diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c54f8f84e7..6b4d47a08b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -1425,7 +1425,7 @@ if (m_shape != null) { PhysActor.delink(); } - if (!UsePhysics) + if (!UsePhysics && !isNew) { // reset velocity to 0 on physics switch-off. Without that, the client thinks the // prim still has velocity and continues to interpolate its position along the old