Complete removal of the now unused state queue
parent
451b6c0e82
commit
85aa1804df
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@ -47,9 +47,6 @@ namespace OpenSim.Framework
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Texture = 5,
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/// <summary>Non-texture assets</summary>
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Asset = 6,
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/// <summary>Avatar and primitive data</summary>
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/// <remarks>This is a sub-category of Task</remarks>
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State = 7,
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}
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[Flags]
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@ -61,6 +58,5 @@ namespace OpenSim.Framework
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Task = 1 << 3,
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Texture = 1 << 4,
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Asset = 1 << 5,
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State = 1 << 6,
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}
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}
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@ -1607,7 +1607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null)
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{
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OutPacket(kill, ThrottleOutPacketType.State);
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OutPacket(kill, ThrottleOutPacketType.Task);
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}
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else
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{
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@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public string GetStats()
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{
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return string.Format(
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"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
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"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
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Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
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PacketsReceived,
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PacketsSent,
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@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count,
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m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
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m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count);
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}
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public void SendPacketStats()
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@ -338,8 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
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int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// State is a subcategory of task that we allocate a percentage to
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int state = 0;
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// Make sure none of the throttles are set below our packet MTU,
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// otherwise a throttle could become permanently clogged
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@ -376,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
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bucket.RequestedDripRate = task;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
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bucket.RequestedDripRate = state;
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
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bucket.RequestedDripRate = texture;
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@ -709,9 +703,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Texture = 5,
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/// <summary>Non-texture assets</summary>
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Asset = 6,
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/// <summary>Avatar and primitive data</summary>
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/// <remarks>This is a sub-category of Task</remarks>
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State = 7,
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*/
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switch (category)
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@ -728,8 +719,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return ThrottleOutPacketTypeFlags.Texture;
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case ThrottleOutPacketType.Asset:
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return ThrottleOutPacketTypeFlags.Asset;
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case ThrottleOutPacketType.State:
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return ThrottleOutPacketTypeFlags.State;
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default:
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return 0;
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}
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