Mantis#2604. Thank you kindly, Diva for a patch that:

This patch changes a couple of methods in Scene.Inventory to virtual, 
so they can be overridden in subclasses. DeleteToInventory now returns 
the UUID of the newly created asset, so that further actions on it can 
be pursued in subclasses. This will make my life easier for making 
inventory accessible in the hypergrid.
0.6.1-post-fixes
Charles Krinke 2008-11-11 15:18:16 +00:00
parent 32b9975468
commit 851b72570a
1 changed files with 10 additions and 4 deletions

View File

@ -158,7 +158,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemID"></param>
/// <param name="data"></param>
/// <returns></returns>
public UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
@ -405,7 +405,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="recipientClient"></param>
/// <param name="senderId">ID of the sender of the item</param>
/// <param name="itemId"></param>
public void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
{
// Retrieve the item from the sender
CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId);
@ -1607,6 +1607,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// Delete a scene object from a scene and place in the given avatar's inventory.
/// Returns the UUID of the newly created asset.
/// </summary>
/// <param name="DeRezPacket"></param>
/// <param name="selectedEnt"></param>
@ -1614,10 +1615,12 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="objectGroup"></param>
/// <param name="folderID"></param>
/// <param name="permissionToDelete"></param>
public void DeleteToInventory(int destination, UUID folderID,
public virtual UUID DeleteToInventory(int destination, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient,
bool permissionToDelete)
{
UUID assetID = UUID.Zero;
string sceneObjectXml = objectGroup.ToXmlString();
CachedUserInfo userInfo;
@ -1661,7 +1664,7 @@ namespace OpenSim.Region.Environment.Scenes
{
CommsManager.UserProfileCacheService.RequestInventoryForUser(objectGroup.RootPart.OwnerID);
m_log.WarnFormat("[SCENE] Can't find root folder for user, requesting inventory");
return;
return assetID;
}
}
}
@ -1672,6 +1675,7 @@ namespace OpenSim.Region.Environment.Scenes
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml));
AssetCache.AddAsset(asset);
assetID = asset.FullID;
InventoryItemBase item = new InventoryItemBase();
item.Creator = objectGroup.RootPart.CreatorID;
@ -1736,6 +1740,8 @@ namespace OpenSim.Region.Environment.Scenes
// Finally remove the item, for reals this time.
if (permissionToDelete)
DeleteSceneObject(objectGroup, false);
return assetID;
}
public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID)