Y(xmr)engine cosmetics...

httptests
UbitUmarov 2018-02-25 00:18:41 +00:00
parent 2f94fa4dc7
commit 85b973ce1d
19 changed files with 2048 additions and 3766 deletions

View File

@ -35,7 +35,6 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public class InternalFuncDict: VarDict
{
/**
* @brief build dictionary of internal functions from an interface.
* @param iface = interface with function definitions
@ -46,27 +45,20 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public InternalFuncDict(Type iface, bool inclSig)
: base(false)
{
/*
* Loop through list of all methods declared in the interface.
*/
// Loop through list of all methods declared in the interface.
System.Reflection.MethodInfo[] ifaceMethods = iface.GetMethods();
foreach(System.Reflection.MethodInfo ifaceMethod in ifaceMethods)
{
string key = ifaceMethod.Name;
/*
* Only do ones that begin with lower-case letters...
* as any others can't be referenced by scripts
*/
// Only do ones that begin with lower-case letters...
// as any others can't be referenced by scripts
if((key[0] < 'a') || (key[0] > 'z'))
continue;
try
{
/*
* Create a corresponding TokenDeclVar struct.
*/
// Create a corresponding TokenDeclVar struct.
System.Reflection.ParameterInfo[] parameters = ifaceMethod.GetParameters();
TokenArgDecl argDecl = new TokenArgDecl(null);
for(int i = 0; i < parameters.Length; i++)
@ -81,9 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
declFunc.retType = TokenType.FromSysType(null, ifaceMethod.ReturnType);
declFunc.argDecl = argDecl;
/*
* Add the TokenDeclVar struct to the dictionary.
*/
// Add the TokenDeclVar struct to the dictionary.
this.AddEntry(declFunc);
}
catch(Exception except)

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@ -511,20 +511,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
public override bool MoveNext()
{
/*
* First off, return any targets the instruction can come up with.
*/
// First off, return any targets the instruction can come up with.
if(realEnumerator.MoveNext())
{
nn = realEnumerator.Current;
return true;
}
/*
* Then if this instruction is in a try section, say this instruction
* can potentially branch to the beginning of the corresponding
* catch/finally.
*/
// Then if this instruction is in a try section, say this instruction
// can potentially branch to the beginning of the corresponding
// catch/finally.
if((index == 0) && (gn.tryBlock != null))
{
index++;
@ -532,9 +528,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return true;
}
/*
* That's all we can do.
*/
// That's all we can do.
nn = null;
return false;
}
@ -1875,9 +1869,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
public override bool MoveNext()
{
/*
* Return next from list of switch case labels.
*/
// Return next from list of switch case labels.
while(index < gn.myLabels.Length)
{
nn = gn.myLabels[index++].whereAmI;
@ -1885,9 +1877,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return true;
}
/*
* If all ran out, the switch instruction falls through.
*/
// If all ran out, the switch instruction falls through.
if(index == gn.myLabels.Length)
{
index++;
@ -1895,9 +1885,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return true;
}
/*
* Even ran out of that, say there's nothing more.
*/
// Even ran out of that, say there's nothing more.
nn = null;
return false;
}
@ -2527,10 +2515,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(curExcBlock != null)
throw new Exception("exception block still open");
/*
* If an instruction says it doesn't fall through, remove all instructions to
* the end of the block.
*/
// If an instruction says it doesn't fall through, remove all instructions to
// the end of the block.
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if(!gn.CanFallThrough())
@ -2547,12 +2533,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Scan for OpCodes.Leave instructions.
* For each found, its target for flow analysis purposes is the beginning of the corresponding
* finally block. And the end of the finally block gets a conditional branch target of the
* leave instruction's target. A leave instruction can unwind zero or more finally blocks.
*/
// Scan for OpCodes.Leave instructions.
// For each found, its target for flow analysis purposes is the beginning of the corresponding
// finally block. And the end of the finally block gets a conditional branch target of the
// leave instruction's target. A leave instruction can unwind zero or more finally blocks.
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if(gn is GraphNodeEmitLabelLeave)
@ -2562,12 +2546,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
GraphNodeBeginExceptionBlock leaveTargetsTryBlock = // try block directly enclosing leave target
(leaveTarget == null) ? null : leaveTarget.tryBlock; // ...it must not be unwound
/*
* Step through try { }s from the leave instruction towards its target looking for try { }s with finally { }s.
* The leave instruction unconditionally branches to the beginning of the innermost one found.
* The end of the last one found conditionally branches to the leave instruction's target.
* If none found, the leave is a simple unconditional branch to its target.
*/
// Step through try { }s from the leave instruction towards its target looking for try { }s with finally { }s.
// The leave instruction unconditionally branches to the beginning of the innermost one found.
// The end of the last one found conditionally branches to the leave instruction's target.
// If none found, the leave is a simple unconditional branch to its target.
GraphNodeBeginFinallyBlock innerFinallyBlock = null;
for(GraphNodeBeginExceptionBlock tryBlock = leaveInstr.tryBlock;
tryBlock != leaveTargetsTryBlock;
@ -2586,10 +2568,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* The end of the outermost finally being unwound can conditionally jump to the target of the leave instruction.
* In the case of no finallies being unwound, the leave is just a simple unconditional branch.
*/
// The end of the outermost finally being unwound can conditionally jump to the target of the leave instruction.
// In the case of no finallies being unwound, the leave is just a simple unconditional branch.
if(innerFinallyBlock == null)
{
leaveInstr.unwindTo = leaveTarget;
@ -2601,10 +2581,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* See which variables a particular block reads before writing.
* This just considers the block itself and nothing that it branches to or fallsthru to.
*/
// See which variables a particular block reads before writing.
// This just considers the block itself and nothing that it branches to or fallsthru to.
GraphNodeBlock currentBlock = null;
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
@ -2626,13 +2604,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* For every block we branch to, add that blocks readables to our list of readables,
* because we need to have those values valid on entry to our block. But if we write the
* variable before we can possibly branch to that block, then we don't need to have it valid
* on entry to our block. So basically it looks like the branch instruction is reading
* everything required by any blocks it can branch to.
*/
// For every block we branch to, add that blocks readables to our list of readables,
// because we need to have those values valid on entry to our block. But if we write the
// variable before we can possibly branch to that block, then we don't need to have it valid
// on entry to our block. So basically it looks like the branch instruction is reading
// everything required by any blocks it can branch to.
do
{
this.resolvedSomething = false;
@ -2640,17 +2616,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
this.ResolveBlock((GraphNodeBlock)firstLin);
} while(this.resolvedSomething);
/*
* Repeat the cutting loops as long as we keep finding stuff.
*/
// Repeat the cutting loops as long as we keep finding stuff.
bool didSomething;
do
{
didSomething = false;
/*
* Strip out ldc.i4.1/xor/ldc.i4.1/xor
*/
// Strip out ldc.i4.1/xor/ldc.i4.1/xor
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if(!(gn is GraphNodeEmit))
@ -2678,9 +2650,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
didSomething = true;
}
/*
* Replace c{cond}/ldc.i4.1/xor/br{false,true} -> c{cond}/br{true,false}
*/
// Replace c{cond}/ldc.i4.1/xor/br{false,true} -> c{cond}/br{true,false}
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if(!(gn is GraphNodeEmit))
@ -2711,9 +2681,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
didSomething = true;
}
/*
* Replace c{cond}/br{false,true} -> b{!,}{cond}
*/
// Replace c{cond}/br{false,true} -> b{!,}{cond}
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if(!(gn is GraphNodeEmit))
@ -2746,9 +2714,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
didSomething = true;
}
/*
* Replace ld{c.i4.0,null}/br{ne.un,eq} -> br{true,false}
*/
// Replace ld{c.i4.0,null}/br{ne.un,eq} -> br{true,false}
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if(!(gn is GraphNodeEmit))
@ -2767,17 +2733,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
didSomething = true;
}
/*
* Replace:
* ldloc v1
* stloc v2
* ld<anything> except ld<anything> v2
* ldloc v2
* ...v2 unreferenced hereafter
* With:
* ld<anything> except ld<anything> v2
* ldloc v1
*/
// Replace:
// ldloc v1
// stloc v2
// ld<anything> except ld<anything> v2
// ldloc v2
// ...v2 unreferenced hereafter
// With:
// ld<anything> except ld<anything> v2
// ldloc v1
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
@ -2833,11 +2797,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
didSomething = true;
}
/*
* Remove all the stloc/ldloc that are back-to-back without the local
* being needed afterwards. If it is needed afterwards, replace the
* stloc/ldloc with dup/stloc.
*/
// Remove all the stloc/ldloc that are back-to-back without the local
// being needed afterwards. If it is needed afterwards, replace the
// stloc/ldloc with dup/stloc.
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if((gn is GraphNodeEmitLocal) &&
@ -2871,10 +2833,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Remove all write-only local variables, ie, those with no ldloc[a] references.
* Replace any stloc instructions with pops.
*/
// Remove all write-only local variables, ie, those with no ldloc[a] references.
// Replace any stloc instructions with pops.
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
ScriptMyLocal rdlcl = gn.ReadsLocal();
@ -2900,9 +2860,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Remove any Ld<const>/Dup,Pop.
*/
// Remove any Ld<const>/Dup,Pop.
for(GraphNode gn = firstLin; gn != null; gn = gn.nextLin)
{
if((gn is GraphNodeEmit) &&
@ -2921,9 +2879,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
} while(didSomething);
/*
* Dump out the results.
*/
// Dump out the results.
if(DEBUG)
{
Console.WriteLine("");
@ -2982,55 +2938,39 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(currentBlock.hasBeenResolved == this.resolveSequence)
return;
/*
* So we don't recurse forever on a backward branch.
*/
// So we don't recurse forever on a backward branch.
currentBlock.hasBeenResolved = this.resolveSequence;
/*
* Assume we haven't written any locals yet.
*/
// Assume we haven't written any locals yet.
List<ScriptMyLocal> localsWrittenSoFar = new List<ScriptMyLocal>();
/*
* Scan through the instructions in this block.
*/
// Scan through the instructions in this block.
for(GraphNode gn = currentBlock; gn != null;)
{
/*
* See if the instruction writes a local we don't know about yet.
*/
// See if the instruction writes a local we don't know about yet.
ScriptMyLocal wrlcl = gn.WritesLocal();
if((wrlcl != null) && !localsWrittenSoFar.Contains(wrlcl))
{
localsWrittenSoFar.Add(wrlcl);
}
/*
* Scan through all the possible next instructions after this.
* Note that if we are in the first part of a try/catch/finally block,
* every instruction conditionally branches to the beginning of the
* second part (the catch/finally block).
*/
// Scan through all the possible next instructions after this.
// Note that if we are in the first part of a try/catch/finally block,
// every instruction conditionally branches to the beginning of the
// second part (the catch/finally block).
GraphNode nextFallthruNode = null;
foreach(GraphNode nn in gn.NextNodes)
{
if(nn is GraphNodeBlock)
{
/*
* Start of a block, go through all locals needed by that block on entry.
*/
// Start of a block, go through all locals needed by that block on entry.
GraphNodeBlock nextBlock = (GraphNodeBlock)nn;
ResolveBlock(nextBlock);
foreach(ScriptMyLocal readByNextBlock in nextBlock.localsReadBeforeWritten)
{
/*
* If this block hasn't written it by now and this block doesn't already
* require it on entry, say this block requires it on entry.
*/
// If this block hasn't written it by now and this block doesn't already
// require it on entry, say this block requires it on entry.
if(!localsWrittenSoFar.Contains(readByNextBlock) &&
!currentBlock.localsReadBeforeWritten.Contains(readByNextBlock))
{
@ -3041,19 +2981,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
else
{
/*
* Not start of a block, should be normal fallthru instruction.
*/
// Not start of a block, should be normal fallthru instruction.
if(nextFallthruNode != null)
throw new Exception("more than one fallthru from " + gn.ToString());
nextFallthruNode = nn;
}
}
/*
* Process next instruction if it isn't the start of a block.
*/
// Process next instruction if it isn't the start of a block.
if(nextFallthruNode == gn)
throw new Exception("can't fallthru to self");
gn = nextFallthruNode;

