Committing diva's LandSnapshot update patch. Also included is a small

fix for the LandManagementModule. I changed LandSnapshot to use
CachedUserInfo to take a load off the user server. Also, missing owner
profiles are legit, warning removed.
0.6.0-stable
Melanie Thielker 2008-10-10 20:23:49 +00:00
parent 0644977819
commit 85ae8e3e94
2 changed files with 125 additions and 121 deletions

View File

@ -37,6 +37,7 @@ using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Land;
using OpenSim.Region.Environment.Scenes;
using OpenMetaverse.Packets;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.DataSnapshot.Providers
{
@ -136,134 +137,135 @@ namespace OpenSim.Region.DataSnapshot.Providers
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.landData;
// if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
// {
// if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
// {
//TODO: make better method of marshalling data from LandData to XmlNode
XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
//TODO: make better method of marshalling data from LandData to XmlNode
XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
// Attributes of the parcel node
XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
scripts_attr.Value = GetScriptsPermissions(parcel);
XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
build_attr.Value = GetBuildPermissions(parcel);
XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
public_attr.Value = GetPublicPermissions(parcel);
// Check the category of the Parcel
XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
category_attr.Value = ((int)parcel.Category).ToString();
// Check if the parcel is for sale
XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
forsale_attr.Value = CheckForSale(parcel);
XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
sales_attr.Value = parcel.SalePrice.ToString();
XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory");
directory_attr.Value = GetShowInSearch(parcel);
//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
//entities_attr.Value = land.primsOverMe.Count.ToString();
xmlparcel.Attributes.Append(scripts_attr);
xmlparcel.Attributes.Append(build_attr);
xmlparcel.Attributes.Append(public_attr);
xmlparcel.Attributes.Append(category_attr);
xmlparcel.Attributes.Append(forsale_attr);
xmlparcel.Attributes.Append(sales_attr);
//xmlparcel.Attributes.Append(entities_attr);
// Attributes of the parcel node
XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
scripts_attr.Value = GetScriptsPermissions(parcel);
XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
build_attr.Value = GetBuildPermissions(parcel);
XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
public_attr.Value = GetPublicPermissions(parcel);
// Check the category of the Parcel
XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
category_attr.Value = ((int)parcel.Category).ToString();
// Check if the parcel is for sale
XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
forsale_attr.Value = CheckForSale(parcel);
XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
sales_attr.Value = parcel.SalePrice.ToString();
XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory");
directory_attr.Value = GetShowInSearch(parcel);
//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
//entities_attr.Value = land.primsOverMe.Count.ToString();
xmlparcel.Attributes.Append(directory_attr);
xmlparcel.Attributes.Append(scripts_attr);
xmlparcel.Attributes.Append(build_attr);
xmlparcel.Attributes.Append(public_attr);
xmlparcel.Attributes.Append(category_attr);
xmlparcel.Attributes.Append(forsale_attr);
xmlparcel.Attributes.Append(sales_attr);
//xmlparcel.Attributes.Append(entities_attr);
//name, description, area, and UUID
XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
name.InnerText = parcel.Name;
xmlparcel.AppendChild(name);
//name, description, area, and UUID
XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
name.InnerText = parcel.Name;
xmlparcel.AppendChild(name);
XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
desc.InnerText = parcel.Description;
xmlparcel.AppendChild(desc);
XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
desc.InnerText = parcel.Description;
xmlparcel.AppendChild(desc);
XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
uuid.InnerText = parcel.GlobalID.ToString();
xmlparcel.AppendChild(uuid);
XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
uuid.InnerText = parcel.GlobalID.ToString();
xmlparcel.AppendChild(uuid);
XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
area.InnerText = parcel.Area.ToString();
xmlparcel.AppendChild(area);
XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
area.InnerText = parcel.Area.ToString();
xmlparcel.AppendChild(area);
//default location
XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
Vector3 loc = parcel.UserLocation;
if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
xmlparcel.AppendChild(tpLocation);
//default location
XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
Vector3 loc = parcel.UserLocation;
if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
xmlparcel.AppendChild(tpLocation);
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
uint x = (uint)loc.X, y = (uint)loc.Y;
findPointInParcel(land, ref x, ref y); // find a suitable spot
infouuid.InnerText = Util.BuildFakeParcelID(
m_scene.RegionInfo.RegionHandle, x, y).ToString();
xmlparcel.AppendChild(infouuid);
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
uint x = (uint)loc.X, y = (uint)loc.Y;
findPointInParcel(land, ref x, ref y); // find a suitable spot
