Fixed a bug in ScheduleTerseUpdate, and added a few debug lines.
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				|  | @ -2291,12 +2291,27 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|             if (propertiesSyncInfo.Count>0) | ||||
|             { | ||||
|                 //SYNC DEBUG | ||||
|                 string pString = ""; | ||||
|                 foreach (PropertySyncInfo p in propertiesSyncInfo) | ||||
|                 { | ||||
|                     pString += p.Property.ToString() + " "; | ||||
|                 } | ||||
|                 m_log.DebugFormat("{0}: HandleUpdatedPrimProperties, for prim {1},{2} with updated properties -- {3}", LogHeader, sop.Name, sop.UUID, pString); | ||||
| 
 | ||||
|                 List<SceneObjectPartSyncProperties> propertiesUpdated = m_primSyncInfoManager.UpdatePrimSyncInfoBySync(sop, propertiesSyncInfo); | ||||
| 
 | ||||
|                 //SYNC DEBUG | ||||
|                 if (propertiesUpdated.Contains(SceneObjectPartSyncProperties.Shape)) | ||||
|                 { | ||||
|                     m_log.DebugFormat("Shape updated: " + PropertySerializer.SerializeShape(sop));  | ||||
|                 } | ||||
| 
 | ||||
|                 if (propertiesUpdated.Count > 0) | ||||
|                 { | ||||
|                     //Enqueue the updated SOP and its properties for sync  | ||||
|                     ProcessAndEnqueuePrimUpdatesBySync(sop, propertiesUpdated); | ||||
| 
 | ||||
|                     //Calling SOP.ScheduleFullUpdate(), so that viewers, if any, | ||||
|                     //will receive updates as well. | ||||
|                     sop.ScheduleFullUpdate(null); | ||||
|  | @ -3350,10 +3365,29 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|         private void SendPrimPropertyUpdates(UUID primUUID, HashSet<SceneObjectPartSyncProperties> updatedProperties) | ||||
|         { | ||||
|             SceneObjectPart sop = m_scene.GetSceneObjectPart(primUUID); | ||||
| 
 | ||||
|             if (sop == null || sop.ParentGroup.IsDeleted) | ||||
|                 return;  | ||||
| 
 | ||||
|             OSDMap syncData = m_primSyncInfoManager.EncodePrimProperties(primUUID, updatedProperties); | ||||
| 
 | ||||
|             if (syncData.Count > 0) | ||||
|             { | ||||
|                 //SYNC DEBUG | ||||
|                 string pString = ""; | ||||
|                 foreach (SceneObjectPartSyncProperties property in updatedProperties) | ||||
|                 { | ||||
|                     pString += property.ToString() + " "; | ||||
|                 } | ||||
|                 m_log.DebugFormat("{0}: SendPrimPropertyUpdates for {1}, {2}, with updated properties -- {3}", LogHeader, sop.Name, sop.UUID, pString); | ||||
| 
 | ||||
|                 //SYNC DEBUG | ||||
|                 if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape)) | ||||
|                 { | ||||
|                     m_log.DebugFormat("Shape updated: " + PropertySerializer.SerializeShape(sop)); | ||||
|                 } | ||||
| 
 | ||||
|                 SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedPrimProperties, OSDParser.SerializeJsonString(syncData)); | ||||
|                 SendPrimUpdateToRelevantSyncConnectors(primUUID, syncMsg); | ||||
|             } | ||||
|  |  | |||
|  | @ -6083,7 +6083,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         { | ||||
|             if (updatedProperties != null && updatedProperties.Count > 0) | ||||
|             { | ||||
|                 if (m_parentGroup != null && m_parentGroup.Scene.RegionSyncModule != null) | ||||
|                 if (m_parentGroup != null && m_parentGroup.Scene != null && m_parentGroup.Scene.RegionSyncModule != null) | ||||
|                 { | ||||
|                     m_parentGroup.Scene.RegionSyncModule.ProcessAndEnqueuePrimUpdatesByLocal(this, updatedProperties); | ||||
|                 } | ||||
|  |  | |||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu