Refactoring: Moved component creation to "ComponentFactory" as dictated by convention
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using log4net;
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using OpenSim.ScriptEngine.Shared;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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public static class ComponentFactory
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{
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// Component providers are registered here wit a name (string)
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// When a script engine is created the components are instanciated
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public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
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public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
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private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
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public static string Name
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{
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get { return "SECS.ComponentFactory"; }
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}
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/// <summary>
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/// Load components from directory
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/// </summary>
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/// <param name="directory"></param>
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internal static void Load(string directory, string filter)
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{
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// We may want to change how this functions as currently it required unique class names for each component
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foreach (string file in Directory.GetFiles(directory, filter))
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{
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//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
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Assembly componentAssembly = null;
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try
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{
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componentAssembly = Assembly.LoadFrom(file);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
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}
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if (componentAssembly != null)
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{
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try
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{
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// Go through all types in the assembly
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foreach (Type componentType in componentAssembly.GetTypes())
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{
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if (componentType.IsPublic
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&& !componentType.IsAbstract)
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{
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//if (componentType.IsSubclassOf(typeof(ComponentBase)))
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if (componentType.GetInterface(nameIScriptEngineComponent) != null)
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{
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// We have found an type which is derived from ProdiverBase, add it to provider list
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m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
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lock (providers)
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{
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providers.Add(componentType.Name, componentType);
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}
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}
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//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
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if (componentType.GetInterface(nameIScriptEngine) != null)
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{
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// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
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m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
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lock (scriptEngines)
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{
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scriptEngines.Add(componentType.Name, componentType);
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}
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}
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}
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}
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}
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catch
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(ReflectionTypeLoadException re)
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{
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m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
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int c = 0;
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foreach (Exception e in re.LoaderExceptions)
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{
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c++;
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m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
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}
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}
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} //if
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} //foreach
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}
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public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
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{
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lock (providers)
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{
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if (!providers.ContainsKey(name))
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throw new Exception("ScriptEngine requested component named \"" + name +
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"\" that does not exist.");
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return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
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}
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}
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private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
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public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
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{
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IScriptEngineComponent c = GetComponentInstance(name, args);
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// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
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if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
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((IScriptEngineRegionComponent)c).Initialize(info);
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return c;
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}
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}
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}
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@ -97,16 +97,16 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
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m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
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try
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{
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lock (ScriptEnginePlugin.scriptEngines)
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lock (ComponentFactory.scriptEngines)
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{
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if (!ScriptEnginePlugin.scriptEngines.ContainsKey(tempScriptEngineName))
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if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
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{
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m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
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}
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else
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{
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scriptEngine =
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Activator.CreateInstance(ScriptEnginePlugin.scriptEngines[tempScriptEngineName]) as
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Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
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IScriptEngine;
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}
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}
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@ -26,11 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using OpenSim.ScriptEngine.Shared;
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using log4net;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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@ -43,10 +39,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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internal OpenSimBase m_OpenSim;
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// Component providers are registered here wit a name (string)
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// When a script engine is created the components are instanciated
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public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
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public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
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public ScriptEnginePlugin()
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@ -62,7 +54,7 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
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// Load all modules from current directory
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// We only want files named OpenSim.ScriptEngine.*.dll
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Load(".", "OpenSim.ScriptEngine.*.dll");
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ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
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}
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public void Initialise(OpenSimBase openSim)
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@ -73,95 +65,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
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//m_OpenSim.Shutdown();
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}
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private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
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private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
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/// <summary>
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/// Load components from directory
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/// </summary>
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/// <param name="directory"></param>
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public void Load(string directory, string filter)
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{
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// We may want to change how this functions as currently it required unique class names for each component
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foreach (string file in Directory.GetFiles(directory, filter))
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{
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//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
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Assembly componentAssembly = null;
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try
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{
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componentAssembly = Assembly.LoadFrom(file);
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} catch (Exception e)
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{
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m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
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}
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if (componentAssembly != null)
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{
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try
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{
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// Go through all types in the assembly
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foreach (Type componentType in componentAssembly.GetTypes())
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{
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if (componentType.IsPublic
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&& !componentType.IsAbstract)
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{
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//if (componentType.IsSubclassOf(typeof(ComponentBase)))
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if (componentType.GetInterface(nameIScriptEngineComponent) != null)
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{
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// We have found an type which is derived from ProdiverBase, add it to provider list
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m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
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lock (providers)
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{
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providers.Add(componentType.Name, componentType);
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}
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}
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//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
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if (componentType.GetInterface(nameIScriptEngine) != null)
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{
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// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
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m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
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lock (scriptEngines)
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{
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scriptEngines.Add(componentType.Name, componentType);
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}
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}
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}
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}
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}
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catch
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(ReflectionTypeLoadException re)
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{
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m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
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int c = 0;
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foreach (Exception e in re.LoaderExceptions)
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{
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c++;
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m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
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}
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}
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} //if
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} //foreach
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}
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public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
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{
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if (!providers.ContainsKey(name))
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throw new Exception("ScriptEngine requested component named \"" + name +
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"\" that does not exist.");
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return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
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}
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private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
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public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
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{
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IScriptEngineComponent c = GetComponentInstance(name, args);
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// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
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if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
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((IScriptEngineRegionComponent)c).Initialize(info);
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return c;
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}
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#region IApplicationPlugin stuff
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/// <summary>
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@ -38,7 +38,7 @@ using OpenSim.Region.Environment.Scenes;
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using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
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using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler;
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using OpenSim.ScriptEngine.Shared;
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using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine;
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using ComponentFactory = OpenSim.ApplicationPlugins.ScriptEngine.ComponentFactory;
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namespace OpenSim.ScriptEngine.Engines.DotNetEngine
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{
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@ -128,12 +128,12 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
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cname = "ScriptManager";
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m_log.DebugFormat("[{0}] Executor: {1}", Name, cname);
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RegionInfo.Executors.Add(cname,
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ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
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cname = "ScriptLoader";
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m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname);
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RegionInfo.ScriptLoader =
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ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
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// CommandProviders
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foreach (string cn in commandNames)
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@ -141,7 +141,7 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
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cname = cn;
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m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname);
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RegionInfo.CommandProviders.Add(cname,
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ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptCommandProvider);
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}
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@ -151,7 +151,7 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
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cname = cn;
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m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname);
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RegionInfo.Compilers.Add(cname,
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ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptCompiler);
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}
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cname = cn;
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m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname);
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RegionInfo.Schedulers.Add(cname,
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ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptScheduler);
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}
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// Event provider
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cname = "LSLEventProvider";
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m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname);
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IScriptEventProvider sep = ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
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IScriptEventProvider sep = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
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RegionInfo.EventProviders.Add(cname, sep);
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m_LSLEventProvider = sep as LSLEventProvider;
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