BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects.
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@ -864,8 +864,9 @@
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CcdMotionThreshold = 0.0
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CcdMotionThreshold = 0.0
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CcdSweptSphereRadius = 0.0
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CcdSweptSphereRadius = 0.0
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ContactProcessingThreshold = 0.1
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ContactProcessingThreshold = 0.1
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; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
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MaxPersistantManifoldPoolSize = 0;
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MaxPersistantManifoldPoolSize = 0;
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ShouldDisableContactPoolDynamicAllocation = True;
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ShouldDisableContactPoolDynamicAllocation = False;
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ShouldForceUpdateAllAabbs = False;
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ShouldForceUpdateAllAabbs = False;
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ShouldRandomizeSolverOrder = False;
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ShouldRandomizeSolverOrder = False;
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ShouldSplitSimulationIslands = False;
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ShouldSplitSimulationIslands = False;
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