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@ -107,8 +107,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return (type.ToLSLWrapType() != null) ? type.ToLSLWrapType() : type.ToSysType();
}
// if a field of an XMRInstArrays array cannot be directly written,
// get the method that can write it
/*
* if a field of an XMRInstArrays array cannot be directly written,
* get the method that can write it
*/
private static MethodInfo ArrVarPopMeth(FieldInfo fi)
{
if(fi.Name == "iarLists")
@ -120,7 +122,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return null;
}
// emit code to push value onto stack
/*
* emit code to push value onto stack
*/
public void PushVal(ScriptCodeGen scg, Token errorAt, TokenType stackType)
{
this.PushVal(scg, errorAt, stackType, false);
@ -133,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public abstract void PushVal(ScriptCodeGen scg, Token errorAt);
public abstract void PushRef(ScriptCodeGen scg, Token errorAt);
// emit code to pop value from stack
/*
* emit code to pop value from stack
*/
public void PopPost(ScriptCodeGen scg, Token errorAt, TokenType stackType)
{
TypeCast.CastTopOfStack(scg, errorAt, stackType, this.type, false);
@ -141,11 +147,18 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
public virtual void PopPre(ScriptCodeGen scg, Token errorAt)
{
} // call this before pushing value to be popped
}
/*
* call this before pushing value to be popped
*/
public abstract void PopPost(ScriptCodeGen scg, Token errorAt); // call this after pushing value to be popped
// return true: doing a PushVal() does not involve CheckRun()
// false: otherwise
/*
* return true: doing a PushVal() does not involve CheckRun()
* false: otherwise
*/
public virtual bool IsReadTrivial(ScriptCodeGen scg, Token readAt)
{
return true;
@ -173,12 +186,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return ((TokenTypeSDTypeDelegate)type).decl.GetArgSig();
}
// These are used only if type is a delegate too
// - but it is a real delegate pointer in a global or local variable or a field, etc
// ie, PushVal() pushes a delegate pointer
// - so we must have CallPre() push the delegate pointer as a 'this' for this.Invoke(...)
// - and CallPost() call the delegate's Invoke() method
// - we assume the target function is non-trivial so we always use a call label
/*
* These are used only if type is a delegate too
* - but it is a real delegate pointer in a global or local variable or a field, etc
* - ie, PushVal() pushes a delegate pointer
* - so we must have CallPre() push the delegate pointer as a 'this' for this.Invoke(...)
* - and CallPost() call the delegate's Invoke() method
* - we assume the target function is non-trivial so we always use a call label
*/
public virtual void CallPre(ScriptCodeGen scg, Token errorAt) // call this before pushing arguments
{
new ScriptCodeGen.CallLabel(scg, errorAt);

View File

@ -64,9 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
Dictionary<string, ScriptConst> sc = new Dictionary<string, ScriptConst>();
/*
* For every event code, define XMREVENTCODE_<eventname> and XMREVENTMASKn_<eventname> symbols.
*/
// For every event code, define XMREVENTCODE_<eventname> and XMREVENTMASKn_<eventname> symbols.
for(int i = 0; i < 64; i++)
{
try
@ -87,9 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
catch { }
}
/*
* Also get all the constants from XMRInstAbstract and ScriptBaseClass etc as well.
*/
// Also get all the constants from XMRInstAbstract and ScriptBaseClass etc as well.
for(Type t = typeof(XMRInstAbstract); t != typeof(object); t = t.BaseType)
{
AddInterfaceConstants(sc, t.GetFields());
@ -132,10 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
Type fieldType = constField.FieldType;
CompValu cv;
/*
* The location of a simple number is the number itself.
* Access to the value gets compiled as an ldc instruction.
*/
// The location of a simple number is the number itself.
// Access to the value gets compiled as an ldc instruction.
if(fieldType == typeof(double))
{
cv = new CompValuFloat(new TokenTypeFloat(null),
@ -152,10 +146,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
((LSL_Integer)constField.GetValue(null)).value);
}
/*
* The location of a string is the string itself.
* Access to the value gets compiled as an ldstr instruction.
*/
// The location of a string is the string itself.
// Access to the value gets compiled as an ldstr instruction.
else if(fieldType == typeof(string))
{
cv = new CompValuString(new TokenTypeStr(null),
@ -167,18 +159,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
(string)(LSL_String)constField.GetValue(null));
}
/*
* The location of everything else (objects) is the static field in the interface definition.
* Access to the value gets compiled as an ldsfld instruction.
*/
// The location of everything else (objects) is the static field in the interface definition.
// Access to the value gets compiled as an ldsfld instruction.
else
{
cv = new CompValuSField(TokenType.FromSysType(null, fieldType), constField);
}
/*
* Add to dictionary.
*/
// Add to dictionary.
new ScriptConst(sc, constField.Name, cv);
}
}

View File

@ -87,9 +87,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public ScriptObjCode(BinaryReader objFileReader, TextWriter asmFileWriter, TextWriter srcFileWriter)
{
/*
* Check version number to make sure we know how to process file contents.
*/
// Check version number to make sure we know how to process file contents.
char[] ocm = objFileReader.ReadChars(ScriptCodeGen.OBJECT_CODE_MAGIC.Length);
if(new String(ocm) != ScriptCodeGen.OBJECT_CODE_MAGIC)
throw new Exception("not an XMR object file (bad magic)");
@ -206,14 +204,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public void EndMethod(DynamicMethod method, Dictionary<int, ScriptSrcLoc> srcLocs)
{
/*
* Save method object code pointer.
*/
// Save method object code pointer.
dynamicMethods.Add(method.Name, method);
/*
* Build and sort iloffset -> source code location array.
*/
// Build and sort iloffset -> source code location array.
int n = srcLocs.Count;
KeyValuePair<int, ScriptSrcLoc>[] srcLocArray = new KeyValuePair<int, ScriptSrcLoc>[n];
n = 0;
@ -221,9 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
srcLocArray[n++] = kvp;
Array.Sort(srcLocArray, endMethodWrapper);
/*
* Save sorted array.
*/
// Save sorted array.
scriptSrcLocss.Add(method.Name, srcLocArray);
}

View File

@ -121,9 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
this.argTypes = argTypes;
this.objFileWriter = objFileWriter;
/*
* Build list that translates system-defined types to script defined types.
*/
// Build list that translates system-defined types to script defined types.
foreach(TokenDeclSDType sdt in tokenScript.sdSrcTypesValues)
{
Type sys = sdt.GetSysType();
@ -131,11 +129,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
sdTypesRev[sys] = sdt.longName.val;
}
/*
* This tells the reader to call 'new DynamicMethod()' to create
* the function header. Then any forward reference calls to this
* method will have a MethodInfo struct to call.
*/
// This tells the reader to call 'new DynamicMethod()' to create
// the function header. Then any forward reference calls to this
// method will have a MethodInfo struct to call.
objFileWriter.Write((byte)ScriptObjWriterCode.DclMethod);
objFileWriter.Write(methName);
objFileWriter.Write(GetStrFromType(retType));
@ -154,10 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public void BegMethod()
{
/*
* This tells the reader to call methodInfo.GetILGenerator()
* so it can start writing CIL code for the method.
*/
// This tells the reader to call methodInfo.GetILGenerator()
// so it can start writing CIL code for the method.
objFileWriter.Write((byte)ScriptObjWriterCode.BegMethod);
objFileWriter.Write(methName);
}
@ -167,11 +161,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public void EndMethod()
{
/*
* This tells the reader that all code for the method has
* been written and so it will typically call CreateDelegate()
* to finalize the method and create an entrypoint.
*/
// This tells the reader that all code for the method has
// been written and so it will typically call CreateDelegate()
// to finalize the method and create an entrypoint.
objFileWriter.Write((byte)ScriptObjWriterCode.EndMethod);
objFileWriter = null;
@ -404,36 +396,24 @@ namespace OpenSim.Region.ScriptEngine.Yengine
while(true)
{
/*
* Get IL instruction offset at beginning of instruction.
*/
// Get IL instruction offset at beginning of instruction.
offset = 0;
if((ilGen != null) && (monoGetCurrentOffset != null))
{
offset = (int)monoGetCurrentOffset.Invoke(null, ilGenArg);
}
/*
* Read and decode next internal format code from input file (.xmrobj file).
*/
// Read and decode next internal format code from input file (.xmrobj file).
ScriptObjWriterCode code = (ScriptObjWriterCode)objReader.ReadByte();
switch(code)
{
/*
* Reached end-of-file so we are all done.
*/
// Reached end-of-file so we are all done.
case ScriptObjWriterCode.TheEnd:
{
return;
}
/*
* Beginning of method's contents.
* Method must have already been declared via DclMethod
* so all we need is its name to retrieve from methods[].
*/
// Beginning of method's contents.
// Method must have already been declared via DclMethod
// so all we need is its name to retrieve from methods[].
case ScriptObjWriterCode.BegMethod:
{
string methName = objReader.ReadString();
@ -453,11 +433,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* End of method's contents (ie, an OpCodes.Ret was probably just output).
* Call the callback to tell it the method is complete, and it can do whatever
* it wants with the method.
*/
// End of method's contents (ie, an OpCodes.Ret was probably just output).
// Call the callback to tell it the method is complete, and it can do whatever
// it wants with the method.
case ScriptObjWriterCode.EndMethod:
{
ilGen = null;
@ -469,9 +447,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Declare a label for branching to.
*/
// Declare a label for branching to.
case ScriptObjWriterCode.DclLabel:
{
int number = objReader.ReadInt32();
@ -484,9 +460,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Declare a local variable to store into.
*/
// Declare a local variable to store into.
case ScriptObjWriterCode.DclLocal:
{
int number = objReader.ReadInt32();
@ -501,11 +475,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Declare a method that will subsequently be defined.
* We create the DynamicMethod object at this point in case there
* are forward references from other method bodies.
*/
// Declare a method that will subsequently be defined.
// We create the DynamicMethod object at this point in case there
// are forward references from other method bodies.
case ScriptObjWriterCode.DclMethod:
{
string methName = objReader.ReadString();
@ -525,9 +497,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Mark a previously declared label at this spot.
*/
// Mark a previously declared label at this spot.
case ScriptObjWriterCode.MarkLabel:
{
int number = objReader.ReadInt32();
@ -539,9 +509,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Try/Catch blocks.
*/
// Try/Catch blocks.
case ScriptObjWriterCode.BegExcBlk:
{
ilGen.BeginExceptionBlock();
@ -575,9 +543,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with no operand.
*/
// Emit an opcode with no operand.
case ScriptObjWriterCode.EmitNull:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -590,9 +556,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a FieldInfo operand.
*/
// Emit an opcode with a FieldInfo operand.
case ScriptObjWriterCode.EmitField:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -608,9 +572,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a LocalBuilder operand.
*/
// Emit an opcode with a LocalBuilder operand.
case ScriptObjWriterCode.EmitLocal:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -623,9 +585,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a Type operand.
*/
// Emit an opcode with a Type operand.
case ScriptObjWriterCode.EmitType:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -640,9 +600,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a Label operand.
*/
// Emit an opcode with a Label operand.
case ScriptObjWriterCode.EmitLabel:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -656,9 +614,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a Label array operand.
*/
// Emit an opcode with a Label array operand.
case ScriptObjWriterCode.EmitLabels:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -679,9 +635,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a MethodInfo operand (such as a call) of an external function.
*/
// Emit an opcode with a MethodInfo operand (such as a call) of an external function.
case ScriptObjWriterCode.EmitMethodExt:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -703,10 +657,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a MethodInfo operand of an internal function
* (previously declared via DclMethod).
*/
// Emit an opcode with a MethodInfo operand of an internal function
// (previously declared via DclMethod).
case ScriptObjWriterCode.EmitMethodInt:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -721,9 +673,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a ConstructorInfo operand.
*/
// Emit an opcode with a ConstructorInfo operand.
case ScriptObjWriterCode.EmitCtor:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -744,9 +694,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Emit an opcode with a constant operand of various types.
*/
// Emit an opcode with a constant operand of various types.
case ScriptObjWriterCode.EmitDouble:
{
OpCode opCode = ReadOpCode(objReader, ref srcFile, ref srcLine, ref srcPosn);
@ -826,9 +774,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
}
/*
* Who knows what?
*/
// Who knows what?
default:
throw new Exception("bad ScriptObjWriterCode " + ((byte)code).ToString());
}

