Updated services to allow external applications like web interfaces to
authenticate against the services. This paves the way for such apps to directly talk to services.trunk
parent
fe21189aa4
commit
858b0a2efd
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@ -98,16 +98,70 @@ namespace OpenSim.Services.AuthenticationService
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m_Database.Initialise(connString);
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m_Database.Initialise(connString);
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}
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}
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public UUID AuthenticateKey(UUID principalID, string key)
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{
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bool writeAgentData = false;
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UserAgentData agent = m_Database.GetAgentByUUID(principalID);
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if (agent == null)
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{
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agent = new UserAgentData();
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agent.ProfileID = principalID;
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agent.SessionID = UUID.Random();
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agent.SecureSessionID = UUID.Random();
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agent.AgentIP = "127.0.0.1";
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agent.AgentPort = 0;
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agent.AgentOnline = false;
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writeAgentData = true;
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}
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if (!m_PerformAuthentication)
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{
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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if (!VerifyKey(principalID, key))
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return UUID.Zero;
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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/// <summary>
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/// <summary>
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/// This implementation only authenticates users.
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/// This implementation only authenticates users.
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/// </summary>
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/// </summary>
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/// <param name="principalID"></param>
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/// <param name="principalID"></param>
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/// <param name="password"></param>
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/// <param name="password"></param>
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/// <returns></returns>
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/// <returns></returns>
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public bool Authenticate(UUID principalID, string password)
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public UUID AuthenticatePassword(UUID principalID, string password)
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{
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{
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bool writeAgentData = false;
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UserAgentData agent = m_Database.GetAgentByUUID(principalID);
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if (agent == null)
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{
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agent = new UserAgentData();
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agent.ProfileID = principalID;
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agent.SessionID = UUID.Random();
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agent.SecureSessionID = UUID.Random();
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agent.AgentIP = "127.0.0.1";
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agent.AgentPort = 0;
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agent.AgentOnline = false;
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writeAgentData = true;
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}
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if (!m_PerformAuthentication)
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if (!m_PerformAuthentication)
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return true;
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{
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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UserProfileData profile = m_Database.GetUserByUUID(principalID);
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UserProfileData profile = m_Database.GetUserByUUID(principalID);
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bool passwordSuccess = false;
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bool passwordSuccess = false;
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@ -128,7 +182,13 @@ namespace OpenSim.Services.AuthenticationService
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passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
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|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
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return passwordSuccess;
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if (!passwordSuccess)
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return UUID.Zero;
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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}
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/// <summary>
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/// <summary>
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@ -203,10 +263,17 @@ namespace OpenSim.Services.AuthenticationService
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}
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}
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}
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}
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public UUID AllocateUserSession(UUID userID)
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public UUID CreateUserSession(UUID userID, UUID oldSessionID)
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{
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{
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// Not implemented yet
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UserAgentData agent = m_Database.GetAgentByUUID(userID);
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if (agent == null)
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return UUID.Zero;
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return UUID.Zero;
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agent.SessionID = UUID.Random();
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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}
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public bool VerifyUserSession(UUID userID, UUID sessionID)
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public bool VerifyUserSession(UUID userID, UUID sessionID)
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@ -225,9 +292,19 @@ namespace OpenSim.Services.AuthenticationService
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return false;
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return false;
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}
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}
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public void DestroyUserSession(UUID userID)
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public bool DestroyUserSession(UUID userID, UUID sessionID)
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{
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{
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// Not implemented yet
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if (!VerifyUserSession(userID, sessionID))
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return false;
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UserAgentData agent = m_Database.GetAgentByUUID(userID);
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if (agent == null)
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return false;
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agent.SessionID = UUID.Zero;
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m_Database.AddNewUserAgent(agent);
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return true;
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}
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}
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}
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}
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}
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}
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@ -133,15 +133,71 @@ namespace OpenSim.Services.Connectors
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return data;
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return data;
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}
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}
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public bool SetUserData(UserData data)
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public bool SetHomePosition(UserData data, UUID regionID, UUID regionSecret)
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{
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{
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string uri = m_ServerURI + "/user/";
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string uri = m_ServerURI + "/user/";
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bool result = false;
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bool result = false;
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UserDataMessage msg = new UserDataMessage();
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msg.Data = data;
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msg.RegionID = regionID;
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msg.RegionSecret = regionSecret;
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try
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try
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{
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{
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result = SynchronousRestObjectRequester.
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result = SynchronousRestObjectRequester.
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MakeRequest<UserData, bool>("POST", uri, data);
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MakeRequest<UserDataMessage, bool>("POST", uri, msg);
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[USER CONNECTOR]: Unable to send request to user server. Reason: {1}", e.Message);
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return false;
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}
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return result;
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}
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public bool SetUserData(UserData data, UUID principalID, UUID sessionID)
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{
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string uri = m_ServerURI + "/user/";
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bool result = false;
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UserDataMessage msg = new UserDataMessage();
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msg.Data = data;
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msg.PrincipalID = principalID;
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msg.SessionID = sessionID;
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try
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{
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result = SynchronousRestObjectRequester.
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MakeRequest<UserDataMessage, bool>("POST", uri, msg);
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[USER CONNECTOR]: Unable to send request to user server. Reason: {1}", e.Message);
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return false;
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}
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return result;
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}
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public bool CreateUserData(UserData data, UUID principalID, UUID sessionID)
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{
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string uri = m_ServerURI + "/newuser/";
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bool result = false;
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UserDataMessage msg = new UserDataMessage();
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msg.Data = data;
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msg.PrincipalID = principalID;
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msg.SessionID = sessionID;
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try
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{
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result = SynchronousRestObjectRequester.
