When saving an iar, don't chase down link asset IDs (since these points to other items rather than real assets)
This bug had no practical effect other than to make "save iar" misreport the number of missing assets0.7.1-dev
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b60ce71b2c
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85bad46365
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@ -150,7 +150,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);
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string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);
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m_archiveWriter.WriteFile(filename, serialization);
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m_archiveWriter.WriteFile(filename, serialization);
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
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AssetType itemAssetType = (AssetType)inventoryItem.AssetType;
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// Don't chase down link asset items as they actually point to their target item IDs rather than an asset
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if (itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
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}
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}
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/// <summary>
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/// <summary>
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