BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects.

0.7.4.1
Robert Adams 2012-03-26 13:48:15 -07:00
parent ad865ab4fc
commit 84c9bd52d3
5 changed files with 2 additions and 1 deletions

View File

@ -864,8 +864,9 @@
CcdMotionThreshold = 0.0 CcdMotionThreshold = 0.0
CcdSweptSphereRadius = 0.0 CcdSweptSphereRadius = 0.0
ContactProcessingThreshold = 0.1 ContactProcessingThreshold = 0.1
; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
MaxPersistantManifoldPoolSize = 0; MaxPersistantManifoldPoolSize = 0;
ShouldDisableContactPoolDynamicAllocation = True; ShouldDisableContactPoolDynamicAllocation = False;
ShouldForceUpdateAllAabbs = False; ShouldForceUpdateAllAabbs = False;
ShouldRandomizeSolverOrder = False; ShouldRandomizeSolverOrder = False;
ShouldSplitSimulationIslands = False; ShouldSplitSimulationIslands = False;

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