File diff suppressed because it is too large Load Diff

View File

@ -219,9 +219,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
sourceHash = null;
/*
* Now do the tokenization.
*/
// Now do the tokenization.
TokenBegin tokenBegin = new TokenBegin(emsg, "", 0, 0);
tokenBegin.cameFrom = cameFrom;
tokenBegin.saveSource = saveSource;
@ -384,17 +382,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(c == '\n')
{
/*
* Increment source line number and set char index of beg of next line.
*/
// Increment source line number and set char index of beg of next line.
lineNo++;
bolIdx = i + 1;
/*
* Check for '#' lineno filename newline
* lineno is line number of next line in file
* If found, save values and remove tokens from stream
*/
// Check for '#' lineno filename newline
// lineno is line number of next line in file
// If found, save values and remove tokens from stream
if((lastToken is TokenStr) &&
(lastToken.prevToken is TokenInt) &&
(lastToken.prevToken.prevToken is TokenKwHash))
@ -407,15 +401,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
continue;
}
/*
* Skip over whitespace.
*/
// Skip over whitespace.
if(c <= ' ')
continue;
/*
* Skip over comments.
*/
// Skip over comments.
if((i + 2 <= source.Length) && source.Substring(i, 2).Equals("//"))
{
while((i < source.Length) && (source[i] != '\n'))
@ -440,9 +430,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
continue;
}
/*
* Check for numbers.
*/
// Check for numbers.
if((c >= '0') && (c <= '9'))
{
int j = TryParseFloat(i);
@ -459,9 +447,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
continue;
}
/*
* Check for quoted strings.
*/
// Check for quoted strings.
if(c == '"')
{
StringBuilder sb = new StringBuilder();
@ -509,9 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
continue;
}
/*
* Check for quoted characters.
*/
// Check for quoted characters.
if(c == '\'')
{
char cb = (char)0;
@ -560,9 +544,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
continue;
}
/*
* Check for keywords/names.
*/
// Check for keywords/names.
if((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c == '_') || (c == '$' && options.dollarsigns))
{
int j;
@ -629,9 +611,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
continue;
}
/*
* Check for option enables.
*/
// Check for option enables.
if((c == ';') && (lastToken is TokenName) &&
(lastToken.prevToken is TokenName) &&
(strcasecmp(((TokenName)lastToken.prevToken).val, "yoption") == 0))
@ -669,9 +649,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
continue;
}
/*
* Lastly, check for delimeters.
*/
// Lastly, check for delimeters.
{
int j;
int len = 0;
@ -692,9 +670,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Don't know what it is!
*/
// Don't know what it is!
TokenError(i, "unknown character '" + c + "'");
}
}

View File

@ -177,11 +177,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public static bool IsAssignableFrom(TokenType dstType, TokenType srcType)
{
/*
* Do a 'dry run' of the casting operation, discarding any emits and not printing any errors.
* But if the casting tries to print error(s), return false.
* Otherwise assume the cast is allowed and return true.
*/
// Do a 'dry run' of the casting operation, discarding any emits and not printing any errors.
// But if the casting tries to print error(s), return false.
// Otherwise assume the cast is allowed and return true.
SCGIAF scg = new SCGIAF();
scg.ok = true;
scg._ilGen = migiaf;
@ -305,9 +303,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
string oldString = oldType.ToString();
string newString = newType.ToString();
/*
* 'key' -> 'bool' is the only time we care about key being different than string.
*/
// 'key' -> 'bool' is the only time we care about key being different than string.
if((oldString == "key") && (newString == "bool"))
{
LSLUnwrap(scg, errorAt, oldType);
@ -316,18 +312,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Treat key and string as same type for all other type casts.
*/
// Treat key and string as same type for all other type casts.
if(oldString == "key")
oldString = "string";
if(newString == "key")
newString = "string";
/*
* If the types are the same, there is no conceptual casting needed.
* However, there may be wraping/unwraping to/from the LSL wrappers.
*/
// If the types are the same, there is no conceptual casting needed.
// However, there may be wraping/unwraping to/from the LSL wrappers.
if(oldString == newString)
{
if(oldType.ToLSLWrapType() != newType.ToLSLWrapType())
@ -338,9 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Script-defined classes can be cast up and down the tree.
*/
// Script-defined classes can be cast up and down the tree.
if((oldType is TokenTypeSDTypeClass) && (newType is TokenTypeSDTypeClass))
{
TokenDeclSDTypeClass oldSDTC = ((TokenTypeSDTypeClass)oldType).decl;
@ -369,11 +359,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
goto illcast;
}
/*
* One script-defined interface type cannot be cast to another script-defined interface type,
* unless the old interface declares that it implements the new interface. That proves that
* the underlying object, no matter what type, implements the new interface.
*/
// One script-defined interface type cannot be cast to another script-defined interface type,
// unless the old interface declares that it implements the new interface. That proves that
// the underlying object, no matter what type, implements the new interface.
if((oldType is TokenTypeSDTypeInterface) && (newType is TokenTypeSDTypeInterface))
{
TokenDeclSDTypeInterface oldDecl = ((TokenTypeSDTypeInterface)oldType).decl;
@ -385,11 +373,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* A script-defined class type can be implicitly cast to a script-defined interface type that it
* implements. The result is an array of delegates that give the class's implementation of the
* various methods defined by the interface.
*/
// A script-defined class type can be implicitly cast to a script-defined interface type that it
// implements. The result is an array of delegates that give the class's implementation of the
// various methods defined by the interface.
if((oldType is TokenTypeSDTypeClass) && (newType is TokenTypeSDTypeInterface))
{
TokenDeclSDTypeClass oldSDTC = ((TokenTypeSDTypeClass)oldType).decl;
@ -402,13 +388,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* A script-defined interface type can be explicitly cast to a script-defined class type by
* extracting the Target property from element 0 of the delegate array that is the interface
* object and making sure it casts to the correct script-defined class type.
*
* But then only if the class type implements the interface type.
*/
// A script-defined interface type can be explicitly cast to a script-defined class type by
// extracting the Target property from element 0 of the delegate array that is the interface
// object and making sure it casts to the correct script-defined class type.
//
// But then only if the class type implements the interface type.
if((oldType is TokenTypeSDTypeInterface) && (newType is TokenTypeSDTypeClass))
{
TokenTypeSDTypeInterface oldSDTI = (TokenTypeSDTypeInterface)oldType;
@ -423,17 +407,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* A script-defined interface type can be implicitly cast to object.
*/
// A script-defined interface type can be implicitly cast to object.
if((oldType is TokenTypeSDTypeInterface) && (newType is TokenTypeObject))
{
return;
}
/*
* An object can be explicitly cast to a script-defined interface.
*/
// An object can be explicitly cast to a script-defined interface.
if((oldType is TokenTypeObject) && (newType is TokenTypeSDTypeInterface))
{
ExplCheck(scg, errorAt, explicitAllowed, oldString, newString);
@ -442,18 +422,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Cast to void is always allowed, such as discarding value from 'i++' or function return value.
*/
// Cast to void is always allowed, such as discarding value from 'i++' or function return value.
if(newType is TokenTypeVoid)
{
scg.ilGen.Emit(errorAt, OpCodes.Pop);
return;
}
/*
* Cast from undef to object or script-defined type is always allowed.
*/
// Cast from undef to object or script-defined type is always allowed.
if((oldType is TokenTypeUndef) &&
((newType is TokenTypeObject) ||
(newType is TokenTypeSDTypeClass) ||
@ -462,19 +438,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Script-defined classes can be implicitly cast to objects.
*/
// Script-defined classes can be implicitly cast to objects.
if((oldType is TokenTypeSDTypeClass) && (newType is TokenTypeObject))
{
return;
}
/*
* Script-defined classes can be explicitly cast from objects and other script-defined classes.
* Note that we must manually check that it is the correct SDTypeClass however because as far as
* mono is concerned, all SDTypeClass's are the same.
*/
// Script-defined classes can be explicitly cast from objects and other script-defined classes.
// Note that we must manually check that it is the correct SDTypeClass however because as far as
// mono is concerned, all SDTypeClass's are the same.
if((oldType is TokenTypeObject) && (newType is TokenTypeSDTypeClass))
{
ExplCheck(scg, errorAt, explicitAllowed, oldString, newString);
@ -483,9 +455,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Delegates can be implicitly cast to/from objects.
*/
// Delegates can be implicitly cast to/from objects.
if((oldType is TokenTypeSDTypeDelegate) && (newType is TokenTypeObject))
{
return;
@ -496,9 +466,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Some actual conversion is needed, see if it is in table of legal casts.
*/
// Some actual conversion is needed, see if it is in table of legal casts.
string key = oldString + " " + newString;
if(!legalTypeCasts.TryGetValue(key, out castDelegate))
{
@ -508,11 +476,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
ExplCheck(scg, errorAt, explicitAllowed, oldString, newString);
}
/*
* Ok, output cast. But make sure it is in native form without any LSL wrapping
* before passing to our casting routine. Then if caller is expecting an LSL-
* wrapped value on the stack upon return, wrap it up after our casting.
*/
// Ok, output cast. But make sure it is in native form without any LSL wrapping
// before passing to our casting routine. Then if caller is expecting an LSL-
// wrapped value on the stack upon return, wrap it up after our casting.
LSLUnwrap(scg, errorAt, oldType);
castDelegate(scg, errorAt);
LSLWrap(scg, errorAt, newType);

