Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
used, but made for a very mispleading read of the code in the callers.prebuild-update
parent
4cdda2cae9
commit
85a9c305a2
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@ -1747,7 +1747,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition))
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{
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SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
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SceneObjectGroup copy = original.Copy(true);
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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if (original.OwnerID != AgentID)
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@ -1472,7 +1472,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Storing {0}, {1} in {2}",
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Name, UUID, m_scene.RegionInfo.RegionName);
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SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
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SceneObjectGroup backup_group = Copy(false);
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backup_group.RootPart.Velocity = RootPart.Velocity;
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backup_group.RootPart.Acceleration = RootPart.Acceleration;
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backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
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@ -1528,7 +1528,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Duplicates this object, including operations such as physics set up and attaching to the backup event.
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/// </summary>
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/// <returns></returns>
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public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed)
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public SceneObjectGroup Copy(bool userExposed)
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{
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SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
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dupe.m_isBackedUp = false;
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@ -3581,7 +3581,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual ISceneObject CloneForNewScene()
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{
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SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false);
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SceneObjectGroup sog = Copy(false);
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sog.m_isDeleted = false;
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return sog;
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}
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@ -73,7 +73,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
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: base(Unchanged, false)
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{
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m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false);
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m_UnchangedEntity = Unchanged.Copy(false);
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}
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public ContentManagementEntity(string objectXML, Scene scene, bool physics)
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@ -80,7 +80,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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/// </summary>
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public MetaEntity(SceneObjectGroup orig, bool physics)
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{
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m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false);
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m_Entity = orig.Copy(false);
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Initialize(physics);
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}
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