From 84b43c8c2378899ad34eb86a0577b1f453afab68 Mon Sep 17 00:00:00 2001 From: Homer Horwitz Date: Sat, 20 Dec 2008 16:42:17 +0000 Subject: [PATCH] Fix Mantis#2878 for now by not resetting physical values on rez (only on switch). We still might have to split the rotational velocities into a physical and a non-physical part... --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c54f8f84e7..6b4d47a08b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -1425,7 +1425,7 @@ if (m_shape != null) { PhysActor.delink(); } - if (!UsePhysics) + if (!UsePhysics && !isNew) { // reset velocity to 0 on physics switch-off. Without that, the client thinks the // prim still has velocity and continues to interpolate its position along the old