Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
859e3252be
|
@ -48,6 +48,9 @@ namespace OpenSim.Framework.RegionLoader.Web
|
|||
|
||||
public RegionInfo[] LoadRegions()
|
||||
{
|
||||
int tries = 3;
|
||||
int wait = 2000;
|
||||
|
||||
if (m_configSource == null)
|
||||
{
|
||||
m_log.Error("[WEBLOADER]: Unable to load configuration source!");
|
||||
|
@ -63,6 +66,8 @@ namespace OpenSim.Framework.RegionLoader.Web
|
|||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (tries > 0)
|
||||
{
|
||||
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
|
||||
webRequest.Timeout = 30000; //30 Second Timeout
|
||||
|
@ -92,8 +97,18 @@ namespace OpenSim.Framework.RegionLoader.Web
|
|||
new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
|
||||
}
|
||||
|
||||
if (i > 0)
|
||||
return regionInfos;
|
||||
}
|
||||
|
||||
m_log.Debug("[WEBLOADER]: Request yielded no regions.");
|
||||
tries--;
|
||||
if (tries > 0)
|
||||
{
|
||||
m_log.Debug("[WEBLOADER]: Retrying");
|
||||
System.Threading.Thread.Sleep(wait);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -529,7 +529,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
// find small items.
|
||||
//
|
||||
if (!attachment)
|
||||
{
|
||||
group.RootPart.CreateSelected = true;
|
||||
foreach (SceneObjectPart child in group.Children.Values)
|
||||
child.CreateSelected = true;
|
||||
}
|
||||
|
||||
if (!m_Scene.Permissions.CanRezObject(
|
||||
group.Children.Count, remoteClient.AgentId, pos)
|
||||
|
|
|
@ -935,6 +935,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
if (part != null && group != null)
|
||||
{
|
||||
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
|
||||
if (item == null)
|
||||
return;
|
||||
|
@ -1074,9 +1077,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
// Only owner can copy
|
||||
if (remoteClient.AgentId != taskItem.OwnerID)
|
||||
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
{
|
||||
// If the item to be moved is no copy, we need to be able to
|
||||
// edit the prim.
|
||||
if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the item is copiable, then we just need to have perms
|
||||
// on it. The delete check is a pure rights check
|
||||
if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
}
|
||||
|
||||
MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
|
||||
}
|
||||
|
@ -1359,16 +1374,45 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
}
|
||||
if (part.Inventory.UpdateInventoryItem(itemInfo))
|
||||
{
|
||||
|
||||
if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||
remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
|
||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
else
|
||||
remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||
}
|
||||
|
||||
// Check if we're allowed to mess with permissions
|
||||
if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
|
||||
{
|
||||
if (remoteClient.AgentId != part.OwnerID) // Not owner
|
||||
{
|
||||
// Friends and group members can't change any perms
|
||||
itemInfo.BasePermissions = currentItem.BasePermissions;
|
||||
itemInfo.EveryonePermissions = currentItem.EveryonePermissions;
|
||||
itemInfo.GroupPermissions = currentItem.GroupPermissions;
|
||||
itemInfo.NextPermissions = currentItem.NextPermissions;
|
||||
itemInfo.CurrentPermissions = currentItem.CurrentPermissions;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Owner can't change base, and can change other
|
||||
// only up to base
|
||||
// Base ALWAYS has move
|
||||
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
||||
itemInfo.BasePermissions = currentItem.BasePermissions;
|
||||
itemInfo.EveryonePermissions &= currentItem.BasePermissions;
|
||||
itemInfo.GroupPermissions &= currentItem.BasePermissions;
|
||||
itemInfo.CurrentPermissions &= currentItem.BasePermissions;
|
||||
itemInfo.NextPermissions &= currentItem.BasePermissions;
|
||||
// Next ALWAYS has move
|
||||
itemInfo.NextPermissions |= (uint)PermissionMask.Move;
|
||||
}
|
||||
|
||||
}
|
||||
if (part.Inventory.UpdateInventoryItem(itemInfo))
|
||||
{
|
||||
part.GetProperties(remoteClient);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4156,6 +4156,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// objects
|
||||
if ((_nextOwnerMask & (uint)PermissionMask.Copy) == 0)
|
||||
_nextOwnerMask |= (uint)PermissionMask.Transfer;
|
||||
|
||||
_nextOwnerMask |= (uint)PermissionMask.Move;
|
||||
|
||||
break;
|
||||
}
|
||||
SendFullUpdateToAllClients();
|
||||
|
|
|
@ -762,12 +762,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else if ((InventoryType)item.Type == InventoryType.Notecard)
|
||||
{
|
||||
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Notecard saved", false);
|
||||
}
|
||||
}
|
||||
|
||||
m_items[item.ItemID] = item;
|
||||
|
|
|
@ -1735,6 +1735,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (m_isphysical)
|
||||
{
|
||||
disableBodySoft();
|
||||
|
||||
if (Body != IntPtr.Zero)
|
||||
{
|
||||
d.BodySetLinearVel(Body, 0f, 0f, 0f);
|
||||
d.BodySetForce(Body, 0, 0, 0);
|
||||
enableBodySoft();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1756,6 +1763,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
/* Uhhh - stop the motion if the object is _selected_!!
|
||||
if (m_isphysical)
|
||||
{
|
||||
if (Body != IntPtr.Zero)
|
||||
|
@ -1765,6 +1773,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
enableBodySoft();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
resetCollisionAccounting();
|
||||
|
|
|
@ -4177,7 +4177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
byte[] bucket = new byte[17];
|
||||
bucket[0] = (byte)assetType;
|
||||
byte[] objBytes = objId.GetBytes();
|
||||
byte[] objBytes = agentItem.ID.GetBytes();
|
||||
Array.Copy(objBytes, 0, bucket, 1, 16);
|
||||
|
||||
Console.WriteLine("Giving inventory");
|
||||
|
|
Loading…
Reference in New Issue