View File

@ -130,9 +130,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
throw new Exception("var dict is frozen");
}
/*
* Make sure we have a sub-dictionary based on the bare name (ie, no signature)
*/
// Make sure we have a sub-dictionary based on the bare name (ie, no signature)
Dictionary<ArgTypes, TDVEntry> typedic;
if(!master.TryGetValue(var.name.val, out typedic))
{
@ -140,19 +138,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
master.Add(var.name.val, typedic);
}
/*
* See if there is an entry in the sub-dictionary that matches the argument signature.
* Note that fields have null argument lists.
* Methods always have a non-null argument list, even if only 0 entries long.
*/
// See if there is an entry in the sub-dictionary that matches the argument signature.
// Note that fields have null argument lists.
// Methods always have a non-null argument list, even if only 0 entries long.
ArgTypes types;
types.argTypes = (var.argDecl == null) ? null : KeyTypesToStringTypes(var.argDecl.types);
if(typedic.ContainsKey(types))
return false;
/*
* It is unique, add to its name-specific sub-dictionary.
*/
// It is unique, add to its name-specific sub-dictionary.
TDVEntry entry;
entry.count = ++count;
entry.var = var;
@ -175,28 +169,21 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public VarDict FreezeLocals()
{
/*
* If not local var frame, return original frame as is.
* This will allow forward references as the future additions
* will be seen by lookups done in this dictionary.
*/
// If not local var frame, return original frame as is.
// This will allow forward references as the future additions
// will be seen by lookups done in this dictionary.
if(!locals)
return this;
/*
* If local var frame, return a copy frozen at this point.
* This disallows forward referenes as those future additions
* will not be seen by lookups done in the frozen dictionary.
*/
// If local var frame, return a copy frozen at this point.
// This disallows forward referenes as those future additions
// will not be seen by lookups done in the frozen dictionary.
if((frozenLocals == null) || (frozenLocals.count != this.count))
{
/*
* Make a copy of the current var dictionary frame.
* We copy a reference to the dictionary, and though it may
* contain additions made after this point, those additions
* will have a count .gt. frozen count and will be ignored.
*/
// Make a copy of the current var dictionary frame.
// We copy a reference to the dictionary, and though it may
// contain additions made after this point, those additions
// will have a count .gt. frozen count and will be ignored.
frozenLocals = new VarDict(true);
frozenLocals.outerVarDict = this.outerVarDict;
@ -205,11 +192,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
frozenLocals.count = this.count;
frozenLocals.frozenLocals = frozenLocals;
/*
* Mark it as being frozen.
* - assert fail if any attempt is made to add to it
* - ignore any additions to the dictionary with greater count
*/
// Mark it as being frozen.
// - assert fail if any attempt is made to add to it
// - ignore any additions to the dictionary with greater count
frozenLocals.isFrozen = true;
}
return frozenLocals;
@ -257,46 +242,34 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public TokenDeclVar FindExact(string name, TokenType[] argTypes)
{
/*
* Look for list of stuff that matches the given name.
*/
// Look for list of stuff that matches the given name.
Dictionary<ArgTypes, TDVEntry> typedic;
if(!master.TryGetValue(name, out typedic))
return null;
/*
* Loop through all fields/methods declared by that name, regardless of arg signature.
*/
// Loop through all fields/methods declared by that name, regardless of arg signature.
foreach(TDVEntry entry in typedic.Values)
{
if(entry.count > this.count)
continue;
TokenDeclVar var = entry.var;
/*
* Get argument types of declaration.
* fields are always null
* methods are always non-null, though may be zero-length
*/
// Get argument types of declaration.
// fields are always null
// methods are always non-null, though may be zero-length
TokenType[] declArgs = (var.argDecl == null) ? null : var.argDecl.types;
/*
* Convert any key args to string args.
*/
// Convert any key args to string args.
declArgs = KeyTypesToStringTypes(declArgs);
/*
* If both are null, they are signature-less (ie, both are fields), and so match.
*/
// If both are null, they are signature-less (ie, both are fields), and so match.
if((declArgs == null) && (argTypes == null))
return var;
/*
* If calling a delegate, it is a match, regardless of delegate arg types.
* If it turns out the arg types do not match, the compiler will give an error
* trying to cast the arguments to the delegate arg types.
* We don't allow overloading same field name with different delegate types.
*/
// If calling a delegate, it is a match, regardless of delegate arg types.
// If it turns out the arg types do not match, the compiler will give an error
// trying to cast the arguments to the delegate arg types.
// We don't allow overloading same field name with different delegate types.
if((declArgs == null) && (argTypes != null))
{
TokenType fieldType = var.type;
@ -304,15 +277,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return var;
}
/*
* If not both null, no match, keep looking.
*/
// If not both null, no match, keep looking.
if((declArgs == null) || (argTypes == null))
continue;
/*
* Both not null, match argument types to make sure we have correct overload.
*/
// Both not null, match argument types to make sure we have correct overload.
int i = declArgs.Length;
if(i != argTypes.Length)
continue;
@ -331,9 +300,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return var;
}
/*
* No match.
*/
// No match.
return null;
}

View File

@ -108,10 +108,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
key = FixKey(key);
/*
* Update heap use throwing an exception on failure
* before making any changes to the array.
*/
// Update heap use throwing an exception on failure
// before making any changes to the array.
int keysize = HeapTrackerObject.Size(key);
int newheapuse = heapUse;
object oldval;
@ -125,10 +123,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
heapUse = inst.UpdateHeapUse(heapUse, newheapuse);
/*
* Save new value in array, replacing one of same key if there.
* null means remove the value, ie, script did array[key] = undef.
*/
// Save new value in array, replacing one of same key if there.
// null means remove the value, ie, script did array[key] = undef.
if(value != null)
{
dnary[key] = value;
@ -137,19 +133,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
dnary.Remove(key);
/*
* Shrink the enumeration array, but always leave at least one element.
*/
// Shrink the enumeration array, but always leave at least one element.
if((array != null) && (dnary.Count < array.Length / 2))
{
Array.Resize<KeyValuePair<object, object>>(ref array, array.Length / 2);
}
}
/*
* The enumeration array is invalid because the dictionary has been modified.
* Next time a ForEach() call happens, it will repopulate 'array' as elements are retrieved.
*/
// The enumeration array is invalid because the dictionary has been modified.
// Next time a ForEach() call happens, it will repopulate 'array' as elements are retrieved.
arrayValid = 0;
}
@ -236,29 +228,23 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
private bool ForEach(int number)
{
/*
* If we don't have any array, we can't have ever done
* any calls here before, so allocate an array big enough
* and set everything else to the beginning.
*/
// If we don't have any array, we can't have ever done
// any calls here before, so allocate an array big enough
// and set everything else to the beginning.
if(array == null)
{
array = new KeyValuePair<object, object>[dnary.Count];
arrayValid = 0;
}
/*
* If dictionary modified since last enumeration, get a new enumerator.
*/
// If dictionary modified since last enumeration, get a new enumerator.
if(arrayValid == 0)
{
enumr = dnary.GetEnumerator();
enumrValid = true;
}
/*
* Make sure we have filled the array up enough for requested element.
*/
// Make sure we have filled the array up enough for requested element.
while((arrayValid <= number) && enumrValid && enumr.MoveNext())
{
if(arrayValid >= array.Length)
@ -268,9 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
array[arrayValid++] = enumr.Current;
}
/*
* If we don't have that many elements, return end-of-array status.
*/
// If we don't have that many elements, return end-of-array status.
return number < arrayValid;
}
@ -281,10 +265,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public delegate void SendArrayObjDelegate(object graph);
public void SendArrayObj(SendArrayObjDelegate sendObj)
{
/*
* Set the count then the elements themselves.
* UnfixKey() because sendObj doesn't handle XMRArrayListKeys.
*/
// Set the count then the elements themselves.
// UnfixKey() because sendObj doesn't handle XMRArrayListKeys.
sendObj(dnary.Count);
foreach(KeyValuePair<object, object> kvp in dnary)
{
@ -304,17 +286,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
heapUse = inst.UpdateHeapUse(heapUse, EMPTYHEAP);
/*
* Cause any enumeration to refill the array from the sorted dictionary.
* Since it is a sorted dictionary, any enumerations will be in the same
* order as on the sending side.
*/
// Cause any enumeration to refill the array from the sorted dictionary.
// Since it is a sorted dictionary, any enumerations will be in the same
// order as on the sending side.
arrayValid = 0;
enumrValid = false;
/*
* Fill dictionary.
*/
// Fill dictionary.
dnary.Clear();
int count = (int)recvObj();
while(--count >= 0)
@ -375,9 +353,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public int Compare(object x, object y) // IComparer<object>
{
/*
* Use short type name (eg, String, Int32, XMRArrayListKey) as most significant part of key.
*/
// Use short type name (eg, String, Int32, XMRArrayListKey) as most significant part of key.
string xtn = x.GetType().Name;
string ytn = y.GetType().Name;
int ctn = String.CompareOrdinal(xtn, ytn);

View File

@ -56,9 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
string outName = null;
XMRInstance[] instances;
/*
* Decode command line options.
*/
// Decode command line options.
for(int i = indx; i < args.Length; i++)
{
if(args[i] == "-full")
@ -126,10 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
try
{
/*
* Scan instance list to find those that match selection criteria.
*/
// Scan instance list to find those that match selection criteria.
if(!Monitor.TryEnter(m_InstancesDict, 100))
{
m_log.Error("[YEngine]: deadlock m_LockedDict=" + m_LockedDict);
@ -151,17 +146,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
Monitor.Exit(m_InstancesDict);
}
/*
* Maybe sort by descending CPU time.
*/
// Maybe sort by descending CPU time.
if(flagTopCPU)
{
Array.Sort<XMRInstance>(instances, CompareInstancesByCPUTime);
}
/*
* Print the entries.
*/
// Print the entries.
if(!flagFull)
{
outFile.WriteLine(" ItemID" +
@ -176,15 +167,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
outFile.WriteLine(instances[i].RunTestLs(flagFull));
}
/*
* Print number of scripts that match selection criteria,
* even if we were told to print fewer.
*/
// Print number of scripts that match selection criteria,
// even if we were told to print fewer.
outFile.WriteLine("total of {0} script(s)", numScripts);
/*
* If -queues given, print out queue contents too.
*/
// If -queues given, print out queue contents too.
if(flagQueues)
{
LsQueue(outFile, "start", m_StartQueue, args, indx);
@ -204,9 +191,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
int numScripts = 0;
XMRInstance[] instances;
/*
* Decode command line options.
*/
// Decode command line options.
int i, j;
List<string> selargs = new List<string>(args.Length);
MethodInfo[] eventmethods = typeof(IEventHandlers).GetMethods();
@ -271,9 +256,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
OpenSim.Region.ScriptEngine.Shared.EventParams eps =
new OpenSim.Region.ScriptEngine.Shared.EventParams(eventname, paramvalues, zeroDetectParams);
/*
* Scan instance list to find those that match selection criteria.
*/
// Scan instance list to find those that match selection criteria.
if(!Monitor.TryEnter(m_InstancesDict, 100))
{
m_log.Error("[YEngine]: deadlock m_LockedDict=" + m_LockedDict);
@ -296,9 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
Monitor.Exit(m_InstancesDict);
}
/*
* Post event to the matching instances.
*/
// Post event to the matching instances.
for(i = 0; i < numScripts; i++)
{
XMRInstance inst = instances[i];
@ -415,9 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Decode command line options.
*/
// Decode command line options.
for(int i = indx; i < args.Length; i++)
{
if(args[i] == "-all")
@ -437,9 +416,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Scan instance list to find those that match selection criteria.
*/
// Scan instance list to find those that match selection criteria.
if(!Monitor.TryEnter(m_InstancesDict, 100))
{
m_log.Error("[YEngine]: deadlock m_LockedDict=" + m_LockedDict);
@ -462,9 +439,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
Monitor.Exit(m_InstancesDict);
}
/*
* Reset the instances as if someone clicked their "Reset" button.
*/
// Reset the instances as if someone clicked their "Reset" button.
for(int i = 0; i < numScripts; i++)
{
XMRInstance inst = instances[i];
@ -499,10 +474,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
try
{
/*
* Try to print instance name.
*/
// Try to print instance name.
if(InstanceMatchesArgs(inst, args, indx))
{
outFile.WriteLine(" " + inst.ItemID.ToString() + " " + inst.m_DescName);
@ -510,10 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
catch(Exception e)
{
/*
* Sometimes there are instances in the queue that are disposed.
*/
// Sometimes there are instances in the queue that are disposed.
outFile.WriteLine(" " + inst.ItemID.ToString() + " " + inst.m_DescName + ": " + e.Message);
}
}

