Note to self: VisualSVN not fully compatible with OpenSim prebuild :)

0.6.0-stable
Tedd Hansen 2008-09-12 18:46:52 +00:00
parent d312f10420
commit 85a0e03984
16 changed files with 0 additions and 1501 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using log4net.Config;
namespace OpenSim.Grid.ScriptServer
{
internal class OpenScript_Main
{
public static ScriptServerMain SE;
private static void Main(string[] args)
{
XmlConfigurator.Configure();
AppDomain.CurrentDomain.UnhandledException +=
new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
// Application is starting
SE = new ScriptServerMain();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine(String.Empty);
Console.WriteLine("APPLICATION EXCEPTION DETECTED");
Console.WriteLine(String.Empty);
Console.WriteLine("Application is terminating: " + e.IsTerminating.ToString());
//Console.WriteLine("Exception:");
//Console.WriteLine(e.ExceptionObject.ToString());
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Grid.ScriptServer
{
public class FakeScene: Scene
{
public FakeScene(RegionInfo regInfo, AgentCircuitManager authen,
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool sendTasksToChild, IConfigSource config)
: base(
regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer,
moduleLoader, dumpAssetsToFile, physicalPrim, sendTasksToChild, config, "")
{
}
// What does a scene have to do? :P
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Grid.ScriptServer")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Grid.ScriptServer")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("b6861b87-5203-4040-b756-fd4774932f82")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer
{
public class RemotingObject : MarshalByRefObject, ScriptServerInterfaces.ServerRemotingObject
{
// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ServerRemotingObject.Events()
{
return ScriptServerMain.Engine.EventManager();
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
namespace OpenSim.Grid.ScriptServer
{
class RemotingServer
{
TcpChannel channel;
public RemotingServer(int port, string instanceName)
{
// Create an instance of a channel
channel = new TcpChannel(port);
ChannelServices.RegisterChannel(channel, true);
// Register as an available service with the name HelloWorld
RemotingConfiguration.RegisterWellKnownServiceType(
typeof(RemotingObject),
instanceName,
WellKnownObjectMode.Singleton);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Grid.ScriptServer.ScriptServer.Region
{
public abstract class RegionBase
{
// These are events that the region needs to have
// TEMP: Using System.Delegate -- needs replacing with a real delegate
public delegate void DefaultDelegate();
public event DefaultDelegate onScriptRez;
public event DefaultDelegate onstate_entry;
public event DefaultDelegate onstate_exit;
public event DefaultDelegate ontouch_start;
public event DefaultDelegate ontouch;
public event DefaultDelegate ontouch_end;
public event DefaultDelegate oncollision_start;
public event DefaultDelegate oncollision;
public event DefaultDelegate oncollision_end;
public event DefaultDelegate onland_collision_start;
public event DefaultDelegate onland_collision;
public event DefaultDelegate onland_collision_end;
public event DefaultDelegate ontimer;
public event DefaultDelegate onlisten;
public event DefaultDelegate onon_rez;
public event DefaultDelegate onsensor;
public event DefaultDelegate onno_sensor;
public event DefaultDelegate oncontrol;
public event DefaultDelegate onmoney;
public event DefaultDelegate onemail;
public event DefaultDelegate onat_target;
public event DefaultDelegate onnot_at_target;
public event DefaultDelegate onat_rot_target;
public event DefaultDelegate onnot_at_rot_target;
public event DefaultDelegate onrun_time_permissions;
public event DefaultDelegate onchanged;
public event DefaultDelegate onattach;
public event DefaultDelegate ondataserver;
public event DefaultDelegate onlink_message;
public event DefaultDelegate onmoving_start;
public event DefaultDelegate onmoving_end;
public event DefaultDelegate onobject_rez;
public event DefaultDelegate onremote_data;
public event DefaultDelegate onhttp_response;
public void ScriptRez()
{
onScriptRez();
}
public void state_entry()
{
onstate_entry();
}
public void state_exit()
{
onstate_exit();
}
public void touch_start()
{
ontouch_start();
}
public void touch()
{
ontouch();
}
public void touch_end()
{
ontouch_end();
}
public void collision_start()
{
oncollision_start();
}
public void collision()
{
oncollision();
}
public void collision_end()
{
oncollision_end();
}
public void land_collision_start()
{
onland_collision_start();
}
public void land_collision()
{
onland_collision();
}
public void land_collision_end()
{
onland_collision_end();
}
public void timer()
{
ontimer();
}
public void listen()
{
onlisten();
}
public void on_rez()
{
onon_rez();
}
public void sensor()
{
onsensor();
}
public void no_sensor()
{
onno_sensor();
}
public void control()
{
oncontrol();
}
public void money()
{
onmoney();
}
public void email()
{
onemail();
}
public void at_target()
{
onat_target();
}
public void not_at_target()
{
onnot_at_target();
}
public void at_rot_target()
{
onat_rot_target();
}
public void not_at_rot_target()
