diff --git a/OpenSim/Region/DataSnapshot/SnapshotStore.cs b/OpenSim/Region/DataSnapshot/SnapshotStore.cs index 769b3acd9f..e8b8383edc 100644 --- a/OpenSim/Region/DataSnapshot/SnapshotStore.cs +++ b/OpenSim/Region/DataSnapshot/SnapshotStore.cs @@ -253,11 +253,10 @@ namespace OpenSim.Region.DataSnapshot private String GetRegionCategory(Scene scene) { - //Boolean choice between: // "PG" - Mormontown // "Mature" - Sodom and Gomorrah - // (Depreciated) "Patriotic Nigra Testing Sandbox" - Abandon Hope All Ye Who Enter Here + // (Deprecated) "Patriotic Nigra Testing Sandbox" - Abandon Hope All Ye Who Enter Here if (scene.RegionInfo.RegionSettings.Maturity == 1) { return "Mature"; diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index 9b8dc75701..ea8aa55e8a 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs @@ -118,45 +118,46 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap #endregion - private void ShadeBuildings(Bitmap map) - { - lock (map) - { - lock (m_scene.Entities) - { - foreach (EntityBase entity in m_scene.Entities.Values) - { - if (entity is SceneObjectGroup) - { - SceneObjectGroup sog = (SceneObjectGroup) entity; - - foreach (SceneObjectPart primitive in sog.Children.Values) - { - int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); - int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); - int w = (int) primitive.Scale.X; - int h = (int) primitive.Scale.Y; - - int dx; - for (dx = x; dx < x + w; dx++) - { - int dy; - for (dy = y; dy < y + h; dy++) - { - if (x < 0 || y < 0) - continue; - if (x >= map.Width || y >= map.Height) - continue; - - map.SetPixel(dx, dy, Color.DarkGray); - } - } - } - } - } - } - } - } +// TODO: unused: +// private void ShadeBuildings(Bitmap map) +// { +// lock (map) +// { +// lock (m_scene.Entities) +// { +// foreach (EntityBase entity in m_scene.Entities.Values) +// { +// if (entity is SceneObjectGroup) +// { +// SceneObjectGroup sog = (SceneObjectGroup) entity; +// +// foreach (SceneObjectPart primitive in sog.Children.Values) +// { +// int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); +// int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); +// int w = (int) primitive.Scale.X; +// int h = (int) primitive.Scale.Y; +// +// int dx; +// for (dx = x; dx < x + w; dx++) +// { +// int dy; +// for (dy = y; dy < y + h; dy++) +// { +// if (x < 0 || y < 0) +// continue; +// if (x >= map.Width || y >= map.Height) +// continue; +// +// map.SetPixel(dx, dy, Color.DarkGray); +// } +// } +// } +// } +// } +// } +// } +// } private Bitmap TerrainToBitmap2(Scene whichScene, Bitmap mapbmp) { @@ -532,42 +533,43 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap return mapbmp; } - # region Depreciated Maptile Generation. Adam may update this - private Bitmap TerrainToBitmap(string gradientmap) - { - Bitmap gradientmapLd = new Bitmap(gradientmap); - - int pallete = gradientmapLd.Height; - - Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); - Color[] colours = new Color[pallete]; - - for (int i = 0; i < pallete; i++) - { - colours[i] = gradientmapLd.GetPixel(0, i); - } - - lock (m_scene.Heightmap) - { - ITerrainChannel copy = m_scene.Heightmap; - for (int y = 0; y < copy.Height; y++) - { - for (int x = 0; x < copy.Width; x++) - { - // 512 is the largest possible height before colours clamp - int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); - - // Handle error conditions - if (colorindex > pallete - 1 || colorindex < 0) - bmp.SetPixel(x, copy.Height - y - 1, Color.Red); - else - bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); - } - } - ShadeBuildings(bmp); - return bmp; - } - } - #endregion +// TODO: unused: +// #region Deprecated Maptile Generation. Adam may update this +// private Bitmap TerrainToBitmap(string gradientmap) +// { +// Bitmap gradientmapLd = new Bitmap(gradientmap); +// +// int pallete = gradientmapLd.Height; +// +// Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); +// Color[] colours = new Color[pallete]; +// +// for (int i = 0; i < pallete; i++) +// { +// colours[i] = gradientmapLd.GetPixel(0, i); +// } +// +// lock (m_scene.Heightmap) +// { +// ITerrainChannel copy = m_scene.Heightmap; +// for (int y = 0; y < copy.Height; y++) +// { +// for (int x = 0; x < copy.Width; x++) +// { +// // 512 is the largest possible height before colours clamp +// int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); +// +// // Handle error conditions +// if (colorindex > pallete - 1 || colorindex < 0) +// bmp.SetPixel(x, copy.Height - y - 1, Color.Red); +// else +// bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); +// } +// } +// ShadeBuildings(bmp); +// return bmp; +// } +// } +// #endregion } }