diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cfcbae38f7..f88338d3c6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -421,7 +421,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return LSL_Vector.Norm(v); } - private double vecDist(LSL_Vector a, LSL_Vector b) + private double VecDist(LSL_Vector a, LSL_Vector b) { double dx = a.x - b.x; double dy = a.y - b.y; @@ -432,7 +432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) { m_host.AddScriptLPS(1); - return vecDist(a, b); + return VecDist(a, b); } //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke @@ -1247,7 +1247,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } - private bool isPhysical(){ + private bool IsPhysical() + { return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics); } @@ -1258,7 +1259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api switch (status) { case ScriptBaseClass.STATUS_PHYSICS: - return isPhysical() ? 1 : 0; + return IsPhysical() ? 1 : 0; case ScriptBaseClass.STATUS_PHANTOM: if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) @@ -1949,7 +1950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } // END WORK AROUND else if ( // this is not part of the workaround if-block because it's not related to the workaround. - isPhysical() || + IsPhysical() || m_host.ParentGroup.IsAttachment || // return FALSE if attachment ( pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. @@ -1981,7 +1982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SetPos(m_host.ParentGroup.RootPart, pos, false); - return vecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; + return VecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; } // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)