public byte[] Data;
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public EndPoint Sender;
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public bool BeginReceiveException;
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public ChunkSenderTuple(byte[] data, EndPoint sender)
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{
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Data = data;
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Sender = sender;
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}
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public ChunkSenderTuple(EndPoint sender)
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{
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Sender = sender;
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}
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}
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}
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