Merge commit '3611d33b00650ccc71994b331e4c6595f95d3131' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.csavinationmerge
commit
8553a37881
|
@ -304,21 +304,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
if (!Enabled)
|
if (!Enabled)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp, append))
|
AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp, append);
|
||||||
{
|
|
||||||
m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Internal method which actually does all the work for attaching an object.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The object attached.</returns>
|
||||||
|
/// <param name='sp'></param>
|
||||||
|
/// <param name='group'>The object to attach.</param>
|
||||||
|
/// <param name='attachmentPt'></param>
|
||||||
|
/// <param name='silent'></param>
|
||||||
|
/// <param name='temp'></param>
|
||||||
|
/// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param>
|
||||||
private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append)
|
private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
|
// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
|
||||||
// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
|
// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
|
||||||
|
|
||||||
|
if (sp.GetAttachments().Contains(group))
|
||||||
|
{
|
||||||
|
// m_log.WarnFormat(
|
||||||
|
// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
|
||||||
|
// group.Name, group.LocalId, sp.Name, AttachmentPt);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (group.GetSittingAvatarsCount() != 0)
|
if (group.GetSittingAvatarsCount() != 0)
|
||||||
{
|
{
|
||||||
// m_log.WarnFormat(
|
// m_log.WarnFormat(
|
||||||
|
@ -328,36 +341,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sp.GetAttachments(attachmentPt).Contains(group))
|
|
||||||
{
|
|
||||||
// m_log.WarnFormat(
|
|
||||||
// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
|
|
||||||
// group.Name, group.LocalId, sp.Name, AttachmentPt);
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove any previous attachments
|
|
||||||
List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt);
|
|
||||||
|
|
||||||
// At the moment we can only deal with a single attachment
|
|
||||||
if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero)
|
|
||||||
DetachSingleAttachmentToInv(sp, group);
|
|
||||||
|
|
||||||
lock (sp.AttachmentsSyncLock)
|
|
||||||
{
|
|
||||||
Vector3 attachPos = group.AbsolutePosition;
|
Vector3 attachPos = group.AbsolutePosition;
|
||||||
|
|
||||||
|
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
|
||||||
|
// be removed when that functionality is implemented in opensim
|
||||||
|
attachmentPt &= 0x7f;
|
||||||
|
|
||||||
// If the attachment point isn't the same as the one previously used
|
// If the attachment point isn't the same as the one previously used
|
||||||
// set it's offset position = 0 so that it appears on the attachment point
|
// set it's offset position = 0 so that it appears on the attachment point
|
||||||
// and not in a weird location somewhere unknown.
|
// and not in a weird location somewhere unknown.
|
||||||
if (attachmentPt != 0 && attachmentPt != group.AttachmentPoint)
|
if (attachmentPt != (uint)AttachmentPoint.Default && attachmentPt != group.AttachmentPoint)
|
||||||
{
|
{
|
||||||
attachPos = Vector3.Zero;
|
attachPos = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
// AttachmentPt 0 (default) means the client chose to 'wear' the attachment.
