Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never

used, but made for a very mispleading read of the code in the callers.
prebuild-update
Melanie Thielker 2010-06-28 01:48:24 +02:00 committed by Melanie
parent 4cdda2cae9
commit 85a9c305a2
4 changed files with 6 additions and 6 deletions

View File

@ -1747,7 +1747,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition))
{
SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
SceneObjectGroup copy = original.Copy(true);
copy.AbsolutePosition = copy.AbsolutePosition + offset;
if (original.OwnerID != AgentID)

View File

@ -1472,7 +1472,7 @@ namespace OpenSim.Region.Framework.Scenes
"[SCENE]: Storing {0}, {1} in {2}",
Name, UUID, m_scene.RegionInfo.RegionName);
SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
SceneObjectGroup backup_group = Copy(false);
backup_group.RootPart.Velocity = RootPart.Velocity;
backup_group.RootPart.Acceleration = RootPart.Acceleration;
backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
@ -1528,7 +1528,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Duplicates this object, including operations such as physics set up and attaching to the backup event.
/// </summary>
/// <returns></returns>
public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed)
public SceneObjectGroup Copy(bool userExposed)
{
SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
dupe.m_isBackedUp = false;
@ -3581,7 +3581,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual ISceneObject CloneForNewScene()
{
SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false);
SceneObjectGroup sog = Copy(false);
sog.m_isDeleted = false;
return sog;
}

View File

@ -73,7 +73,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
: base(Unchanged, false)
{
m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false);
m_UnchangedEntity = Unchanged.Copy(false);
}
public ContentManagementEntity(string objectXML, Scene scene, bool physics)

View File

@ -80,7 +80,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
/// </summary>
public MetaEntity(SceneObjectGroup orig, bool physics)
{
m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false);
m_Entity = orig.Copy(false);
Initialize(physics);
}