work around some 'tests' errors: use one autoresetevent per scene
parent
759fda0871
commit
8505ca88dd
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@ -162,6 +162,7 @@ default
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EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det);
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messageReceived = null;
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chatEvent.Reset();
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xEngineA.PostObjectEvent(soSceneA.LocalId, ep);
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chatEvent.WaitOne(60000);
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@ -169,13 +170,15 @@ default
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Assert.That(messageReceived.Message, Is.EqualTo("1"));
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}
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sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); };
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AutoResetEvent chatEventB = new AutoResetEvent(false);
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sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEventB.Set(); };
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chatEvent.Reset();
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messageReceived = null;
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chatEventB.Reset();
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// Cross with a negative value
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soSceneA.AbsolutePosition = new Vector3(128, -10, 20);
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chatEvent.WaitOne(60000);
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chatEventB.WaitOne(60000);
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Assert.That(messageReceived, Is.Not.Null, "No Changed message received.");
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Assert.That(messageReceived.Message, Is.Not.Null, "Changed message without content");
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Assert.That(messageReceived.Message, Is.EqualTo("Changed"));
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@ -193,9 +196,10 @@ default
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EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det);
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chatEvent.Reset();
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messageReceived = null;
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chatEventB.Reset();
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xEngineB.PostObjectEvent(soSceneB.LocalId, ep);
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chatEvent.WaitOne(60000);
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chatEventB.WaitOne(60000);
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Assert.That(messageReceived.Message, Is.EqualTo("2"));
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}
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