|
||||||
if (attachmentPt == 0)
|
if (attachmentPt == (uint)AttachmentPoint.Default)
|
||||||
{
|
{
|
||||||
// Check object for stored attachment point
|
// Check object for stored attachment point
|
||||||
attachmentPt = group.AttachmentPoint;
|
attachmentPt = group.AttachmentPoint;
|
||||||
|
@ -371,24 +370,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
attachPos = Vector3.Zero;
|
attachPos = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (useAttachData)
|
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
|
||||||
|
|
||||||
|
// If we already have 5, remove the oldest until only 4 are left. Skip over temp ones
|
||||||
|
while (attachments.Count >= 5)
|
||||||
{
|
{
|
||||||
group.RootPart.RotationOffset = group.RootPart.AttachRotation;
|
if (attachments[0].FromItemID != UUID.Zero)
|
||||||
attachPos = group.RootPart.AttachOffset;
|
DetachSingleAttachmentToInv(sp, attachments[0]);
|
||||||
if (attachmentPt == 0)
|
attachments.RemoveAt(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we're not appending, remove the rest as well
|
||||||
|
if (attachments.Count != 0 && !append)
|
||||||
{
|
{
|
||||||
attachmentPt = group.RootPart.AttachPoint;
|
foreach (SceneObjectGroup g in attachments)
|
||||||
if (attachmentPt == 0)
|
|
||||||
{
|
{
|
||||||
attachmentPt = (uint)AttachmentPoint.LeftHand;
|
if (g.FromItemID != UUID.Zero)
|
||||||
attachPos = Vector3.Zero;
|
DetachSingleAttachmentToInv(sp, g);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (group.RootPart.AttachPoint != attachmentPt)
|
|
||||||
|
lock (sp.AttachmentsSyncLock)
|
||||||
{
|
{
|
||||||
attachPos = Vector3.Zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
group.AttachmentPoint = attachmentPt;
|
group.AttachmentPoint = attachmentPt;
|
||||||
group.AbsolutePosition = attachPos;
|
group.AbsolutePosition = attachPos;
|
||||||
|
|
||||||
|
@ -396,6 +399,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append);
|
UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append);
|
||||||
|
|
||||||
AttachToAgent(sp, group, attachmentPt, attachPos, silent);
|
AttachToAgent(sp, group, attachmentPt, attachPos, silent);
|
||||||
|
|
||||||
|
if (resumeScripts)
|
||||||
|
{
|
||||||
|
// Fire after attach, so we don't get messy perms dialogs
|
||||||
|
// 4 == AttachedRez
|
||||||
|
group.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
|
||||||
|
group.ResumeScripts();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Do this last so that event listeners have access to all the effects of the attachment
|
||||||
|
m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -425,8 +439,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}",
|
// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}",
|
||||||
// (AttachmentPoint)AttachmentPt, itemID, sp.Name);
|
// (AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name);
|
||||||
|
|
||||||
bool append = (AttachmentPt & 0x80) != 0;
|
bool append = (AttachmentPt & 0x80) != 0;
|
||||||
AttachmentPt &= 0x7f;
|
AttachmentPt &= 0x7f;
|
||||||
|
@ -558,6 +572,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[ATTACHMENTS MODULE]: Detaching object {0} {1} for {2} in {3}",
|
||||||
|
// so.Name, so.LocalId, sp.Name, m_scene.Name);
|
||||||
|
|
||||||
// Scripts MUST be snapshotted before the object is
|
// Scripts MUST be snapshotted before the object is
|
||||||
// removed from the scene because doing otherwise will
|
// removed from the scene because doing otherwise will
|
||||||
// clobber the run flag
|
// clobber the run flag
|
||||||
|
@ -879,32 +897,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
|
|
||||||
|
|
||||||
// If we already have 5, remove the oldest until only 4 are left. Skip over temp ones
|
|
||||||
while (attachments.Count >= 5)
|
|
||||||
{
|
|
||||||
if (attachments[0].FromItemID != UUID.Zero)
|
|
||||||
DetachSingleAttachmentToInv(sp, attachments[0]);
|
|
||||||
attachments.RemoveAt(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we're not appending, remove the rest as well
|
|
||||||
if (attachments.Count != 0 && !append)
|
|
||||||
{
|
|
||||||
foreach (SceneObjectGroup g in attachments)
|
|
||||||
{
|
|
||||||
if (g.FromItemID != UUID.Zero)
|
|
||||||
DetachSingleAttachmentToInv(sp, g);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (sp.AttachmentsSyncLock)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
|
|
||||||
// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
|
|
||||||
|
|
||||||
// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
|
// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
|
||||||
objatt.HasGroupChanged = false;
|
objatt.HasGroupChanged = false;
|
||||||
bool tainted = false;
|
bool tainted = false;
|
||||||
|
@ -919,7 +911,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
// This will throw if the attachment fails
|
// This will throw if the attachment fails
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
AttachObjectInternal(sp, objatt, attachmentPt, false, false, false, append);
|
if (doc != null)
|
||||||
|
{
|
||||||
|
objatt.LoadScriptState(doc);
|
||||||
|
objatt.ResetOwnerChangeFlag();
|
||||||
|
}
|
||||||
|
|
||||||
|
AttachObjectInternal(sp, objatt, attachmentPt, false, true, false, append);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -936,23 +934,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
if (tainted)
|
if (tainted)
|
||||||
objatt.HasGroupChanged = true;
