Trying to decrease the lag on group chat. (Groups V2 only)
parent
428916a64d
commit
85428c49bb
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@ -264,15 +264,6 @@ namespace OpenSim.Groups
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int requestStartTick = Environment.TickCount;
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int requestStartTick = Environment.TickCount;
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foreach (GroupMembersData member in groupMembers)
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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// Copy Message
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// Copy Message
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GridInstantMessage msg = new GridInstantMessage();
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GridInstantMessage msg = new GridInstantMessage();
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msg.imSessionID = groupID.Guid;
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msg.imSessionID = groupID.Guid;
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@ -289,6 +280,23 @@ namespace OpenSim.Groups
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msg.fromAgentID = im.fromAgentID;
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msg.fromAgentID = im.fromAgentID;
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msg.fromGroup = true;
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msg.fromGroup = true;
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// Send to self first of all
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msg.toAgentID = msg.fromAgentID;
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ProcessMessageFromGroupSession(msg);
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// Then send to everybody else
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foreach (GroupMembersData member in groupMembers)
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{
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if (member.AgentID.Guid == im.fromAgentID)
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continue;
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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msg.toAgentID = member.AgentID.Guid;
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msg.toAgentID = member.AgentID.Guid;
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IClientAPI client = GetActiveClient(member.AgentID);
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IClientAPI client = GetActiveClient(member.AgentID);
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