Refactoring: Moved component creation to "ComponentFactory" as dictated by convention

0.6.1-post-fixes
Tedd Hansen 2008-11-09 10:30:46 +00:00
parent 8da726c3a8
commit 853ba745b5
4 changed files with 155 additions and 108 deletions

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@ -0,0 +1,144 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
using OpenSim.ScriptEngine.Shared;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public static class ComponentFactory
{
// Component providers are registered here wit a name (string)
// When a script engine is created the components are instanciated
public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
public static string Name
{
get { return "SECS.ComponentFactory"; }
}
/// <summary>
/// Load components from directory
/// </summary>
/// <param name="directory"></param>
internal static void Load(string directory, string filter)
{
// We may want to change how this functions as currently it required unique class names for each component
foreach (string file in Directory.GetFiles(directory, filter))
{
//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
Assembly componentAssembly = null;
try
{
componentAssembly = Assembly.LoadFrom(file);
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
}
if (componentAssembly != null)
{
try
{
// Go through all types in the assembly
foreach (Type componentType in componentAssembly.GetTypes())
{
if (componentType.IsPublic
&& !componentType.IsAbstract)
{
//if (componentType.IsSubclassOf(typeof(ComponentBase)))
if (componentType.GetInterface(nameIScriptEngineComponent) != null)
{
// We have found an type which is derived from ProdiverBase, add it to provider list
m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
lock (providers)
{
providers.Add(componentType.Name, componentType);
}
}
//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
if (componentType.GetInterface(nameIScriptEngine) != null)
{
// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
lock (scriptEngines)
{
scriptEngines.Add(componentType.Name, componentType);
}
}
}
}
}
catch
(ReflectionTypeLoadException re)
{
m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
int c = 0;
foreach (Exception e in re.LoaderExceptions)
{
c++;
m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
}
}
} //if
} //foreach
}
public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
{
lock (providers)
{
if (!providers.ContainsKey(name))
throw new Exception("ScriptEngine requested component named \"" + name +
"\" that does not exist.");
return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
}
}
private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
{
IScriptEngineComponent c = GetComponentInstance(name, args);
// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
((IScriptEngineRegionComponent)c).Initialize(info);
return c;
}
}
}

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@ -97,16 +97,16 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
try
{
lock (ScriptEnginePlugin.scriptEngines)
lock (ComponentFactory.scriptEngines)
{
if (!ScriptEnginePlugin.scriptEngines.ContainsKey(tempScriptEngineName))
if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
{
m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
}
else
{
scriptEngine =
Activator.CreateInstance(ScriptEnginePlugin.scriptEngines[tempScriptEngineName]) as
Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
IScriptEngine;
}
}

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@ -26,11 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using OpenSim.ScriptEngine.Shared;
using log4net;
namespace OpenSim.ApplicationPlugins.ScriptEngine
@ -43,10 +39,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal OpenSimBase m_OpenSim;
// Component providers are registered here wit a name (string)
// When a script engine is created the components are instanciated
public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
public ScriptEnginePlugin()
@ -62,7 +54,7 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
// Load all modules from current directory
// We only want files named OpenSim.ScriptEngine.*.dll
Load(".", "OpenSim.ScriptEngine.*.dll");
ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
}
public void Initialise(OpenSimBase openSim)
@ -73,95 +65,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
//m_OpenSim.Shutdown();
}
private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
/// <summary>
/// Load components from directory
/// </summary>
/// <param name="directory"></param>
public void Load(string directory, string filter)
{
// We may want to change how this functions as currently it required unique class names for each component
foreach (string file in Directory.GetFiles(directory, filter))
{
//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
Assembly componentAssembly = null;
try
{
componentAssembly = Assembly.LoadFrom(file);
} catch (Exception e)
{
m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
}
if (componentAssembly != null)
{
try
{
// Go through all types in the assembly
foreach (Type componentType in componentAssembly.GetTypes())
{
if (componentType.IsPublic
&& !componentType.IsAbstract)
{
//if (componentType.IsSubclassOf(typeof(ComponentBase)))
if (componentType.GetInterface(nameIScriptEngineComponent) != null)
{
// We have found an type which is derived from ProdiverBase, add it to provider list
m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
lock (providers)
{
providers.Add(componentType.Name, componentType);
}
}
//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
if (componentType.GetInterface(nameIScriptEngine) != null)
{
// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
lock (scriptEngines)
{
scriptEngines.Add(componentType.Name, componentType);
}
}
}
}
}
catch
(ReflectionTypeLoadException re)
{
m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
int c = 0;
foreach (Exception e in re.LoaderExceptions)
{
c++;
m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
}
}
} //if
} //foreach
}
public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
{
if (!providers.ContainsKey(name))
throw new Exception("ScriptEngine requested component named \"" + name +
"\" that does not exist.");
return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
}
private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
{
IScriptEngineComponent c = GetComponentInstance(name, args);
// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
((IScriptEngineRegionComponent)c).Initialize(info);
return c;
}
#region IApplicationPlugin stuff
/// <summary>

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@ -38,7 +38,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler;
using OpenSim.ScriptEngine.Shared;
using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine;
using ComponentFactory = OpenSim.ApplicationPlugins.ScriptEngine.ComponentFactory;
namespace OpenSim.ScriptEngine.Engines.DotNetEngine
{
@ -128,12 +128,12 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
cname = "ScriptManager";
m_log.DebugFormat("[{0}] Executor: {1}", Name, cname);
RegionInfo.Executors.Add(cname,
ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
cname = "ScriptLoader";
m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname);
RegionInfo.ScriptLoader =
ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
// CommandProviders
foreach (string cn in commandNames)
@ -141,7 +141,7 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
cname = cn;
m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname);
RegionInfo.CommandProviders.Add(cname,
ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
ComponentFactory.GetComponentInstance(RegionInfo, cname) as
IScriptCommandProvider);
}
@ -151,7 +151,7 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
cname = cn;
m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname);
RegionInfo.Compilers.Add(cname,
ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
ComponentFactory.GetComponentInstance(RegionInfo, cname) as
IScriptCompiler);
}
@ -161,14 +161,14 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
cname = cn;
m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname);
RegionInfo.Schedulers.Add(cname,
ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
ComponentFactory.GetComponentInstance(RegionInfo, cname) as
IScriptScheduler);
}
// Event provider
cname = "LSLEventProvider";
m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname);
IScriptEventProvider sep = ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
IScriptEventProvider sep = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
RegionInfo.EventProviders.Add(cname, sep);
m_LSLEventProvider = sep as LSLEventProvider;