Committing diva's LandSnapshot update patch. Also included is a small

fix for the LandManagementModule. I changed LandSnapshot to use
CachedUserInfo to take a load off the user server. Also, missing owner
profiles are legit, warning removed.
0.6.0-stable
Melanie Thielker 2008-10-10 20:23:49 +00:00
parent 0644977819
commit 85ae8e3e94
2 changed files with 125 additions and 121 deletions

View File

@ -37,6 +37,7 @@ using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Land; using OpenSim.Region.Environment.Modules.World.Land;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenMetaverse.Packets; using OpenMetaverse.Packets;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.DataSnapshot.Providers namespace OpenSim.Region.DataSnapshot.Providers
{ {
@ -136,134 +137,135 @@ namespace OpenSim.Region.DataSnapshot.Providers
LandObject land = (LandObject)parcel_interface; LandObject land = (LandObject)parcel_interface;
LandData parcel = land.landData; LandData parcel = land.landData;
// if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) // if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
// { // {
//TODO: make better method of marshalling data from LandData to XmlNode //TODO: make better method of marshalling data from LandData to XmlNode
XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", ""); XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
// Attributes of the parcel node // Attributes of the parcel node
XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts"); XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
scripts_attr.Value = GetScriptsPermissions(parcel); scripts_attr.Value = GetScriptsPermissions(parcel);
XmlAttribute build_attr = nodeFactory.CreateAttribute("build"); XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
build_attr.Value = GetBuildPermissions(parcel); build_attr.Value = GetBuildPermissions(parcel);
XmlAttribute public_attr = nodeFactory.CreateAttribute("public"); XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
public_attr.Value = GetPublicPermissions(parcel); public_attr.Value = GetPublicPermissions(parcel);
// Check the category of the Parcel // Check the category of the Parcel
XmlAttribute category_attr = nodeFactory.CreateAttribute("category"); XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
category_attr.Value = ((int)parcel.Category).ToString(); category_attr.Value = ((int)parcel.Category).ToString();
// Check if the parcel is for sale // Check if the parcel is for sale
XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale"); XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
forsale_attr.Value = CheckForSale(parcel); forsale_attr.Value = CheckForSale(parcel);
XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice"); XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
sales_attr.Value = parcel.SalePrice.ToString(); sales_attr.Value = parcel.SalePrice.ToString();
XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory"); XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory");
directory_attr.Value = GetShowInSearch(parcel); directory_attr.Value = GetShowInSearch(parcel);
//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities"); //XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
//entities_attr.Value = land.primsOverMe.Count.ToString(); //entities_attr.Value = land.primsOverMe.Count.ToString();
xmlparcel.Attributes.Append(scripts_attr); xmlparcel.Attributes.Append(directory_attr);
xmlparcel.Attributes.Append(build_attr); xmlparcel.Attributes.Append(scripts_attr);
xmlparcel.Attributes.Append(public_attr); xmlparcel.Attributes.Append(build_attr);
xmlparcel.Attributes.Append(category_attr); xmlparcel.Attributes.Append(public_attr);
xmlparcel.Attributes.Append(forsale_attr); xmlparcel.Attributes.Append(category_attr);
xmlparcel.Attributes.Append(sales_attr); xmlparcel.Attributes.Append(forsale_attr);
//xmlparcel.Attributes.Append(entities_attr); xmlparcel.Attributes.Append(sales_attr);
//xmlparcel.Attributes.Append(entities_attr);
//name, description, area, and UUID //name, description, area, and UUID
XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", ""); XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
name.InnerText = parcel.Name; name.InnerText = parcel.Name;
xmlparcel.AppendChild(name); xmlparcel.AppendChild(name);
XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", ""); XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
desc.InnerText = parcel.Description; desc.InnerText = parcel.Description;
xmlparcel.AppendChild(desc); xmlparcel.AppendChild(desc);
XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
uuid.InnerText = parcel.GlobalID.ToString(); uuid.InnerText = parcel.GlobalID.ToString();
xmlparcel.AppendChild(uuid); xmlparcel.AppendChild(uuid);
XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", ""); XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
area.InnerText = parcel.Area.ToString(); area.InnerText = parcel.Area.ToString();
xmlparcel.AppendChild(area); xmlparcel.AppendChild(area);
//default location //default location
XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", ""); XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
Vector3 loc = parcel.UserLocation; Vector3 loc = parcel.UserLocation;
if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2); loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString(); tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
xmlparcel.AppendChild(tpLocation); xmlparcel.AppendChild(tpLocation);
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", ""); XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
uint x = (uint)loc.X, y = (uint)loc.Y; uint x = (uint)loc.X, y = (uint)loc.Y;
findPointInParcel(land, ref x, ref y); // find a suitable spot findPointInParcel(land, ref x, ref y); // find a suitable spot
infouuid.InnerText = Util.BuildFakeParcelID( infouuid.InnerText = Util.BuildFakeParcelID(
m_scene.RegionInfo.RegionHandle, x, y).ToString(); m_scene.RegionInfo.RegionHandle, x, y).ToString();
xmlparcel.AppendChild(infouuid); xmlparcel.AppendChild(infouuid);
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", ""); XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
dwell.InnerText = "0"; dwell.InnerText = "0";
xmlparcel.AppendChild(dwell); xmlparcel.AppendChild(dwell);
//TODO: figure how to figure out teleport system landData.landingType //TODO: figure how to figure out teleport system landData.landingType
//land texture snapshot uuid //land texture snapshot uuid
if (parcel.SnapshotID != UUID.Zero) if (parcel.SnapshotID != UUID.Zero)
{
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