infouuid.InnerText = Util.BuildFakeParcelID(
m_scene.RegionInfo.RegionHandle, x, y).ToString();
xmlparcel.AppendChild(infouuid);
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
dwell.InnerText = "0";
xmlparcel.AppendChild(dwell);
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
dwell.InnerText = "0";
xmlparcel.AppendChild(dwell);
//TODO: figure how to figure out teleport system landData.landingType
//TODO: figure how to figure out teleport system landData.landingType
//land texture snapshot uuid
if (parcel.SnapshotID != UUID.Zero)
//land texture snapshot uuid
if (parcel.SnapshotID != UUID.Zero)
{
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
textureuuid.InnerText = parcel.SnapshotID.ToString();
xmlparcel.AppendChild(textureuuid);
}
//attached user and group
if (parcel.GroupID != UUID.Zero)
{
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
groupuuid.InnerText = parcel.GroupID.ToString();
groupblock.AppendChild(groupuuid);
//No name yet, there's no way to get a group name since they don't exist yet.
//TODO: When groups are supported, add the group handling code.
xmlparcel.AppendChild(groupblock);
}
if (!parcel.IsGroupOwned)
{
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
UUID userOwnerUUID = parcel.OwnerID;
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = userOwnerUUID.ToString();
userblock.AppendChild(useruuid);
try
{
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
textureuuid.InnerText = parcel.SnapshotID.ToString();
xmlparcel.AppendChild(textureuuid);
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userOwnerUUID);
username.InnerText = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
userblock.AppendChild(username);
}
catch (Exception)
{
//m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
}
//attached user and group
if (parcel.GroupID != UUID.Zero)
{
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
groupuuid.InnerText = parcel.GroupID.ToString();
groupblock.AppendChild(groupuuid);
xmlparcel.AppendChild(userblock);
}
//else
//{
// XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
// type.InnerText = "owner";
// groupblock.Attributes.Append(type);
//}
//No name yet, there's no way to get a group name since they don't exist yet.
//TODO: When groups are supported, add the group handling code.
xmlparcel.AppendChild(groupblock);
}
if (!parcel.IsGroupOwned)
{
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
UUID userOwnerUUID = parcel.OwnerID;
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = userOwnerUUID.ToString();
userblock.AppendChild(useruuid);
try
{
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(userOwnerUUID);
username.InnerText = userProfile.FirstName + " " + userProfile.SurName;
userblock.AppendChild(username);
}
catch (Exception)
{
m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
}
xmlparcel.AppendChild(userblock);
}
//else
//{
// XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
// type.InnerText = "owner";
// groupblock.Attributes.Append(type);
//}
parent.AppendChild(xmlparcel);
// }
parent.AppendChild(xmlparcel);
// }
}
//snap.AppendChild(parent);
}
@ -327,7 +329,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
private string CheckForSale(LandData parcel)
{
if (parcel.SalePrice > 0)
if ((parcel.Flags & (uint)Parcel.ParcelFlags.ForSale) == (uint)Parcel.ParcelFlags.ForSale)
return "true";
else
return "false";
@ -349,15 +351,15 @@ namespace OpenSim.Region.DataSnapshot.Providers
public void OnNewClient(IClientAPI client)
{
//Land hooks
client.OnParcelDivideRequest += delegate (int west, int south, int east, int north,
client.OnParcelDivideRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; };
client.OnParcelJoinRequest += delegate (int west, int south, int east, int north,
client.OnParcelJoinRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; };
client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id,
IClientAPI remote_client) { this.Stale = true; };
client.OnParcelBuy += delegate (UUID agentId, UUID groupId, bool final, bool groupOwned,
client.OnParcelBuy += delegate(UUID agentId, UUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
{ this.Stale = true; };
{ this.Stale = true; };
}
public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
@ -371,7 +373,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
}
#endregion
// this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
// another, smaller rectangular parcel). Both will have the same initial coordinates.
private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
@ -379,19 +381,19 @@ namespace OpenSim.Region.DataSnapshot.Providers
m_log.DebugFormat("[LAND] trying {0}, {1}", refX, refY);
// the point we started with already is in the parcel
if (land.containsPoint((int)refX, (int)refY)) return;
// ... otherwise, we have to search for a point within the parcel
uint startX = (uint)land.landData.AABBMin.X;
uint startY = (uint)land.landData.AABBMin.Y;
uint endX = (uint)land.landData.AABBMax.X;
uint endY = (uint)land.landData.AABBMax.Y;
// default: center of the parcel
refX = (startX + endX) / 2;
refY = (startY + endY) / 2;
// If the center point is within the parcel, take that one
if (land.containsPoint((int)refX, (int)refY)) return;
// otherwise, go the long way.
for (uint y = startY; y <= endY; ++y)
{
@ -409,3 +411,4 @@ namespace OpenSim.Region.DataSnapshot.Providers
}
}
}

View File

@ -144,6 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (landList.ContainsKey(local_id))
{
newData.LocalID = local_id;
landList[local_id].landData = newData.Copy();
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]);
}