{
onnot_at_rot_target();
}
public void run_time_permissions()
{
onrun_time_permissions();
}
public void changed()
{
onchanged();
}
public void attach()
{
onattach();
}
public void dataserver()
{
ondataserver();
}
public void link_message()
{
onlink_message();
}
public void moving_start()
{
onmoving_start();
}
public void moving_end()
{
onmoving_end();
}
public void object_rez()
{
onobject_rez();
}
public void remote_data()
{
onremote_data();
}
public void http_response()
{
onhttp_response();
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Grid.ScriptServer.ScriptServer.Region
{
public class RegionConnectionManager : RegionBase
{
// private ScriptServerMain m_ScriptServerMain;
// private object m_Connection;
public RegionConnectionManager(ScriptServerMain scm, object Connection)
{
// m_ScriptServerMain = scm;
// m_Connection = Connection;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Grid.ScriptServer.ScriptServer.Region;
namespace OpenSim.Grid.ScriptServer.ScriptServer
{
internal class RegionCommManager
{
private Thread listenThread;
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
private ScriptServerMain m_ScriptServerMain;
public RegionCommManager(ScriptServerMain scm)
{
m_ScriptServerMain = scm;
}
~RegionCommManager()
{
Stop();
}
/// <summary>
/// Starts listening for region requests
/// </summary>
public void Start()
{
// Start listener
Stop();
listenThread = new Thread(ListenThreadLoop);
listenThread.Name = "ListenThread";
listenThread.IsBackground = true;
listenThread.Start();
ThreadTracker.Add(listenThread);
}
/// <summary>
/// Stops listening for region requests
/// </summary>
public void Stop()
{
// Stop listener, clean up
if (listenThread != null)
{
try
{
if (listenThread.IsAlive)
listenThread.Abort();
listenThread.Join(1000); // Wait 1 second for thread to shut down
}
catch
{
}
listenThread = null;
}
}
private void ListenThreadLoop()
{
// * Listen for requests from regions
// * When a request is received:
// - Authenticate region
// - Authenticate user
// - Have correct scriptengine load script
// ~ ask scriptengines if they will accept script?
// - Add script to shared communication channel towards that region
// TODO: FAKING A CONNECTION
Regions.Add(new RegionConnectionManager(m_ScriptServerMain, null));
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using log4net;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer.ScriptServer
{
internal class ScriptEngineLoader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ScriptServerInterfaces.ScriptEngine LoadScriptEngine(string EngineName)
{
ScriptServerInterfaces.ScriptEngine ret = null;
try
{
ret =
LoadAndInitAssembly(
Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
}
catch (Exception e)
{
m_log.Error("[ScriptEngine]: " +
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
e.StackTrace.ToString());
}
return ret;
}
/// <summary>
/// Does actual loading and initialization of script Assembly
/// </summary>
/// <returns></returns>
private ScriptServerInterfaces.ScriptEngine LoadAndInitAssembly(string FileName, string NameSpace)
{
//Common.SendToDebug("Loading ScriptEngine Assembly " + FileName);
// Load .Net Assembly (.dll)
// Initialize and return it
// TODO: Add error handling
Assembly a;
//try
//{
// Load to default appdomain (temporary)
a = Assembly.LoadFrom(FileName);
// Load to specified appdomain
// TODO: Insert security
//a = FreeAppDomain.Load(FileName);
//}
//catch (Exception e)
//{
// m_log.Error("[ScriptEngine]: Error loading assembly \String.Empty + FileName + "\": " + e.ToString());
//}
//Console.WriteLine("Loading: " + FileName);
//foreach (Type _t in a.GetTypes())
//{
// Console.WriteLine("Type: " + _t.ToString());
//}
Type t;
//try
//{
t = a.GetType(NameSpace, true);
//}
//catch (Exception e)
//{
// m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
//}
ScriptServerInterfaces.ScriptEngine ret;
//try
//{
ret = (ScriptServerInterfaces.ScriptEngine)Activator.CreateInstance(t);
//}
//catch (Exception e)
//{
// m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
//}
return ret;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer.ScriptServer
{
internal class ScriptEngineManager
{
private ScriptEngineLoader ScriptEngineLoader;
private List<ScriptServerInterfaces.ScriptEngine> scriptEngines = new List<ScriptServerInterfaces.ScriptEngine>();
// private ScriptServerMain m_ScriptServerMain;
// Initialize
public ScriptEngineManager(ScriptServerMain scm)
{
// m_ScriptServerMain = scm;
ScriptEngineLoader = new ScriptEngineLoader();
}
~ScriptEngineManager()
{
}
public ScriptServerInterfaces.ScriptEngine LoadEngine(string engineName)
{
// Load and add to list of ScriptEngines
ScriptServerInterfaces.ScriptEngine sei = ScriptEngineLoader.LoadScriptEngine(engineName);
if (sei != null)
{
scriptEngines.Add(sei);
}
return sei;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using OpenMetaverse;
using log4net;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Grid.ScriptServer.ScriptServer;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer
{
public class ScriptServerMain : BaseOpenSimServer, conscmd_callback
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//
// Root object. Creates objects used.