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MakeRequest<UserDataMessage, bool>("POST", uri, msg);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -38,9 +38,9 @@ namespace OpenSim.Services.Interfaces
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//
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//
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public interface IAuthenticationService
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public interface IAuthenticationService
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{
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{
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// Check the pricipal's password
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//////////////////////////////////////////////////
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// Web login key portion
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//
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//
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bool Authenticate(UUID principalID, string password);
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// Get a service key given that principal's
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// Get a service key given that principal's
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// authentication token (master key).
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// authentication token (master key).
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@ -51,18 +51,44 @@ namespace OpenSim.Services.Interfaces
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//
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//
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bool VerifyKey(UUID principalID, string key);
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bool VerifyKey(UUID principalID, string key);
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// Create a new user session. If one exists, it is cleared
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//////////////////////////////////////////////////
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// Password auth portion
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//
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//
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UUID AllocateUserSession(UUID userID);
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// Here's how thos works, and why.
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//
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// The authentication methods will return the existing session,
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// or UUID.Zero if authentication failed. If there is no session,
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// they will create one.
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// The CreateUserSession method will unconditionally create a session
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// and invalidate the prior session.
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// Grid login uses this method to make sure that the session is
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// fresh and new. Other software, like management applications,
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// can obtain this existing session if they have a key or password
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// for that account, this allows external apps to obtain credentials
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// and use authenticating interface methods.
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//
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// Check the pricipal's password
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//
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UUID AuthenticatePassword(UUID principalID, string password);
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// Check the principal's key
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//
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UUID AuthenticateKey(UUID principalID, string password);
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// Create a new session, invalidating the old ones
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//
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UUID CreateUserSession(UUID principalID, UUID oldSessionID);
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// Verify that a user session ID is valid. A session ID is
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// Verify that a user session ID is valid. A session ID is
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// considered valid when a user has successfully authenticated
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// considered valid when a user has successfully authenticated
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// at least one time inside that session.
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// at least one time inside that session.
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//
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//
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bool VerifyUserSession(UUID principalID, UUID session);
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bool VerifyUserSession(UUID principalID, UUID sessionID);
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// Remove a user session identifier and deauthenticate the user
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// Deauthenticate user
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//
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//
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void DestroyUserSession(UUID principalID);
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bool DestroyUserSession(UUID principalID, UUID sessionID);
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}
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}
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}
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}
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@ -32,6 +32,24 @@ namespace OpenSim.Services.Interfaces
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{
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{
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public class UserData
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public class UserData
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{
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{
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public UserData()
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{
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}
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public UserData(UUID userID, UUID homeRegionID, float homePositionX,
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float homePositionY, float homePositionZ, float homeLookAtX,
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float homeLookAtY, float homeLookAtZ)
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{
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UserID = userID;
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HomeRegionID = homeRegionID;
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HomePositionX = homePositionX;
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HomePositionY = homePositionY;
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HomePositionZ = homePositionZ;
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HomeLookAtX = homeLookAtX;
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HomeLookAtY = homeLookAtY;
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HomeLookAtZ = homeLookAtZ;
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}
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public string FirstName;
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public string FirstName;
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public string LastName;
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public string LastName;
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public UUID UserID;
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public UUID UserID;
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public float HomeLookAtY;
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public float HomeLookAtY;
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public float HomeLookAtZ;
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public float HomeLookAtZ;
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// There are here because they
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// These are here because they
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// concern the account rather than
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// concern the account rather than
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// the profile. They just happen to
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// the profile. They just happen to
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// be used in the Linden profile as well
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// be used in the Linden profile as well
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public int UserFlags;
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public int UserFlags;
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public string AccountType;
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public string AccountType;
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// This is only used internally. It needs to be set
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};
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// to the secret of the sending region when updating
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// user data.
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public class UserDataMessage
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{
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public UserData Data;
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// Set to the region's ID and secret when updating home location
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//
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//
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public UUID RegionID;
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public UUID RegionSecret;
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public UUID RegionSecret;
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// Set to the auth info of the user requesting creation/update
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//
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public UUID PrincipalID;
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public UUID SessionID;
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};
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};
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public interface IUserDataService
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public interface IUserDataService
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// This will set only the home region portion of the data!
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// This will set only the home region portion of the data!
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// Can't be used to set god level, flags, type or change the name!
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// Can't be used to set god level, flags, type or change the name!
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//
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//
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bool SetUserData(UserData data);
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bool SetHomePosition(UserData data, UUID RegionID, UUID RegionSecret);
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// Update all updatable fields
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//
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bool SetUserData(UserData data, UUID PrincipalID, UUID SessionID);
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// Returns the list of avatars that matches both the search
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// Returns the list of avatars that matches both the search
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// criterion and the scope ID passed
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// criterion and the scope ID passed
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//
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//
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List<UserData> GetAvatarPickerData(UUID scopeID, string query);
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List<UserData> GetAvatarPickerData(UUID scopeID, string query);
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// Creates a user data record
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bool CreateUserData(UserData data, UUID PrincipalID, UUID SessionID);
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}
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}
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}
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}
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return null;
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return null;
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}
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}
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public bool SetUserData(UserData data)
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public bool SetHomePosition(UserData data, UUID regionID, UUID regionSecret)
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{
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return false;
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}
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public bool SetUserData(UserData data, UUID principalID, UUID sessionID)
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{
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return false;
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}
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public bool CreateUserData(UserData data, UUID principalID, UUID sessionID)
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{
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{
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return false;
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return false;
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}
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}
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