View File

@ -473,10 +473,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
ScriptEventHandler seh;
/*
* CallMode_NORMAL: run event handler from the beginning normally
* CallMode_RESTORE: restore event handler stack from stackFrames
*/
// CallMode_NORMAL: run event handler from the beginning normally
// CallMode_RESTORE: restore event handler stack from stackFrames
callMode = (stackFrames == null) ? XMRInstAbstract.CallMode_NORMAL :
XMRInstAbstract.CallMode_RESTORE;
@ -723,25 +721,19 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(o is LSL_Vector)
return "vector";
/*
* A script-defined interface is represented as an array of delegates.
* If that is the case, convert it to the object of the script-defined
* class that is implementing the interface. This should let the next
* step get the script-defined type name of the object.
*/
// A script-defined interface is represented as an array of delegates.
// If that is the case, convert it to the object of the script-defined
// class that is implementing the interface. This should let the next
// step get the script-defined type name of the object.
if(o is Delegate[])
o = ((Delegate[])o)[0].Target;
/*
* If script-defined class instance, get the script-defined
* type name.
*/
// If script-defined class instance, get the script-defined
// type name.
if(o is XMRSDTypeClObj)
return ((XMRSDTypeClObj)o).sdtcClass.longName.val;
/*
* If it's a delegate, maybe we can look up its script-defined type name.
*/
// If it's a delegate, maybe we can look up its script-defined type name.
Type ot = o.GetType();
if(o is Delegate)
{
@ -750,9 +742,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return os;
}
/*
* Don't know what it is, get the C#-level type name.
*/
// Don't know what it is, get the C#-level type name.
return ot.ToString();
}
@ -964,17 +954,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
TokenDeclSDType sdType = inst.m_ObjCode.sdObjTypesIndx[sdtypeindex];
/*
* If it is a script-defined interface object, convert to the original XMRSDTypeClObj.
*/
// If it is a script-defined interface object, convert to the original XMRSDTypeClObj.
if(thrown is Delegate[])
{
thrown = ((Delegate[])thrown)[0].Target;
}
/*
* If it is a script-defined delegate object, make sure it is an instance of the expected type.
*/
// If it is a script-defined delegate object, make sure it is an instance of the expected type.
if(thrown is Delegate)
{
Type ot = thrown.GetType();
@ -982,17 +968,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return (ot == tt) ? thrown : null;
}
/*
* If it is a script-defined class object, make sure it is an instance of the expected class.
*/
// If it is a script-defined class object, make sure it is an instance of the expected class.
if(thrown is XMRSDTypeClObj)
{
/*
* Step from the object's actual class rootward.
* If we find the requested class along the way, the cast is valid.
* If we run off the end of the root, the cast is not valid.
*/
// Step from the object's actual class rootward.
// If we find the requested class along the way, the cast is valid.
// If we run off the end of the root, the cast is not valid.
for(TokenDeclSDTypeClass ac = ((XMRSDTypeClObj)thrown).sdtcClass; ac != null; ac = ac.extends)
{
if(ac == sdType)
@ -1000,9 +981,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Don't know what it is, assume it is not what caller wants.
*/
// Don't know what it is, assume it is not what caller wants.
return null;
}
@ -1070,24 +1049,18 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public static void xmrArrayCopy(object srcobj, int srcstart, object dstobj, int dststart, int count)
{
/*
* The script writer should only pass us script-defined class objects.
* Throw exception otherwise.
*/
// The script writer should only pass us script-defined class objects.
// Throw exception otherwise.
XMRSDTypeClObj srcsdt = (XMRSDTypeClObj)srcobj;
XMRSDTypeClObj dstsdt = (XMRSDTypeClObj)dstobj;
/*
* Get the script-visible type name of the arrays, brackets and all.
*/
// Get the script-visible type name of the arrays, brackets and all.
string srctypename = srcsdt.sdtcClass.longName.val;
string dsttypename = dstsdt.sdtcClass.longName.val;
/*
* The part before the first '[' of each should match exactly,
* meaning the basic data type (eg, float, List<string>) is the same.
* And there must be a '[' in each meaning that it is a script-defined array type.
*/
// The part before the first '[' of each should match exactly,
// meaning the basic data type (eg, float, List<string>) is the same.
// And there must be a '[' in each meaning that it is a script-defined array type.
int i = srctypename.IndexOf('[');
int j = dsttypename.IndexOf('[');
if((i < 0) || (j < 0))
@ -1095,12 +1068,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if((i != j) || !srctypename.StartsWith(dsttypename.Substring(0, j)))
throw new ArrayTypeMismatchException(srctypename + " vs " + dsttypename);
/*
* The number of brackets must match exactly.
* This permits copying from something like a float[,][] to something like a float[][].
* But you cannot copy from a float[][] to a float[] or wisa wersa.
* Counting either '[' or ']' would work equally well.
*/
// The number of brackets must match exactly.
// This permits copying from something like a float[,][] to something like a float[][].
// But you cannot copy from a float[][] to a float[] or wisa wersa.
// Counting either '[' or ']' would work equally well.
int srclen = srctypename.Length;
int dstlen = dsttypename.Length;
int srcjags = 0;
@ -1114,9 +1085,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(dstjags != srcjags)
throw new ArrayTypeMismatchException(srctypename + " vs " + dsttypename);
/*
* Perform the copy.
*/
// Perform the copy.
Array srcarray = (Array)srcsdt.instVars.iarObjects[0];
Array dstarray = (Array)dstsdt.instVars.iarObjects[0];
Array.Copy(srcarray, srcstart, dstarray, dststart, count);
@ -1131,19 +1100,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public static LSL_List xmrArray2List(object srcar, int start, int count)
{
/*
* Get the script-visible type of the array.
* We only do arrays.
*/
// Get the script-visible type of the array.
// We only do arrays.
XMRSDTypeClObj array = (XMRSDTypeClObj)srcar;
TokenDeclSDTypeClass sdtClass = array.sdtcClass;
if(sdtClass.arrayOfRank == 0)
throw new InvalidCastException("only do arrays not " + sdtClass.longName.val);
/*
* Validate objects they want to put in the list.
* We can't allow anything funky that OpenSim runtime doesn't expect.
*/
// Validate objects they want to put in the list.
// We can't allow anything funky that OpenSim runtime doesn't expect.
Array srcarray = (Array)array.instVars.iarObjects[0];
object[] output = new object[count];
for(int i = 0; i < count; i++)
@ -1179,9 +1144,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
throw new InvalidCastException("invalid element " + i + " type " + src.GetType().Name);
}
/*
* Make a list out of that now immutable array.
*/
// Make a list out of that now immutable array.
return new LSL_List(output);
}
@ -1195,19 +1158,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public static void xmrList2Array(LSL_List srclist, int srcstart, object dstobj, int dststart, int count)
{
/*
* Get the script-visible type of the destination.
* We only do arrays.
*/
// Get the script-visible type of the destination.
// We only do arrays.
XMRSDTypeClObj dstarray = (XMRSDTypeClObj)dstobj;
TokenDeclSDTypeClass sdtClass = dstarray.sdtcClass;
if(sdtClass.arrayOfType == null)
throw new InvalidCastException("only do arrays not " + sdtClass.longName.val);
/*
* Copy from the immutable array to the mutable array.
* Strip off any LSL wrappers as the script code doesn't expect any.
*/
// Copy from the immutable array to the mutable array.
// Strip off any LSL wrappers as the script code doesn't expect any.
object[] srcarr = srclist.Data;
Array dstarr = (Array)dstarray.instVars.iarObjects[0];
@ -1233,18 +1192,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public static string xmrChars2String(object srcar, int start, int count)
{
/*
* Make sure they gave us a script-defined array object.
*/
// Make sure they gave us a script-defined array object.
XMRSDTypeClObj array = (XMRSDTypeClObj)srcar;
TokenDeclSDTypeClass sdtClass = array.sdtcClass;
if(sdtClass.arrayOfRank == 0)
throw new InvalidCastException("only do arrays not " + sdtClass.longName.val);
/*
* We get a type cast error from mono if they didn't give us a character array.
* But if it is ok, create a string from the requested characters.
*/
// We get a type cast error from mono if they didn't give us a character array.
// But if it is ok, create a string from the requested characters.
char[] srcarray = (char[])array.instVars.iarObjects[0];
return new string(srcarray, start, count);
}
@ -1259,18 +1214,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public static void xmrString2Chars(string srcstr, int srcstart, object dstobj, int dststart, int count)
{
/*
* Make sure they gave us a script-defined array object.
*/
// Make sure they gave us a script-defined array object.
XMRSDTypeClObj dstarray = (XMRSDTypeClObj)dstobj;
TokenDeclSDTypeClass sdtClass = dstarray.sdtcClass;
if(sdtClass.arrayOfType == null)
throw new InvalidCastException("only do arrays not " + sdtClass.longName.val);
/*
* We get a type cast error from mono if they didn't give us a character array.
* But if it is ok, copy from the string to the character array.
*/
// We get a type cast error from mono if they didn't give us a character array.
// But if it is ok, copy from the string to the character array.
char[] dstarr = (char[])dstarray.instVars.iarObjects[0];
for(int i = 0; i < count; i++)
dstarr[i + dststart] = srcstr[i + srcstart];
@ -1805,9 +1756,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
BinaryWriter mow = this.migrateOutWriter;
/*
* Value types (including nulls) are always output directly.
*/
// Value types (including nulls) are always output directly.
if(graph == null)
{
mow.Write((byte)Ser.NULL);
@ -1893,20 +1842,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Script instance pointer is always just that.
*/
// Script instance pointer is always just that.
if(graph == this)
{
mow.Write((byte)Ser.XMRINST);
return;
}
/*
* Convert lists to object type.
* This is compatible with old migration data and also
* two vars pointing to same list won't duplicate it.
*/
// Convert lists to object type.
// This is compatible with old migration data and also
// two vars pointing to same list won't duplicate it.
if(graph is LSL_List)
{
object[] data = ((LSL_List)graph).Data;
@ -1920,14 +1865,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
graph = oll;
}
/*
* If this same exact object was already serialized,
* just output an index telling the receiver to use
* that same old object, rather than creating a whole
* new object with the same values. Also this prevents
* self-referencing objects (like arrays) from causing
* an infinite loop.
*/
// If this same exact object was already serialized,
// just output an index telling the receiver to use
// that same old object, rather than creating a whole
// new object with the same values. Also this prevents
// self-referencing objects (like arrays) from causing
// an infinite loop.
int ident;
if(this.migrateOutObjects.TryGetValue(graph, out ident))
{
@ -1936,20 +1879,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return;
}
/*
* Object not seen before, save its address with an unique
* ident number that the receiver can easily regenerate.
*/
// Object not seen before, save its address with an unique
// ident number that the receiver can easily regenerate.
ident = this.migrateOutObjects.Count;
this.migrateOutObjects.Add(graph, ident);
/*
* Now output the object's value(s).
* If the object self-references, the object is alreay entered
* in the dictionary and so the self-reference will just emit
* a DUPREF tag instead of trying to output the whole object
* again.
*/
// Now output the object's value(s).
// If the object self-references, the object is alreay entered
// in the dictionary and so the self-reference will just emit
// a DUPREF tag instead of trying to output the whole object
// again.
if(graph is ObjLslList)
{
mow.Write((byte)Ser.LSLLIST);