//
private int listenPort = 8010;
// TEMP
public static ScriptServerInterfaces.ScriptEngine Engine;
//public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false);
// Objects we use
internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
internal ScriptEngineManager ScriptEngines; // Loads scriptengines
//internal RemotingServer m_RemotingServer;
internal TCPServer m_TCPServer;
internal TRPC_Remote RPC;
public ScriptServerMain()
{
m_console = CreateConsole();
// Set up script engine mananger
ScriptEngines = new ScriptEngineManager(this);
// Load DotNetEngine
Engine = ScriptEngines.LoadEngine("DotNetEngine");
Engine.InitializeEngine(null, null, false, Engine.GetScriptManager());
// Set up server
//m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
m_TCPServer = new TCPServer(listenPort);
RPC = new TRPC_Remote(m_TCPServer);
RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
m_TCPServer.StartListen();
Console.ReadLine();
}
private static void RPC_ReceiveCommand(int ID, string Command, object[] p)
{
m_log.Info("[SERVER]: Received command: '" + Command + "'");
if (p != null)
{
for (int i = 0; i < p.Length; i++)
{
m_log.Info("[SERVER]: Param " + i + ": " + p[i]);
}
}
if (Command == "OnRezScript")
{
Engine.EventManager().OnRezScript((uint)p[0], new UUID((string)p[1]), (string)p[2], 0, false);
}
}
protected ConsoleBase CreateConsole()
{
return new ConsoleBase("Script", this);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Original code: Tedd Hansen */
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
public static class Common
{
public static bool debug = true;
public static ScriptEngine mySE;
// This class just contains some static log stuff used for debugging.
//public delegate void SendToDebugEventDelegate(string Message);
//public delegate void SendToLogEventDelegate(string Message);
//static public event SendToDebugEventDelegate SendToDebugEvent;
//static public event SendToLogEventDelegate SendToLogEvent;
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.Log.Info("[ScriptEngine]: Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.Log.Info("[ScriptEngine]: LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Original code: Tedd Hansen */
using System;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.TRPC;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// Handles events from OpenSim. Uses RemoteServer to send commands.
/// </summary>
[Serializable]
internal class EventManager
{
// TODO: unused: System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject>();
TCPClient m_TCPClient;
TRPC_Remote RPC;
int myScriptServerID;
string remoteHost = "127.0.0.1";
int remotePort = 8010;
private ScriptEngine myScriptEngine;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
m_TCPClient = new TCPClient();
RPC = new TRPC_Remote(m_TCPClient);
RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort);
myScriptEngine.Log.Info("[RemoteEngine]: Hooking up to server events");
//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
//myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
}
void RPC_ReceiveCommand(int ID, string Command, params object[] p)
{
myScriptEngine.Log.Info("[REMOTESERVER]: Received command: '" + Command + "'");
if (p != null)
{
for (int i = 0; i < p.Length; i++)
{
myScriptEngine.Log.Info("[REMOTESERVER]: Param " + i + ": " + p[i].ToString());
}
}
}
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez)
{
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
myScriptEngine.Log.Info("[RemoteEngine]: Creating new script (with connection)");
// Temp for now: We have one connection only - this is hardcoded in myScriptServerID
RPC.SendCommand(myScriptServerID, "OnRezScript", localID, itemID.ToString(), script);
//ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
//remoteScript.Add(localID, obj);
//remoteScript[localID].Events().OnRezScript(localID, itemID, script);
}
public void touch_start(uint localID, Vector3 offsetPos, IClientAPI remoteClient)
{
//remoteScript[localID].Events.touch_start(localID, offsetPos, remoteClient);
RPC.SendCommand(myScriptServerID, "touch_start", offsetPos, "How to transfer IClientAPI?");
}
// PLACEHOLDERS -- CODE WILL CHANGE!