textureuuid.InnerText = parcel.SnapshotID.ToString();
xmlparcel.AppendChild(textureuuid);
}
//attached user and group
if (parcel.GroupID != UUID.Zero)
{
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
groupuuid.InnerText = parcel.GroupID.ToString();
groupblock.AppendChild(groupuuid);
//No name yet, there's no way to get a group name since they don't exist yet.
//TODO: When groups are supported, add the group handling code.
xmlparcel.AppendChild(groupblock);
}
if (!parcel.IsGroupOwned)
{
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
UUID userOwnerUUID = parcel.OwnerID;
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = userOwnerUUID.ToString();
userblock.AppendChild(useruuid);
try
{ {
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", ""); XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
textureuuid.InnerText = parcel.SnapshotID.ToString(); CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userOwnerUUID);
xmlparcel.AppendChild(textureuuid); username.InnerText = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
userblock.AppendChild(username);
}
catch (Exception)
{
//m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
} }
//attached user and group xmlparcel.AppendChild(userblock);
if (parcel.GroupID != UUID.Zero) }
{ //else
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", ""); //{
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", ""); // XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
groupuuid.InnerText = parcel.GroupID.ToString(); // type.InnerText = "owner";
groupblock.AppendChild(groupuuid); // groupblock.Attributes.Append(type);
//}
//No name yet, there's no way to get a group name since they don't exist yet. parent.AppendChild(xmlparcel);
//TODO: When groups are supported, add the group handling code. // }
xmlparcel.AppendChild(groupblock);
}
if (!parcel.IsGroupOwned)
{
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
UUID userOwnerUUID = parcel.OwnerID;
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = userOwnerUUID.ToString();
userblock.AppendChild(useruuid);
try
{
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(userOwnerUUID);
username.InnerText = userProfile.FirstName + " " + userProfile.SurName;
userblock.AppendChild(username);
}
catch (Exception)
{
m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
}
xmlparcel.AppendChild(userblock);
}
//else
//{
// XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
// type.InnerText = "owner";
// groupblock.Attributes.Append(type);
//}
parent.AppendChild(xmlparcel);
// }
} }
//snap.AppendChild(parent); //snap.AppendChild(parent);
} }
@ -327,7 +329,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
private string CheckForSale(LandData parcel) private string CheckForSale(LandData parcel)
{ {
if (parcel.SalePrice > 0) if ((parcel.Flags & (uint)Parcel.ParcelFlags.ForSale) == (uint)Parcel.ParcelFlags.ForSale)
return "true"; return "true";
else else
return "false"; return "false";
@ -349,15 +351,15 @@ namespace OpenSim.Region.DataSnapshot.Providers
public void OnNewClient(IClientAPI client) public void OnNewClient(IClientAPI client)
{ {
//Land hooks //Land hooks
client.OnParcelDivideRequest += delegate (int west, int south, int east, int north, client.OnParcelDivideRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; }; IClientAPI remote_client) { this.Stale = true; };
client.OnParcelJoinRequest += delegate (int west, int south, int east, int north, client.OnParcelJoinRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; }; IClientAPI remote_client) { this.Stale = true; };
client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id, client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id,
IClientAPI remote_client) { this.Stale = true; }; IClientAPI remote_client) { this.Stale = true; };
client.OnParcelBuy += delegate (UUID agentId, UUID groupId, bool final, bool groupOwned, client.OnParcelBuy += delegate(UUID agentId, UUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
{ this.Stale = true; }; { this.Stale = true; };
} }
public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client) public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
@ -371,7 +373,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
} }
#endregion #endregion
// this is needed for non-convex parcels (example: rectangular parcel, and in the exact center // this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
// another, smaller rectangular parcel). Both will have the same initial coordinates. // another, smaller rectangular parcel). Both will have the same initial coordinates.
private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY) private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
@ -379,19 +381,19 @@ namespace OpenSim.Region.DataSnapshot.Providers
m_log.DebugFormat("[LAND] trying {0}, {1}", refX, refY); m_log.DebugFormat("[LAND] trying {0}, {1}", refX, refY);
// the point we started with already is in the parcel // the point we started with already is in the parcel
if (land.containsPoint((int)refX, (int)refY)) return; if (land.containsPoint((int)refX, (int)refY)) return;
// ... otherwise, we have to search for a point within the parcel // ... otherwise, we have to search for a point within the parcel
uint startX = (uint)land.landData.AABBMin.X; uint startX = (uint)land.landData.AABBMin.X;
uint startY = (uint)land.landData.AABBMin.Y; uint startY = (uint)land.landData.AABBMin.Y;
uint endX = (uint)land.landData.AABBMax.X; uint endX = (uint)land.landData.AABBMax.X;
uint endY = (uint)land.landData.AABBMax.Y; uint endY = (uint)land.landData.AABBMax.Y;
// default: center of the parcel // default: center of the parcel
refX = (startX + endX) / 2; refX = (startX + endX) / 2;
refY = (startY + endY) / 2; refY = (startY + endY) / 2;
// If the center point is within the parcel, take that one // If the center point is within the parcel, take that one
if (land.containsPoint((int)refX, (int)refY)) return; if (land.containsPoint((int)refX, (int)refY)) return;
// otherwise, go the long way. // otherwise, go the long way.
for (uint y = startY; y <= endY; ++y) for (uint y = startY; y <= endY; ++y)
{ {
@ -409,3 +411,4 @@ namespace OpenSim.Region.DataSnapshot.Providers
} }
} }
} }

View File

@ -144,6 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{ {
if (landList.ContainsKey(local_id)) if (landList.ContainsKey(local_id))
{ {
newData.LocalID = local_id;
landList[local_id].landData = newData.Copy(); landList[local_id].landData = newData.Copy();
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]); m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]);
} }