View File

@ -249,22 +249,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
lock(m_QueueLock)
{
/*
* Say how long to sleep.
*/
// Say how long to sleep.
m_SleepUntil = DateTime.UtcNow + TimeSpan.FromMilliseconds(ms);
/*
* Don't wake on any events.
*/
// Don't wake on any events.
m_SleepEventMask1 = 0;
m_SleepEventMask2 = 0;
}
/*
* The compiler follows all calls to llSleep() with a call to CheckRun().
* So tell CheckRun() to suspend the microthread.
*/
// The compiler follows all calls to llSleep() with a call to CheckRun().
// So tell CheckRun() to suspend the microthread.
suspendOnCheckRunTemp = true;
}
@ -327,10 +321,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(callMode == CallMode_NORMAL)
goto findevent;
/*
* Stack frame is being restored as saved via CheckRun...().
* Restore necessary values then jump to __call<n> label to resume processing.
*/
// Stack frame is being restored as saved via CheckRun...().
// Restore necessary values then jump to __call<n> label to resume processing.
sv = RestoreStackFrame("xmrEventDequeue", out callNo);
sleepUntil = DateTime.Parse((string)sv[0]);
returnMask1 = (int)sv[1];
@ -353,9 +345,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
throw new ScriptBadCallNoException(callNo);
/*
* Find first event that matches either the return or background masks.
*/
// Find first event that matches either the return or background masks.
findevent:
Monitor.Enter(m_QueueLock);
for(lln = m_EventQueue.First; lln != null; lln = lln.Next)
@ -369,9 +359,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
goto remfromq;
}
/*
* Nothing found, sleep while one comes in.
*/
// Nothing found, sleep while one comes in.
m_SleepUntil = sleepUntil;
m_SleepEventMask1 = mask1;
m_SleepEventMask2 = mask2;
@ -382,9 +370,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
CheckRunQuick();
goto checktmo;
/*
* Found one, remove it from queue.
*/
// Found one, remove it from queue.
remfromq:
m_EventQueue.Remove(lln);
if((uint)evc1 < (uint)m_EventCounts.Length)
@ -393,16 +379,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
Monitor.Exit(m_QueueLock);
m_InstEHEvent++;
/*
* See if returnable or background event.
*/
// See if returnable or background event.
if((((uint)evc1 < (uint)32) && (((returnMask1 >> evc1) & 1) != 0)) ||
(((uint)evc2 < (uint)32) && (((returnMask2 >> evc2) & 1) != 0)))
{
/*
* Returnable event, return its parameters in a list.
* Also set the detect parameters to what the event has.
*/
// Returnable event, return its parameters in a list.
// Also set the detect parameters to what the event has.
int plen = evt.Params.Length;
object[] plist = new object[plen + 1];
plist[0] = (LSL_Integer)evc1;
@ -421,10 +403,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return new LSL_List(plist);
}
/*
* It is a background event, simply call its event handler,
* then check event queue again.
*/
// It is a background event, simply call its event handler,
// then check event queue again.
callNo = 1;
__call1:
ScriptEventHandler seh = m_ObjCode.scriptEventHandlerTable[stateCode, evc1];
@ -450,28 +430,21 @@ namespace OpenSim.Region.ScriptEngine.Yengine
this.eventCode = saveEventCode;
}
/*
* Keep waiting until we find a returnable event or timeout.
*/
// Keep waiting until we find a returnable event or timeout.
checktmo:
if(DateTime.UtcNow < sleepUntil)
goto findevent;
/*
* We timed out, return an empty list.
*/
// We timed out, return an empty list.
return emptyList;
}
finally
{
if(callMode != CallMode_NORMAL)
{
/*
* Stack frame is being saved by CheckRun...().
* Save everything we need at the __call<n> labels so we can restore it
* when we need to.
*/
// Stack frame is being saved by CheckRun...().
// Save everything we need at the __call<n> labels so we can restore it
// when we need to.
sv = CaptureStackFrame("xmrEventDequeue", callNo, 9);
sv[0] = sleepUntil.ToString(); // needed at __call0,__call1
sv[1] = returnMask1; // needed at __call0,__call1
@ -606,22 +579,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public override void StateChange()
{
/*
* Cancel any llListen()s etc.
* But llSetTimerEvent() should persist.
*/
// Cancel any llListen()s etc.
// But llSetTimerEvent() should persist.
object[] timers = m_XMRLSLApi.acm.TimerPlugin.GetSerializationData(m_ItemID);
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
m_XMRLSLApi.acm.TimerPlugin.CreateFromData(m_LocalID, m_ItemID, UUID.Zero, timers);
/*
* Tell whoever cares which event handlers the new state has.
*/
// Tell whoever cares which event handlers the new state has.
m_Part.SetScriptEvents(m_ItemID, GetStateEventFlags(stateCode));
/*
* Clear out any old events from the queue.
*/
// Clear out any old events from the queue.
lock(m_QueueLock)
{
m_EventQueue.Clear();

View File

@ -390,9 +390,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
LoadScriptState(doc);
}
/*
* Post event(s) saying what caused the script to start.
*/
// Post event(s) saying what caused the script to start.
if(m_PostOnRez)
{
PostEvent(new EventParams("on_rez",

View File

@ -74,14 +74,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public void Dispose()
{
/*
* Tell script stop executing next time it calls CheckRun().
*/
// Tell script stop executing next time it calls CheckRun().
suspendOnCheckRunHold = true;
/*
* Don't send us any more events.
*/
// Don't send us any more events.
lock(m_RunLock)
{
if(m_Part != null)
@ -92,10 +88,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Let script methods get garbage collected if no one else is using
* them.
*/
// Let script methods get garbage collected if no one else is using
// them.
DecObjCodeRefCount();
}
@ -244,14 +238,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public static string GetScriptFileName(string scriptBasePath, string filename)
{
/*
* Get old path, ie, all files lumped in a single huge directory.
*/
// Get old path, ie, all files lumped in a single huge directory.
string oldPath = Path.Combine(scriptBasePath, filename);
/*
* Get new path, ie, files split up based on first 2 chars of name.
*/
// Get new path, ie, files split up based on first 2 chars of name.
// string subdir = filename.Substring (0, 2);
// filename = filename.Substring (2);
string subdir = filename.Substring(0, 1);
@ -260,10 +250,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
Directory.CreateDirectory(scriptBasePath);
string newPath = Path.Combine(scriptBasePath, filename);
/*
* If file exists only in old location, move to new location.
* If file exists in both locations, delete old location.
*/
// If file exists only in old location, move to new location.
// If file exists in both locations, delete old location.
if(File.Exists(oldPath))
{
if(File.Exists(newPath))
@ -276,9 +264,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Always return new location.
*/
// Always return new location.
return newPath;
}