//public void OnRemoveScript(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.OnRemoveScript(localID, itemID);
//}
//public void state_exit(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.state_exit(localID, itemID);
//}
//public void touch(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.touch(localID, itemID);
//}
//public void touch_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.touch_end(localID, itemID);
//}
//public void collision_start(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.collision_start(localID, itemID);
//}
//public void collision(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.collision(localID, itemID);
//}
//public void collision_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.collision_end(localID, itemID);
//}
//public void land_collision_start(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.land_collision_start(localID, itemID);
//}
//public void land_collision(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.land_collision(localID, itemID);
//}
//public void land_collision_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.land_collision_end(localID, itemID);
//}
//public void timer(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.timer(localID, itemID);
//}
//public void listen(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.listen(localID, itemID);
//}
//public void on_rez(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.on_rez(localID, itemID);
//}
//public void sensor(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.sensor(localID, itemID);
//}
//public void no_sensor(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.no_sensor(localID, itemID);
//}
//public void control(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.control(localID, itemID);
//}
//public void money(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.money(localID, itemID);
//}
//public void email(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.email(localID, itemID);
//}
//public void at_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.at_target(localID, itemID);
//}
//public void not_at_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.not_at_target(localID, itemID);
//}
//public void at_rot_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.at_rot_target(localID, itemID);
//}
//public void not_at_rot_target(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.not_at_rot_target(localID, itemID);
//}
//public void run_time_permissions(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.run_time_permissions(localID, itemID);
//}
//public void changed(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.changed(localID, itemID);
//}
//public void attach(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.attach(localID, itemID);
//}
//public void dataserver(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.dataserver(localID, itemID);
//}
//public void link_message(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.link_message(localID, itemID);
//}
//public void moving_start(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.moving_start(localID, itemID);
//}
//public void moving_end(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.moving_end(localID, itemID);
//}
//public void object_rez(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.object_rez(localID, itemID);
//}
//public void remote_data(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.remote_data(localID, itemID);
//}
//public void http_response(uint localID, UUID itemID)
//{
// remoteScript[localID].Events.http_response(localID, itemID);
//}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net.Sockets;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
class RemoteServer
{
// Handles connections to servers
// Create and returns server object
public RemoteServer()
{
TcpChannel chan = new TcpChannel();
ChannelServices.RegisterChannel(chan, true);
}
/// <summary>
/// Create a channel for communicating w/ the remote object
/// Notice no port is specified on the client
/// </summary>
public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
{
ScriptServerInterfaces.ServerRemotingObject obj = null;
try
{
// Create an instance of the remote object
obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
typeof(ScriptServerInterfaces.ServerRemotingObject),
"tcp://" + hostname + ":" + port + "/DotNetEngine");
if (obj == null)
{
Console.WriteLine("Error: unable to locate server");
}
}
catch (SocketException)
{
Console.WriteLine("Error: unable to connect to server");
}
catch (RemotingException)
{
Console.WriteLine("Error: unable to connect to server");
}
return obj;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// This is the root object for RemoteServer. Objects access each other trough this class.
/// </summary>
///
[Serializable]
public class ScriptEngine : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal RemoteServer m_RemoteServer; // Handles connections to remote servers
public ScriptEngine()
{
Common.mySE = this;
}
public ILog Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld)
{
World = Sceneworld;
m_log.Info("[ScriptEngine]: RemoteEngine (Remote Script Server) initializing");
// Create all objects we'll be using
m_EventManager = new EventManager(this);
m_RemoteServer = new RemoteServer();
m_RemoteServer.Connect("localhost", 1234);
}
public void Shutdown()
{
// We are shutting down
}
#region IRegionModule
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "RemoteServerScriptingModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}