|
objatt.HasGroupChanged = true;
|
||||||
|
|
||||||
if (doc != null)
|
|
||||||
{
|
|
||||||
objatt.LoadScriptState(doc);
|
|
||||||
objatt.ResetOwnerChangeFlag();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fire after attach, so we don't get messy perms dialogs
|
|
||||||
// 4 == AttachedRez
|
|
||||||
objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
|
|
||||||
objatt.ResumeScripts();
|
|
||||||
|
|
||||||
// Do this last so that event listeners have access to all the effects of the attachment
|
|
||||||
m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
|
|
||||||
|
|
||||||
return objatt;
|
return objatt;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the user inventory to reflect an attachment
|
/// Update the user inventory to reflect an attachment
|
||||||
|
|
|
@ -228,6 +228,120 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestWearAttachmentFromGround()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
Scene scene = CreateTestScene();
|
||||||
|
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||||
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||||
|
|
||||||
|
SceneObjectGroup so2 = SceneHelpers.AddSceneObject(scene, "att2", sp.UUID);
|
||||||
|
|
||||||
|
{
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
|
||||||
|
|
||||||
|
m_numberOfAttachEventsFired = 0;
|
||||||
|
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false);
|
||||||
|
|
||||||
|
// Check status on scene presence
|
||||||
|
Assert.That(sp.HasAttachments(), Is.True);
|
||||||
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
|
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||||
|
SceneObjectGroup attSo = attachments[0];
|
||||||
|
Assert.That(attSo.Name, Is.EqualTo(so.Name));
|
||||||
|
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(attSo.IsAttachment);
|
||||||
|
Assert.That(attSo.UsesPhysics, Is.False);
|
||||||
|
Assert.That(attSo.IsTemporary, Is.False);
|
||||||
|
|
||||||
|
// Check item status
|
||||||
|
Assert.That(
|
||||||
|
sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||||
|
Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||||
|
|
||||||
|
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||||
|
Assert.That(attachmentItem, Is.Not.Null);
|
||||||
|
Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
|
||||||
|
|
||||||
|
InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
|
||||||
|
Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
|
||||||
|
|
||||||
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
|
||||||
|
|
||||||
|
// Check events
|
||||||
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test wearing a different attachment from the ground.
|
||||||
|
{
|
||||||
|
scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false);
|
||||||
|
|
||||||
|
// Check status on scene presence
|
||||||
|
Assert.That(sp.HasAttachments(), Is.True);
|
||||||
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
|
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||||
|
SceneObjectGroup attSo = attachments[0];
|
||||||
|
Assert.That(attSo.Name, Is.EqualTo(so2.Name));
|
||||||
|
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(attSo.IsAttachment);
|
||||||
|
Assert.That(attSo.UsesPhysics, Is.False);
|
||||||
|
Assert.That(attSo.IsTemporary, Is.False);
|
||||||
|
|
||||||
|
// Check item status
|
||||||
|
Assert.That(
|
||||||
|
sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||||
|
Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||||
|
|
||||||
|
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||||
|
Assert.That(attachmentItem, Is.Not.Null);
|
||||||
|
Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
|
||||||
|
|
||||||
|
InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
|
||||||
|
Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
|
||||||
|
|
||||||
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Check events
|
||||||
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test rewearing an already worn attachment from ground. Nothing should happen.
|
||||||
|
{
|
||||||
|
scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false);
|
||||||
|
|
||||||
|
// Check status on scene presence
|
||||||
|
Assert.That(sp.HasAttachments(), Is.True);
|
||||||
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
|
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||||
|
SceneObjectGroup attSo = attachments[0];
|
||||||
|
Assert.That(attSo.Name, Is.EqualTo(so2.Name));
|
||||||
|
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(attSo.IsAttachment);
|
||||||
|
Assert.That(attSo.UsesPhysics, Is.False);
|
||||||
|
Assert.That(attSo.IsTemporary, Is.False);
|
||||||
|
|
||||||
|
// Check item status
|
||||||
|
Assert.That(
|
||||||
|
sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||||
|
Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||||
|
|
||||||
|
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||||
|
Assert.That(attachmentItem, Is.Not.Null);
|
||||||
|
Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
|
||||||
|
|
||||||
|
InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
|
||||||
|
Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
|
||||||
|
|
||||||
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Check events
|
||||||
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test that we do not attempt to attach an in-world object that someone else is sitting on.