View File

@ -66,36 +66,27 @@ namespace OpenSim.Region.ScriptEngine.Yengine
ScriptEventCode evc = (ScriptEventCode)Enum.Parse(typeof(ScriptEventCode),
evt.EventName);
/*
* Put event on end of event queue.
*/
// Put event on end of event queue.
bool startIt = false;
bool wakeIt = false;
lock(m_QueueLock)
{
bool construct = (m_IState == XMRInstState.CONSTRUCT);
/*
* Ignore event if we don't even have such an handler in any state.
* We can't be state-specific here because state might be different
* by the time this event is dequeued and delivered to the script.
*/
// Ignore event if we don't even have such an handler in any state.
// We can't be state-specific here because state might be different
// by the time this event is dequeued and delivered to the script.
if(!construct && // make sure m_HaveEventHandlers is filled in
((uint)evc < (uint)m_HaveEventHandlers.Length) &&
!m_HaveEventHandlers[(int)evc]) // don't bother if we don't have such a handler in any state
return;
/*
* Not running means we ignore any incoming events.
* But queue if still constructing because m_Running is not yet valid.
*/
// Not running means we ignore any incoming events.
// But queue if still constructing because m_Running is not yet valid.
if(!m_Running && !construct)
return;
/*
* Only so many of each event type allowed to queue.
*/
// Only so many of each event type allowed to queue.
if((uint)evc < (uint)m_EventCounts.Length)
{
if(evc == ScriptEventCode.timer)
@ -109,29 +100,23 @@ namespace OpenSim.Region.ScriptEngine.Yengine
m_EventCounts[(int)evc]++;
}
/*
* Put event on end of instance's event queue.
*/
// Put event on end of instance's event queue.
LinkedListNode<EventParams> lln = new LinkedListNode<EventParams>(evt);
switch(evc)
{
/*
* These need to go first. The only time we manually
* queue them is for the default state_entry() and we
* need to make sure they go before any attach() events
* so the heapLimit value gets properly initialized.
*/
// These need to go first. The only time we manually
// queue them is for the default state_entry() and we
// need to make sure they go before any attach() events
// so the heapLimit value gets properly initialized.
case ScriptEventCode.state_entry:
m_EventQueue.AddFirst(lln);
break;
/*
* The attach event sneaks to the front of the queue.
* This is needed for quantum limiting to work because
* we want the attach(NULL_KEY) event to come in front
* of all others so the m_DetachQuantum won't run out
* before attach(NULL_KEY) is executed.
*/
// The attach event sneaks to the front of the queue.
// This is needed for quantum limiting to work because
// we want the attach(NULL_KEY) event to come in front
// of all others so the m_DetachQuantum won't run out
// before attach(NULL_KEY) is executed.
case ScriptEventCode.attach:
if(evt.Params[0].ToString() == UUID.Zero.ToString())
{
@ -150,11 +135,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
else
m_EventQueue.AddBefore(lln2, lln);
/* If we're detaching, limit the qantum. This will also
* cause the script to self-suspend after running this
* event
*/
// If we're detaching, limit the qantum. This will also
// cause the script to self-suspend after running this
// event
m_DetachReady.Reset();
m_DetachQuantum = 100;
}
@ -163,31 +146,25 @@ namespace OpenSim.Region.ScriptEngine.Yengine
break;
/*
* All others just go on end in the order queued.
*/
// All others just go on end in the order queued.
default:
m_EventQueue.AddLast(lln);
break;
}
/*
* If instance is idle (ie, not running or waiting to run),
* flag it to be on m_StartQueue as we are about to do so.
* Flag it now before unlocking so another thread won't try
* to do the same thing right now.
* Dont' flag it if it's still suspended!
*/
// If instance is idle (ie, not running or waiting to run),
// flag it to be on m_StartQueue as we are about to do so.
// Flag it now before unlocking so another thread won't try
// to do the same thing right now.
// Dont' flag it if it's still suspended!
if((m_IState == XMRInstState.IDLE) && !m_Suspended)
{
m_IState = XMRInstState.ONSTARTQ;
startIt = true;
}
/*
* If instance is sleeping (ie, possibly in xmrEventDequeue),
* wake it up if event is in the mask.
*/
// If instance is sleeping (ie, possibly in xmrEventDequeue),
// wake it up if event is in the mask.
if((m_SleepUntil > DateTime.UtcNow) && !m_Suspended)
{
int evc1 = (int)evc;
@ -198,16 +175,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* If transitioned from IDLE->ONSTARTQ, actually go insert it
* on m_StartQueue and give the RunScriptThread() a wake-up.
*/
// If transitioned from IDLE->ONSTARTQ, actually go insert it
// on m_StartQueue and give the RunScriptThread() a wake-up.
if(startIt)
m_Engine.QueueToStart(this);
/*
* Likewise, if the event mask triggered a wake, wake it up.
*/
// Likewise, if the event mask triggered a wake, wake it up.
if(wakeIt)
{
m_SleepUntil = DateTime.MinValue;
@ -215,20 +188,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* This is called in the script thread to step script until it calls
* CheckRun(). It returns what the instance's next state should be,
* ONSLEEPQ, ONYIELDQ, SUSPENDED or FINISHED.
*/
// This is called in the script thread to step script until it calls
// CheckRun(). It returns what the instance's next state should be,
// ONSLEEPQ, ONYIELDQ, SUSPENDED or FINISHED.
public XMRInstState RunOne()
{
DateTime now = DateTime.UtcNow;
m_SliceStart = Util.GetTimeStampMS();
/*
* If script has called llSleep(), don't do any more until time is
* up.
*/
// If script has called llSleep(), don't do any more until time is up.
m_RunOnePhase = "check m_SleepUntil";
if(m_SleepUntil > now)
{
@ -236,9 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return XMRInstState.ONSLEEPQ;
}
/*
* Also, someone may have called Suspend().
*/
// Also, someone may have called Suspend().
m_RunOnePhase = "check m_SuspendCount";
if(m_SuspendCount > 0)
{
@ -246,11 +212,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return XMRInstState.SUSPENDED;
}
/*
* Make sure we aren't being migrated in or out and prevent that
* whilst we are in here. If migration has it locked, don't call
* back right away, delay a bit so we don't get in infinite loop.
*/
// Make sure we aren't being migrated in or out and prevent that
// whilst we are in here. If migration has it locked, don't call
// back right away, delay a bit so we don't get in infinite loop.
m_RunOnePhase = "lock m_RunLock";
if(!Monitor.TryEnter(m_RunLock))
{
@ -264,18 +228,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
CheckRunLockInvariants(true);
Exception e = null;
/*
* Maybe it has been Disposed()
*/
// Maybe it has been Disposed()
if(m_Part == null)
{
m_RunOnePhase = "runone saw it disposed";
return XMRInstState.DISPOSED;
}
/*
* Do some more of the last event if it didn't finish.
*/
// Do some more of the last event if it didn't finish.
if(this.eventCode != ScriptEventCode.None)
{
lock(m_QueueLock)
@ -297,10 +257,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
e = ResumeEx();
}
/*
* Otherwise, maybe we can dequeue a new event and start
* processing it.
*/
// Otherwise, maybe we can dequeue a new event and start
// processing it.
else
{
m_RunOnePhase = "lock event queue";
@ -310,14 +268,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
lock(m_QueueLock)
{
/* We can't get here unless the script has been resumed
* after creation, then suspended again, and then had
* an event posted to it. We just pretend there is no
* event int he queue and let the normal mechanics
* carry out the suspension. A Resume will handle the
* restarting gracefully. This is taking the easy way
* out and may be improved in the future.
*/
// We can't get here unless the script has been resumed
// after creation, then suspended again, and then had
// an event posted to it. We just pretend there is no
// event int he queue and let the normal mechanics
// carry out the suspension. A Resume will handle the
// restarting gracefully. This is taking the easy way
// out and may be improved in the future.
if(m_Suspended)
{
@ -336,11 +293,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
evt.EventName);
if(evc != ScriptEventCode.attach)
{
/*
* This is the case where the attach event
* has completed and another event is queued
* Stop it from running and suspend
*/
// This is the case where the attach event
// has completed and another event is queued
// Stop it from running and suspend
m_Suspended = true;
m_DetachReady.Set();
m_DetachQuantum = 0;
@ -356,18 +311,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
m_EventCounts[(int)evc]--;
}
/*
* If there is no event to dequeue, don't run this script
* until another event gets queued.
*/
// If there is no event to dequeue, don't run this script
// until another event gets queued.
if(evt == null)
{
if(m_DetachQuantum > 0)
{
/*
* This will happen if the attach event has run
* and exited with time slice left.
*/
// This will happen if the attach event has run
// and exited with time slice left.
m_Suspended = true;
m_DetachReady.Set();
m_DetachQuantum = 0;
@ -378,10 +329,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Dequeued an event, so start it going until it either
* finishes or it calls CheckRun().
*/
// Dequeued an event, so start it going until it either
// finishes or it calls CheckRun().
m_RunOnePhase = "start event handler";
m_DetectParams = evt.DetectParams;
m_LastRanAt = now;
@ -391,9 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
m_RunOnePhase = "done running";
m_CPUTime += DateTime.UtcNow.Subtract(now).TotalMilliseconds;
/*
* Maybe it puqued.
*/
// Maybe it puqued.
if(e != null)
{
m_RunOnePhase = "handling exception " + e.Message;
@ -403,9 +350,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return XMRInstState.FINISHED;
}
/*
* If event handler completed, get rid of detect params.
*/
// If event handler completed, get rid of detect params.
if(this.eventCode == ScriptEventCode.None)
m_DetectParams = null;
@ -417,9 +362,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
Monitor.Exit(m_RunLock);
}
/*
* Cycle script through the yield queue and call it back asap.
*/
// Cycle script through the yield queue and call it back asap.
m_RunOnePhase = "last return";
return XMRInstState.ONYIELDQ;
}
@ -433,10 +376,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public void CheckRunLockInvariants(bool throwIt)
{
/*
* If not executing any event handler, there shouldn't be any saved stack frames.
* If executing an event handler, there should be some saved stack frames.
*/
// If not executing any event handler, there shouldn't be any saved stack frames.
// If executing an event handler, there should be some saved stack frames.
bool active = (stackFrames != null);
ScriptEventCode ec = this.eventCode;
if(((ec == ScriptEventCode.None) && active) ||
@ -470,88 +411,67 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
private Exception StartEventHandler(ScriptEventCode eventCode, object[] ehArgs)
{
/*
* We use this.eventCode == ScriptEventCode.None to indicate we are idle.
* So trying to execute ScriptEventCode.None might make a mess.
*/
// We use this.eventCode == ScriptEventCode.None to indicate we are idle.
// So trying to execute ScriptEventCode.None might make a mess.
if(eventCode == ScriptEventCode.None)
return new Exception("Can't process ScriptEventCode.None");
/*
* Silly to even try if there is no handler defined for this event.
*/
// Silly to even try if there is no handler defined for this event.
if(((int)eventCode >= 0) && (m_ObjCode.scriptEventHandlerTable[this.stateCode, (int)eventCode] == null))
return null;
/*
* The microthread shouldn't be processing any event code.
* These are assert checks so we throw them directly as exceptions.
*/
// The microthread shouldn't be processing any event code.
// These are assert checks so we throw them directly as exceptions.
if(this.eventCode != ScriptEventCode.None)
throw new Exception("still processing event " + this.eventCode.ToString());
/*
* Save eventCode so we know what event handler to run in the microthread.
* And it also marks us busy so we can't be started again and this event lost.
*/
// Save eventCode so we know what event handler to run in the microthread.
// And it also marks us busy so we can't be started again and this event lost.
this.eventCode = eventCode;
this.ehArgs = ehArgs;
/*
* This calls ScriptUThread.Main() directly, and returns when Main() [indirectly]
* calls Suspend() or when Main() returns, whichever occurs first.
* Setting stackFrames = null means run the event handler from the beginning
* without doing any stack frame restores first.
*/
// This calls ScriptUThread.Main() directly, and returns when Main() [indirectly]
// calls Suspend() or when Main() returns, whichever occurs first.
// Setting stackFrames = null means run the event handler from the beginning
// without doing any stack frame restores first.
this.stackFrames = null;
return StartEx();
}
/**
* @brief There was an exception whilst starting/running a script event handler.
* Maybe we handle it directly or just print an error message.
*/
private void HandleScriptException(Exception e)
{
/*
* The script threw some kind of exception that was not caught at
* script level, so the script is no longer running an event handler.
*/
// The script threw some kind of exception that was not caught at
// script level, so the script is no longer running an event handler.
eventCode = ScriptEventCode.None;
if(e is ScriptDeleteException)
{
/*
* Script did something like llRemoveInventory(llGetScriptName());
* ... to delete itself from the object.
*/
// Script did something like llRemoveInventory(llGetScriptName());
// ... to delete itself from the object.
m_SleepUntil = DateTime.MaxValue;
Verbose("[YEngine]: script self-delete {0}", m_ItemID);
m_Part.Inventory.RemoveInventoryItem(m_ItemID);
}
else if(e is ScriptDieException)
{
/*
* Script did an llDie()
*/
// Script did an llDie()
m_RunOnePhase = "dying...";
m_SleepUntil = DateTime.MaxValue;
m_Engine.World.DeleteSceneObject(m_Part.ParentGroup, false);
}
else if(e is ScriptResetException)
{
/*
* Script did an llResetScript().
*/
// Script did an llResetScript().
m_RunOnePhase = "resetting...";
ResetLocked("HandleScriptResetException");
}
else
{
/*
* Some general script error.
*/
// Some general script error.
SendErrorMessage(e);
}
return;
@ -570,16 +490,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
msg.Append(m_ItemID);
msg.Append('\n');
/*
* Add exception message.
*/
// Add exception message.
string des = e.Message;
des = (des == null) ? "" : (": " + des);
msg.Append(e.GetType().Name + des + "\n");
/*
* Tell script owner what to do.
*/
// Tell script owner what to do.
msg.Append("Prim: <");
msg.Append(m_Part.Name);
msg.Append(">, Script: <");
@ -595,20 +511,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
msg.Append((int)Math.Floor(pos.Z));
msg.Append(">\nScript must be Reset to re-enable.\n");
/*
* Display full exception message in log.
*/
// Display full exception message in log.
m_log.Info(msg.ToString() + XMRExceptionStackString(e), e);
/*
* Give script owner the stack dump.
*/
// Give script owner the stack dump.
msg.Append(XMRExceptionStackString(e));
/*
* Send error message to owner.
* Suppress internal code stack trace lines.
*/
// Send error message to owner.
// Suppress internal code stack trace lines.
string msgst = msg.ToString();
if(!msgst.EndsWith("\n"))
msgst += '\n';
@ -630,10 +540,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
imstr.Append('\n');
}
/*
* Send as instant message in case user not online.
* Code modelled from llInstantMessage().
*/
// Send as instant message in case user not online.
// Code modelled from llInstantMessage().
IMessageTransferModule transferModule = m_Engine.World.RequestModuleInterface<IMessageTransferModule>();
if(transferModule != null)
{
@ -661,10 +569,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
});
}
/*
* Say script is sleeping for a very long time.
* Reset() is able to cancel this sleeping.
*/
// Say script is sleeping for a very long time.
// Reset() is able to cancel this sleeping.
m_SleepUntil = DateTime.MaxValue;
}
@ -678,18 +584,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
XMRInstState iState = m_IState;
switch(iState)
{
/*
* If it's really being constructed now, that's about as reset as we get.
*/
// If it's really being constructed now, that's about as reset as we get.
case XMRInstState.CONSTRUCT:
return;
/*
* If it's idle, that means it is ready to receive a new event.
* So we lock the event queue to prevent another thread from taking
* it out of idle, verify that it is still in idle then transition
* it to resetting so no other thread will touch it.
*/
// If it's idle, that means it is ready to receive a new event.
// So we lock the event queue to prevent another thread from taking
// it out of idle, verify that it is still in idle then transition
// it to resetting so no other thread will touch it.
case XMRInstState.IDLE:
lock(m_QueueLock)
{
@ -701,12 +603,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
goto checkstate;
/*
* If it's on the start queue, that means it is about to dequeue an
* event and start processing it. So we lock the start queue so it
* can't be started and transition it to resetting so no other thread
* will touch it.
*/
// If it's on the start queue, that means it is about to dequeue an
// event and start processing it. So we lock the start queue so it
// can't be started and transition it to resetting so no other thread
// will touch it.
case XMRInstState.ONSTARTQ:
lock(m_Engine.m_StartQueue)
{
@ -719,10 +619,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
goto checkstate;
/*
* If it's running, tell CheckRun() to suspend the thread then go back
* to see what it got transitioned to.
*/
// If it's running, tell CheckRun() to suspend the thread then go back
// to see what it got transitioned to.
case XMRInstState.RUNNING:
suspendOnCheckRunHold = true;
lock(m_QueueLock)
@ -730,11 +628,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
goto checkstate;
/*
* If it's sleeping, remove it from sleep queue and transition it to
* resetting so no other thread will touch it.
*/
// If it's sleeping, remove it from sleep queue and transition it to
// resetting so no other thread will touch it.
case XMRInstState.ONSLEEPQ:
lock(m_Engine.m_SleepQueue)
{
@ -747,19 +642,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
goto checkstate;
/*
* It was just removed from the sleep queue and is about to be put
* on the yield queue (ie, is being woken up).
* Let that thread complete transition and try again.
*/
// It was just removed from the sleep queue and is about to be put
// on the yield queue (ie, is being woken up).
// Let that thread complete transition and try again.
case XMRInstState.REMDFROMSLPQ:
Sleep(10);
goto checkstate;
/*
* If it's yielding, remove it from yield queue and transition it to
* resetting so no other thread will touch it.
*/
// If it's yielding, remove it from yield queue and transition it to
// resetting so no other thread will touch it.
case XMRInstState.ONYIELDQ:
lock(m_Engine.m_YieldQueue)
{
@ -772,52 +663,38 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
goto checkstate;
/*
* If it just finished running something, let that thread transition it
* to its next state then check again.
*/
// If it just finished running something, let that thread transition it
// to its next state then check again.
case XMRInstState.FINISHED:
Sleep(10);
goto checkstate;
/*
* If it's disposed, that's about as reset as it gets.
*/
// If it's disposed, that's about as reset as it gets.
case XMRInstState.DISPOSED:
return;
/*
* Some other thread is already resetting it, let it finish.
*/
// Some other thread is already resetting it, let it finish.
case XMRInstState.RESETTING:
return;
default:
throw new Exception("bad state");
}
/*
* This thread transitioned the instance to RESETTING so reset it.
*/
// This thread transitioned the instance to RESETTING so reset it.
lock(m_RunLock)
{
CheckRunLockInvariants(true);
/*
* No other thread should have transitioned it from RESETTING.
*/
// No other thread should have transitioned it from RESETTING.
if(m_IState != XMRInstState.RESETTING)
throw new Exception("bad state");
/*
* Mark it idle now so it can get queued to process new stuff.
*/
// Mark it idle now so it can get queued to process new stuff.
m_IState = XMRInstState.IDLE;
/*
* Reset everything and queue up default's start_entry() event.
*/
// Reset everything and queue up default's start_entry() event.
ClearQueue();
ResetLocked("external Reset");
@ -886,16 +763,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
m_SleepUntil = DateTime.MinValue; // not doing llSleep()
m_ResetCount++; // has been reset once more
/*
* Tell next call to 'default state_entry()' to reset all global
* vars to their initial values.
*/
// Tell next call to 'default state_entry()' to reset all global
// vars to their initial values.
doGblInit = true;
/*
* Set script to 'default' state and queue call to its
* 'state_entry()' event handler.
*/
// Set script to 'default' state and queue call to its
// 'state_entry()' event handler.
m_RunOnePhase = "ResetLocked: posting default:state_entry() event";
stateCode = 0;
m_Part.SetScriptEvents(m_ItemID, GetStateEventFlags(0));
@ -903,9 +776,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
zeroObjectArray,
zeroDetectParams));
/*
* Tell CheckRun() to let script run.
*/
// Tell CheckRun() to let script run.
suspendOnCheckRunHold = false;
suspendOnCheckRunTemp = false;
m_RunOnePhase = "ResetLocked: reset complete";
@ -955,9 +826,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
m_CheckRunPhase = "entered";
/*
* Stay stuck in this loop as long as something wants us suspended.
*/
// Stay stuck in this loop as long as something wants us suspended.
while(suspendOnCheckRunHold || suspendOnCheckRunTemp)
{
m_CheckRunPhase = "top of while";
@ -997,10 +866,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
m_CheckRunPhase = "returning";
/*
* Upon return from CheckRun() it should always be the case that the script is
* going to process calls normally, neither saving nor restoring stack frame state.
*/
// Upon return from CheckRun() it should always be the case that the script is
// going to process calls normally, neither saving nor restoring stack frame state.
if(callMode != CallMode_NORMAL)
throw new Exception("bad callMode " + callMode);
}

