add SP.PhysicsActor checks to other sit/stand tests

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-11-11 23:33:55 +00:00
parent acaf6937c5
commit 84ad23234b
1 changed files with 4 additions and 0 deletions

View File

@ -110,6 +110,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); Assert.That(sp.ParentID, Is.EqualTo(part.LocalId));
Assert.That(sp.PhysicsActor, Is.Null);
// FIXME: This is different for live avatars - z position is adjusted. This is half the height of the // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
// default avatar. // default avatar.
@ -123,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(sp.ParentID, Is.EqualTo(0)); Assert.That(sp.ParentID, Is.EqualTo(0));
Assert.That(sp.PhysicsActor, Is.Not.Null);
} }
[Test] [Test]
@ -147,11 +149,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That( Assert.That(
sp.AbsolutePosition, sp.AbsolutePosition,
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
Assert.That(sp.PhysicsActor, Is.Null);
sp.StandUp(); sp.StandUp();
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(sp.ParentID, Is.EqualTo(0)); Assert.That(sp.ParentID, Is.EqualTo(0));
Assert.That(sp.PhysicsActor, Is.Not.Null);
} }
[Test] [Test]