Complete removal of the now unused state queue

avinationmerge
Melanie 2013-01-16 16:45:18 +00:00
parent 451b6c0e82
commit 85aa1804df
3 changed files with 3 additions and 18 deletions

View File

@ -47,9 +47,6 @@ namespace OpenSim.Framework
Texture = 5, Texture = 5,
/// <summary>Non-texture assets</summary> /// <summary>Non-texture assets</summary>
Asset = 6, Asset = 6,
/// <summary>Avatar and primitive data</summary>
/// <remarks>This is a sub-category of Task</remarks>
State = 7,
} }
[Flags] [Flags]
@ -61,6 +58,5 @@ namespace OpenSim.Framework
Task = 1 << 3, Task = 1 << 3,
Texture = 1 << 4, Texture = 1 << 4,
Asset = 1 << 5, Asset = 1 << 5,
State = 1 << 6,
} }
} }

View File

@ -1607,7 +1607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null)
{ {
OutPacket(kill, ThrottleOutPacketType.State); OutPacket(kill, ThrottleOutPacketType.Task);
} }
else else
{ {

View File

@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats() public string GetStats()
{ {
return string.Format( return string.Format(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}", "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
Util.EnvironmentTickCountSubtract(TickLastPacketReceived), Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
PacketsReceived, PacketsReceived,
PacketsSent, PacketsSent,
@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count);
m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
} }
public void SendPacketStats() public void SendPacketStats()
@ -338,8 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// State is a subcategory of task that we allocate a percentage to
int state = 0;
// Make sure none of the throttles are set below our packet MTU, // Make sure none of the throttles are set below our packet MTU,
// otherwise a throttle could become permanently clogged // otherwise a throttle could become permanently clogged
@ -376,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
bucket.RequestedDripRate = task; bucket.RequestedDripRate = task;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
bucket.RequestedDripRate = state;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.RequestedDripRate = texture; bucket.RequestedDripRate = texture;
@ -709,9 +703,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Texture = 5, Texture = 5,
/// <summary>Non-texture assets</summary> /// <summary>Non-texture assets</summary>
Asset = 6, Asset = 6,
/// <summary>Avatar and primitive data</summary>
/// <remarks>This is a sub-category of Task</remarks>
State = 7,
*/ */
switch (category) switch (category)
@ -728,8 +719,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return ThrottleOutPacketTypeFlags.Texture; return ThrottleOutPacketTypeFlags.Texture;
case ThrottleOutPacketType.Asset: case ThrottleOutPacketType.Asset:
return ThrottleOutPacketTypeFlags.Asset; return ThrottleOutPacketTypeFlags.Asset;
case ThrottleOutPacketType.State:
return ThrottleOutPacketTypeFlags.State;
default: default:
return 0; return 0;
} }