Removed DSG added code for some properties that were not included in legacy SceneObjectSerializer implementation.

The file now is almost back to its legacy shape, with a few DSG edits.
dsg
Huaiyu (Kitty) Liu 2011-05-11 11:37:32 -07:00
parent c979fdd3cb
commit 8497ecd28d
1 changed files with 1 additions and 157 deletions

View File

@ -232,10 +232,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sceneObject.AddPart(part);
//DSG SYNC
//KittyL: 12/27/2010, added ActorID for symmetric synch model
//part.SetLastUpdateActorID();
// SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
// We override that here
if (originalLinkNum != 0)
@ -345,22 +341,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
/*
//DSG SYNC
m_SOPXmlProcessors.Add("LocalFlags", ProcessLocalFlags);
//m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
//m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
m_SOPXmlProcessors.Add("IsAttachment", ProcessIsAttachment);
m_SOPXmlProcessors.Add("AttachedAvatar", ProcessAttachedAvatar);
m_SOPXmlProcessors.Add("AttachedPos", ProcessAttachedPos);
m_SOPXmlProcessors.Add("AttachmentPoint", ProcessAttachmentPoint);
m_SOPXmlProcessors.Add("AggregateScriptEvents", ProcessAggregateScriptEvents);
m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
//end of DSG SYNC
* */
#endregion
#region TaskInventoryXmlProcessors initialization
@ -444,7 +424,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
#region SOPXmlProcessors
//DSG SYNC NOTE: -- assignments in de-serialization should directly set the values w/o triggering SceneObjectPart.UpdateBucketSyncInfo;
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
{
obj.AllowedDrop = Util.ReadBoolean(reader);
@ -725,101 +704,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
}
//DSG SYNC
/*
private static void ProcessUpdateTimeStamp(SceneObjectPart obj, XmlTextReader reader)
{
obj.LastUpdateTimeStamp = reader.ReadElementContentAsLong("LastUpdateTimeStamp", string.Empty);
}
private static void ProcessLastUpdateActorID(SceneObjectPart obj, XmlTextReader reader)
{
obj.LastUpdateActorID = reader.ReadElementContentAsString("LastUpdateActorID", string.Empty);
}
* */
private static void ProcessLocalFlags(SceneObjectPart obj, XmlTextReader reader)
{
obj.LocalFlags = Util.ReadEnum<PrimFlags>(reader, "LocalFlags");
}
private static void ProcessIsAttachment(SceneObjectPart obj, XmlTextReader reader)
{
obj.IsAttachment = Util.ReadBoolean(reader);
}
private static void ProcessAttachedAvatar(SceneObjectPart obj, XmlTextReader reader)
{
obj.AttachedAvatar = Util.ReadUUID(reader, "AttachedAvatar");
}
private static void ProcessAttachedPos(SceneObjectPart obj, XmlTextReader reader)
{
obj.AttachedPos = Util.ReadVector(reader, "AttachedPos");
}
private static void ProcessAttachmentPoint(SceneObjectPart obj, XmlTextReader reader)
{
obj.AttachmentPoint = (uint)reader.ReadElementContentAsInt("AttachmentPoint", string.Empty);
}
private static void ProcessAggregateScriptEvents(SceneObjectPart obj, XmlTextReader reader)
{
obj.AggregateScriptEvents = Util.ReadEnum<scriptEvents>(reader, "AggregateScriptEvents");
}
public static void ProcessBucketSyncInfo(SceneObjectPart obj, XmlTextReader reader)
{
obj.BucketSyncInfoList = new Dictionary<string, BucketSyncInfo>();
if (reader.IsEmptyElement)
{
reader.Read();
return;
}
string elementName = "BucketSyncInfoList";
reader.ReadStartElement(elementName, String.Empty);
while (reader.Name == "Bucket")
{
reader.ReadStartElement("Bucket", String.Empty); // Bucket
string bucketName="";
long timeStamp = 0;
string actorID = "";
while (reader.NodeType != XmlNodeType.EndElement)
{
switch (reader.Name)
{
case "Name":
bucketName = reader.ReadElementContentAsString("Name", String.Empty);
break;
case "TimeStamp":
timeStamp = reader.ReadElementContentAsLong("TimeStamp", String.Empty);
break;
case "ActorID":
actorID = reader.ReadElementContentAsString("ActorID", String.Empty);
break;
default:
reader.ReadOuterXml();
break;
}
}
reader.ReadEndElement();
BucketSyncInfo bucketSyncInfo = new BucketSyncInfo(timeStamp, actorID, bucketName);
obj.BucketSyncInfoList.Add(bucketName, bucketSyncInfo);
}
if (reader.NodeType == XmlNodeType.EndElement)
reader.ReadEndElement(); // BucketSyncInfoList
}
//end of DSG SYNC
#endregion
#region TaskInventoryXmlProcessors
@ -1290,10 +1174,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
//DSG SYNC: also serialize SceneObjectPart:LocalFlags, so that it can be propogated across actors
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
WriteFlags(writer, "LocalFlags", sop.LocalFlags.ToString(), options);
//end DSG SYNC
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)
@ -1301,46 +1182,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
//DSG SYNC
//These properties are only meaningful for synchronization purpose. For saving oar files, they are not necessary.
//We may remove these if later we use a different method to encode object properties for synchronization.
/*
WriteUUID(writer, "AttachedAvatar", sop.AttachedAvatar, options);
WriteVector(writer, "AttachedPos", sop.AttachedPos);
writer.WriteElementString("AttachmentPoint", sop.AttachmentPoint.ToString());
//writer.WriteElementString("IsAttachment", sop.IsAttachment.ToString().ToLower()); //IsAttachment is written last, so that on deserialization, it will be deserialized later than other Attachment properties
WriteFlags(writer, "AggregateScriptEvents", sop.AggregateScriptEvents.ToString(), options);
WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
* */
//end of DSG SYNC
writer.WriteEndElement();
}
//DSG SYNC
public static void WriteBucketSyncInfo(XmlTextWriter writer, Dictionary<string, BucketSyncInfo> bucketSyncInfoList)
{
if (bucketSyncInfoList!=null || bucketSyncInfoList.Count > 0) // otherwise skip this
{
writer.WriteStartElement("BucketSyncInfoList");
foreach (KeyValuePair<string, BucketSyncInfo> pair in bucketSyncInfoList)
{
BucketSyncInfo bucketSyncInfo = pair.Value;
writer.WriteStartElement("Bucket");
writer.WriteElementString("Name", bucketSyncInfo.BucketName);
writer.WriteElementString("TimeStamp", bucketSyncInfo.LastUpdateTimeStamp.ToString());
writer.WriteElementString("ActorID", bucketSyncInfo.LastUpdateActorID);
writer.WriteEndElement(); // Bucket
}
writer.WriteEndElement(); // BucketSyncInfo
}
}
//end of DSG SYNC
static void WriteUUID(XmlTextWriter writer, string name, UUID id, Dictionary<string, object> options)
{
writer.WriteStartElement(name);
@ -1491,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("ProfileBegin", shp.ProfileBegin.ToString());
writer.WriteElementString("ProfileEnd", shp.ProfileEnd.ToString());
writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString());
//DSG SYNC: added serialization of Shape
//DSG SYNC: added serialization of Scale
WriteVector(writer, "Scale", shp.Scale);
//end of DSG SYNC
writer.WriteElementString("State", shp.State.ToString());