|
/// Test that we do not attempt to attach an in-world object that someone else is sitting on.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -275,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
|
|
||||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||||
|
|
||||||
m_numberOfAttachEventsFired = 0;
|
{
|
||||||
scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||||
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||||
|
|
||||||
|
@ -293,13 +407,124 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
// Check appearance status
|
// Check appearance status
|
||||||
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||||
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||||
|
|
||||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||||
|
|
||||||
// Check events
|
// Check events
|
||||||
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Test attaching an already attached attachment
|
||||||
|
{
|
||||||
|
scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||||
|
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||||
|
|
||||||
|
// Check scene presence status
|
||||||
|
Assert.That(sp.HasAttachments(), Is.True);
|
||||||
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
|
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||||
|
SceneObjectGroup attSo = attachments[0];
|
||||||
|
Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
|
||||||
|
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
|
||||||
|
Assert.That(attSo.IsAttachment);
|
||||||
|
Assert.That(attSo.UsesPhysics, Is.False);
|
||||||
|
Assert.That(attSo.IsTemporary, Is.False);
|
||||||
|
|
||||||
|
// Check appearance status
|
||||||
|
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||||
|
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||||
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Check events
|
||||||
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test wearing an attachment from inventory, as opposed to explicit choosing the rez point
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestWearAttachmentFromInventory()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
Scene scene = CreateTestScene();
|
||||||
|
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||||
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||||
|
|
||||||
|
InventoryItemBase attItem1 = CreateAttachmentItem(scene, ua1.PrincipalID, "att1", 0x10, 0x20);
|
||||||
|
InventoryItemBase attItem2 = CreateAttachmentItem(scene, ua1.PrincipalID, "att2", 0x11, 0x21);
|
||||||
|
|
||||||
|
{
|
||||||
|
m_numberOfAttachEventsFired = 0;
|
||||||
|
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem1.ID, (uint)AttachmentPoint.Default);
|
||||||
|
|
||||||
|
// default attachment point is currently the left hand.
|
||||||
|
Assert.That(sp.HasAttachments(), Is.True);
|
||||||
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
|
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||||
|
SceneObjectGroup attSo = attachments[0];
|
||||||
|
Assert.That(attSo.Name, Is.EqualTo(attItem1.Name));
|
||||||
|
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(attSo.IsAttachment);
|
||||||
|
|
||||||
|
// Check appearance status
|
||||||
|
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||||
|
Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Check events
|
||||||
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test wearing a second attachment at the same position
|
||||||
|
// Until multiple attachments at one point is implemented, this will remove the first attachment
|
||||||
|
// This test relies on both attachments having the same default attachment point (in this case LeftHand
|
||||||
|
// since none other has been set).
|
||||||
|
{
|
||||||
|
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem2.ID, (uint)AttachmentPoint.Default);
|
||||||
|
|
||||||
|
// default attachment point is currently the left hand.
|
||||||
|
Assert.That(sp.HasAttachments(), Is.True);
|
||||||
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
|
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||||
|
SceneObjectGroup attSo = attachments[0];
|
||||||
|
Assert.That(attSo.Name, Is.EqualTo(attItem2.Name));
|
||||||
|
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(attSo.IsAttachment);
|
||||||
|
|
||||||
|
// Check appearance status
|
||||||
|
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||||
|
Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Check events
|
||||||
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test wearing an already attached attachment
|
||||||
|
{
|
||||||
|
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem2.ID, (uint)AttachmentPoint.Default);
|
||||||
|
|
||||||
|
// default attachment point is currently the left hand.
|
||||||
|
Assert.That(sp.HasAttachments(), Is.True);
|
||||||
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
|
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||||
|
SceneObjectGroup attSo = attachments[0];
|
||||||
|
Assert.That(attSo.Name, Is.EqualTo(attItem2.Name));
|
||||||
|
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(attSo.IsAttachment);
|
||||||
|
|
||||||
|
// Check appearance status
|
||||||
|
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||||
|
Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||||
|
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Check events
|
||||||
|
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test specific conditions associated with rezzing a scripted attachment from inventory.
|
/// Test specific conditions associated with rezzing a scripted attachment from inventory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
Loading…
Reference in New Issue