View File

@ -501,10 +501,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public override void EndMethod()
{
/*
* Convert CIL code to primitive statements.
* There are a bunch of labels and internal code such as call stack save restore.
*/
// Convert CIL code to primitive statements.
// There are a bunch of labels and internal code such as call stack save restore.
topBlock = new OTStmtBlock();
blockstack.Push(topBlock);
for(LinkedListNode<OTCilInstr> link = cilinstrs.First; link != null; link = link.Next)
@ -512,10 +510,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
link.Value.BuildStatements(this, link);
}
/*
* Strip out stuff we don't want, such as references to callMode.
* This strips out stack frame capture and restore code.
*/
// Strip out stuff we don't want, such as references to callMode.
// This strips out stack frame capture and restore code.
topBlock.StripStuff(null);
// including a possible final return statement
@ -532,22 +528,16 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/**
* At this point, all behind-the-scenes references are removed except
* that the do/for/if/while blocks are represented by OTStmtCont-style
* if/jumps. So try to convert them to the higher-level structures.
*/
// At this point, all behind-the-scenes references are removed except
// that the do/for/if/while blocks are represented by OTStmtCont-style
// if/jumps. So try to convert them to the higher-level structures.
topBlock.DetectDoForIfWhile(null);
/*
* Final strip to get rid of unneeded @forbreak_<suffix>; labels and the like.
*/
// Final strip to get rid of unneeded @forbreak_<suffix>; labels and the like.
topBlock.StripStuff(null);
/*
* Build reference counts so we don't output unneeded declarations,
* especially temps and internal variables.
*/
// Build reference counts so we don't output unneeded declarations,
// especially temps and internal variables.
foreach(OTLocal local in locals.Values)
{
local.nlclreads = 0;
@ -564,10 +554,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* Strip the $n off of local vars that are not ambiguous.
* Make sure they don't mask globals and arguments as well.
*/
// Strip the $n off of local vars that are not ambiguous.
// Make sure they don't mask globals and arguments as well.
Dictionary<string, int> namecounts = new Dictionary<string, int>();
foreach(Dictionary<int, string> varnames in scriptObjCode.globalVarNames.Values)
{
@ -607,9 +595,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
local.name = name;
}
/*
* Print out result.
*/
// Print out result.
if(method.Name == _globalvarinit)
{
GlobalsDump();
@ -725,10 +711,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
private void GlobalsDump()
{
/*
* Scan $globalvarinit(). It should only have global var assignments in it.
* Also gather up list of variables it initializes.
*/
// Scan $globalvarinit(). It should only have global var assignments in it.
// Also gather up list of variables it initializes.
bool badinit = false;
Dictionary<string, string> inittypes = new Dictionary<string, string>();
foreach(OTStmt stmt in topBlock.blkstmts)
@ -748,11 +732,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
inittypes[globalop.PrintableString] = "";
}
/*
* Scan through list of all global variables in the script.
* Output declarations for those what don't have any init statement for them.
* Save the type for those that do have init statements.
*/
// Scan through list of all global variables in the script.
// Output declarations for those what don't have any init statement for them.
// Save the type for those that do have init statements.
bool first = true;
foreach(string iartypename in scriptObjCode.globalVarNames.Keys)
{
@ -778,10 +760,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
}
/*
* If $globalvarinit() has anything bad in it, output it as a function.
* Otherwise, output it as a series of global declarations with init values.
*/
// If $globalvarinit() has anything bad in it, output it as a function.
// Otherwise, output it as a series of global declarations with init values.
if(badinit)
{
MethodDump();
@ -809,19 +789,14 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
string indent;
/*
* Event handlers don't have an argument list as such in the original
* code. Instead they have a series of assignments from ehargs[] to
* local variables. So make those local variables look like they are
* an argument list.
*/
// Event handlers don't have an argument list as such in the original
// code. Instead they have a series of assignments from ehargs[] to
// local variables. So make those local variables look like they are
// an argument list.
int i = method.Name.IndexOf(' ');
if(i >= 0)
{
/*
* Maybe we have to output the state name.
*/
// Maybe we have to output the state name.
string statename = method.Name.Substring(0, i);
string eventname = method.Name.Substring(++i);
@ -844,10 +819,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
twout.Write('\n');
}
/*
* Output event name and argument list.
* Remove from locals list so they don't print below.
*/
// Output event name and argument list.
// Remove from locals list so they don't print below.
twout.Write('\n' + INDENT + eventname + " (");
MethodInfo meth = typeof(IEventHandlers).GetMethod(eventname);
i = 0;
@ -873,35 +846,26 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
twout.Write(')');
/*
* Indent method body by 4 spaces.
*/
// Indent method body by 4 spaces.
indent = INDENT;
}
else
{
/*
* Maybe need to close out previous state.
*/
// Maybe need to close out previous state.
if(laststate != null)
{
twout.Write("\n}");
laststate = null;
}
/*
* Output blank line and return type (if any).
*/
// Output blank line and return type (if any).
twout.Write("\n\n");
if(method.ReturnType != typeof(void))
{
twout.Write(AbbrType(method.ReturnType) + ' ');
}
/*
* Output method name and argument list.
*/
// Output method name and argument list.
int j = method.Name.IndexOf('(');
if(j < 0)
{
@ -926,15 +890,11 @@ namespace OpenSim.Region.ScriptEngine.Yengine
twout.Write(')');
}
/*
* Don't indent method body at all.
*/
// Don't indent method body at all.
indent = "";
}
/*
* Output local variable declarations.
*/
// Output local variable declarations.
twout.Write('\n' + indent + '{');
bool didOne = false;
foreach(OTLocal local in locals.Values)
@ -945,9 +905,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
if(didOne)
twout.Write('\n');
/*
* Output statements.
*/
// Output statements.
if(topBlock.blkstmts.Count == 0)
{
twout.Write(" }");
@ -1634,22 +1592,19 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
switch(opCode.ToString())
{
/*
* We don't handle non-empty stack at branch points.
*
* So handle this case specially:
*
* dup
* ldc.i4.0
* bge.s llAbstemp << we are here
* neg
* llAbstemp:
*
* becomes:
*
* call llAbs
*/
// We don't handle non-empty stack at branch points.
//
// So handle this case specially:
//
// dup
// ldc.i4.0
// bge.s llAbstemp << we are here
// neg
// llAbstemp:
//
// becomes:
//
// call llAbs
case "bge.s":
{
OTOpnd rite = decompile.opstack.Pop(); // alleged zero
@ -2103,50 +2058,33 @@ namespace OpenSim.Region.ScriptEngine.Yengine
public static OTOpnd Make(OTOpnd array, OTOpnd index, bool byref, OTDecompile decompile)
{
/*
* arg$0.glblVars.iar<type>[<intconst>] is a reference to a global variable
* likewise so is __xmrinst.glblVars.iar<type>[<intconst>]
*/
// arg$0.glblVars.iar<type>[<intconst>] is a reference to a global variable
// likewise so is __xmrinst.glblVars.iar<type>[<intconst>]
if((array is OTOpndField) && (index is OTOpndInt))
{
/*
* arrayfield = (arg$0.glblVars).iar<type>
* arrayfieldobj = arg$0.glblVars
* iartypename = iar<type>
*/
// arrayfield = (arg$0.glblVars).iar<type>
// arrayfieldobj = arg$0.glblVars
// iartypename = iar<type>
OTOpndField arrayfield = (OTOpndField)array;
OTOpnd arrayfieldobj = arrayfield.obj;
string iartypename = arrayfield.field.Name;
/*
* See if they are what they are supposed to be.
*/
// See if they are what they are supposed to be.
if((arrayfieldobj is OTOpndField) && iartypename.StartsWith("iar"))
{
/*
* arrayfieldobjfield = arg$0.glblVars
*/
// arrayfieldobjfield = arg$0.glblVars
OTOpndField arrayfieldobjfield = (OTOpndField)arrayfieldobj;
/*
* See if the parts are what they are supposed to be.
*/
// See if the parts are what they are supposed to be.
if(IsArg0OrXMRInst(arrayfieldobjfield.obj) && (arrayfieldobjfield.field.Name == "glblVars"))
{
/*
* Everything matches up, make a global variable instead of an array reference.
*/
// Everything matches up, make a global variable instead of an array reference.
return new OTOpndGlobal(iartypename, ((OTOpndInt)index).value, byref, decompile.scriptObjCode);
}
}
}
/*
* Other array reference.
*/
// Other array reference.
OTOpndArrayElem it = new OTOpndArrayElem();
it.array = array;
it.index = index;
@ -3097,17 +3035,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
return false;
int listsize = ((OTOpndInt)storeval.index).value;
/*
* Good chance of having list initializer, malloc an object to hold it.
*/
// Good chance of having list initializer, malloc an object to hold it.
OTOpndListIni it = new OTOpndListIni();
it.values = new OTOpnd[listsize];
/*
* There should be exactly listsize statements following that of the form:
* dup$<n>[<i>] = bla
* If so, save the bla values in the values[] array.
*/
// There should be exactly listsize statements following that of the form:
// dup$<n>[<i>] = bla
// If so, save the bla values in the values[] array.
LinkedListNode<OTStmt> vallink = link;
for(int i = 0; i < listsize; i++)
{
@ -3129,10 +3063,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
it.values[i] = valstore.value;
}
/*
* The next statement should have a 'newobj list (dup$<n>)' in it somewhere
* that we want to replace with 'it'.
*/
// The next statement should have a 'newobj list (dup$<n>)' in it somewhere
// that we want to replace with 'it'.
ConstructorInfo protoctor = typeof(LSL_List).GetConstructor(new Type[] { typeof(object[]) });
OTOpnd[] protoargs = new OTOpnd[] { storevar };
OTOpnd proto = OTOpndNewobj.Make(protoctor, protoargs);
@ -3140,9 +3072,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
vallink = vallink.Next;
bool rc = vallink.Value.ReplaceOperand(proto, it);
/*
* If successful, delete 'dup$n =' and all 'dup$n[i] =' statements.
*/
// If successful, delete 'dup$n =' and all 'dup$n[i] =' statements.
if(rc)
{
do